Jedo
New member
As it should be, no doubt.I'm calling it now. The vast majority of the player base will have no judgement on this change until after they play with it.
As it should be, no doubt.I'm calling it now. The vast majority of the player base will have no judgement on this change until after they play with it.
honestly the result of the poll is reassuring. everyone seams to be the dont know it till you try it kind of mentality and thats good. no extreme just middle of the road.Actually the majority in this poll are saying they will reserve judgement until they play with it and if the vast majority of all players don't use these forums and so won't even be aware of the change until their game updates then I guess this poll is a good representation.
I'm calling it now. The vast majority of the player base will have no judgement on this change until after they play with it.
Not rage at first. First it will be bug reports. Then disbelief. Then rage.honestly the result of the poll is reassuring. everyone seams to be the dont know it till you try it kind of mentality and thats good. no extreme just middle of the road.
im just worried when it does come out that people react... very... whats the right word for just outright rage... at this specific change. i was just concerned for the rep to go from this game i adore... more then the lengthy develop time already does to it. XD
TBH I've never liked the gpsing zombies every 7 days, in A16 I usually go underground or on the 2nd floor of a poi and knock the stairs out and ignore them. Might shoot a few thru the floors. I also find running zombies stupid, but I can see night/horde night being even more of a joke if I shut running off, though I do think with running off ferals still run regardless.Right, the "zombies aren't a resource" argument. Please explain to me the point of defending a base against a zombie horde when you could just ride a minibike instead.
That's all I want to know.
I really loved the tower defense aspect of the game and now unless TFP has a trick up their sleeves, I don't see the point in even bothering with it.
Four brave souls now. Amazing.As of this post, I am the lone vote for "I don't care." Figures.
For sure but now zombies are going to have better AI that targets SI, and also the ability to dig so there's likely not going to be a way to ignore them other than to ride around on a minibike.TBH I've never liked the gpsing zombies every 7 days, in A16 I usually go underground or on the 2nd floor of a poi and knock the stairs out and ignore them. Might shoot a few thru the floors. I also find running zombies stupid, but I can see night/horde night being even more of a joke if I shut running off, though I do think with running off ferals still run regardless.
At least zombies still give exp so they have a reason for me to kill them, otherwise i'd just avoid them other than ones I have to kill which for the most part would be the sleepers in poi's. I'm worried more about possibly losing them as a bone source.
I voted on the reserve judgement till I try it myself. rng is a fickle thing. Also, there will be several experemental patches most likely so stuff like the loot is bound to change
You can have more stuff in a base and the zombies want to eat you?Right, the "zombies aren't a resource" argument. Please explain to me the point of defending a base against a zombie horde when you could just ride a minibike instead.
I'm just confused. You love the tower defense aspect of the game, just not as much as digging for loot through corpses instead of just picking up the dropped packs?I really loved the tower defense aspect of the game and now unless TFP has a trick up their sleeves, I don't see the point in even bothering with it.
That was hilarious. +900 rep -- first good laugh since last week.There's a classic story of an old geezer who would always chase the neighborhood boys away from from playing on his front lawn to no avail. For whatever reason they loved playing in his yard. One night he came outside and the boys got ready to run away but he called them over and said, "Boys, tomorrow I actually want you to play in my yard and I'm going to pay you a quarter right now to do it"
The boys were overjoyed and for two weeks straight the old man paid them a quarter every night to play in his yard the next day. Then, at the beginning of the third week when they came to his door for their quarter he told them they were welcome to play in his yard but he wasn't going to pay them any longer. They would have to do it without compensation.
They never played in his yard again...
that is funny, il give you that. XDThere's a classic story of an old geezer who would always chase the neighborhood boys away from from playing on his front lawn to no avail. For whatever reason they loved playing in his yard. One night he came outside and the boys got ready to run away but he called them over and said, "Boys, tomorrow I actually want you to play in my yard and I'm going to pay you a quarter right now to do it"
The boys were overjoyed and for two weeks straight the old man paid them a quarter every night to play in his yard the next day. Then, at the beginning of the third week when they came to his door for their quarter he told them they were welcome to play in his yard but he wasn't going to pay them any longer. They would have to do it without compensation.
They never played in his yard again...
Zombies aren't a resource is a design goal. That defending a base incurs costs that have to be payed by the player and that could diminish his motivation for the tower defense is a different issue.Right, the "zombies aren't a resource" argument. Please explain to me the point of defending a base against a zombie horde when you could just ride a minibike instead.
That's all I want to know.
I really loved the tower defense aspect of the game and now unless TFP has a trick up their sleeves, I don't see the point in even bothering with it.
Nope, nothing to do with that. It's just a simple mathematical equation. If I fight the horde now, I get to have the fun of fighting a horde and I come out with a net gain in experience and value, as long as I build a good defense and am a good player. A completely positive result. If (THEORETICALLY) there was no zombie loot (AT ALL - which by the way is NOT true, but we don't yet know the extent of the rarity of zombie loot) - then I still get to have the fun of fighting the horde, but I am /guaranteed/ a net loss of value. Alternatively I can just ride a minibike around the wilderness all night and incur no loss of value whatsoever. The downside to that is I don't get to fight a horde. So what used to be an obvious choice:You can have more stuff in a base and the zombies want to eat you?
I'm just confused. You love the tower defense aspect of the game, just not as much as digging for loot through corpses instead of just picking up the dropped packs?
Tell me that you aren't one of those "underground shouldn't be safe people." I'm just saying that their argument tends to be "it's more efficient and the reward for fighting the 7th night horde isn't worth it."I agree that there are solutions other than zombie loot, I am only bringing attention to the problem.
My player-driven solution will be to ride around on a minibike every 7th night, unless I really REALLY have an excess of resources and just want to kill some zombies. I just, don't really want it to be that way. I think in terms of efficiency and it just, doesn't seem practical to take a 7th night horde if you don't have to, unless there is some sort of reward or payoff in some way.
And yes it was me who suggested a treasure map![]()