Roland
Moderator
You mean like this?Jesus. Now you're stretching it; I think the kool-aid has gotten to your brain.
The PROPER response to this entire nonsense would have been:
We decided to lower the loot spawns on zombies and remove the entities as loot containers, as they were affecting performance more than we had liked. We hope to re-visit this in the future once optimizations are complete.
Period.
Was it purely for performance and dupe avoidance? Yes.
I'm not stretching anything. I'm giving you my own feelings after having played it. You want to dismiss my hands-on impressions as just "koolaid" because your conjecture and assumptions are....more real? more authentic? No...I know what it is. You want to shoehorn this issue in with your whole "dumbing down the game" narrative that you yourself like to spin. Has dumbing down happened? Yes. I think that's obvious. Is this particular issue about that? Not even close and if anyone has a bunch of koolaid they're mixing up to try and serve the community it's you trying to make this be about them intending to dumb down the game.1) Zombies can't be looted. This was changed for performance reasons and to solve myriad duping exploits.
And I've been honest about this from the start.
I have stated before several times that the purpose was for optimization and solving the duping issues. That is exactly what was announced to me. I have stated before that I was disappointed in the news and didn't think I would like it.
Then I played with it and once the initial adaptation wore off I found that I liked it. I didn't miss checking every corpse for loot or cleaning up bodies and I did like retrieving my arrows from them. I really liked the side effect of not being entirely sure when they were finally dead for good. On the rare occasion a loot bag dropped it was a happy moment. While I fought zombies, the wonder about whether there would be a loot drop was still there. I still earned xp from killing zombies so there was still a reward for doing it especially when I knew I was close to a level up. I will pause at this point and say that I don't generally like that kind of meta where you are thinking about leveling up instead of just playing the game so even though I feel the incentive and do feel excitement when that level up sound triggers I don't think it is a good thing for the game. I'd be very happy if the blue xp bar were removed from the main screen.
But hey--- go ahead and try to marginalize my perspective by casting me as some robotic yes-man who dishonestly spins issues because that is my job. I've always striven to be intellectually honest in my assessment of the game and design choices I like or dislike. Privately you tell me you trust me and appreciate my perspective but publicly when it suits your own view I notice you like to set me up as "that company man the community really can't trust because he's got a script he's working from."
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