KanedaSyndrome
New member
My concern is that loot becomes so rare that I give up bothering to check the ground when I kill zombies, effectively removing zombie loot 100% for me.
Economies (which is what the in-game resource circulation is - doesn't even have to include currency or trade to be called like that) don't work like that. Zombies are an infinite source of loot, ergo any loot they can drop is essentially as devalued gameplay-wise as it can get and the player doesn't have to use other ways to get it.looting is one of the main artery's of this game. its part of its flow. you try to siphon that too much and the body withers and dies.
The meaning of the term "zombie apocalypse" or "survival" is not even a matter of someone's predisposition. What exactly are you trying to say?Except that the game has rested on this mechanic for ages now. Your predisposition of what a zombie apocalypse should or shouldn't be has no bearing on the way players have interacted with this particular game for 5 years.
That just means...."Its about friggin time!"Except that the game has rested on this mechanic for ages now. Your predisposition of what a zombie apocalypse should or shouldn't be has no bearing on the way players have interacted with this particular game for 5 years.
What? Yes it is. It completely depends on a lot of predispositions. Are you predisposed to prefer gameplay over realism, or realism over gameplay. Are you predisposed to a certain set of zombie lore that makes it so zombies "should be" a certain way based on the ideas you've collected from a cumulative amount of fictional works surrounding the subject. What if "zombies" as we all knew them were all biker dudes strapped with guns and capable of motor and cognitive skills related to firearms handling? Then yeah, we would be able to loot zombies. You claim that looting doesn't fit with "the zombie theme" as if there's one absolutely unrefuted piece of zombie fiction with rules that need to be adhered to in terms of both concept and gameplay mechanics, and I'm saying that's ridiculous. I mean you're welcome to your opinion, but just don't act like zombie fiction adheres to the standards of scientific law or something.The meaning of the term "zombie apocalypse" or "survival" is not even a matter of someone's predisposition. What exactly are you trying to say?
Nothing wrong with having reservations about the evolution of the game through the Alpha process. I certainly haven't been in favour of every decision made during my time in the game. Ultimately all any of us can do, is try it out and see whether the benefits outweigh the costs for our own particular style of play.im going to admit, i wasn't expecting the amount of people pro for this change. to me its felt like such a vital part of the game for ages.
in the vote i said i shall reserve judgement till the release. perhaps you guys are right and it needed to go. but to say i am sceptical is.... nah actually that does the job just right. XD il be sceptical till i get my hands on it and see how it plays for myself.
Being skeptical is always a good sign of a critical mind. Being sceptical is always a bad sign of impending death. Be very careful my friendim going to admit, i wasn't expecting the amount of people pro for this change. to me its felt like such a vital part of the game for ages.
in the vote i said i shall reserve judgement till the release. perhaps you guys are right and it needed to go. but to say i am sceptical is.... nah actually that does the job just right. XD il be sceptical till i get my hands on it and see how it plays for myself.
Your ambivalence is equal to the hate.As of this post, I am the lone vote for "I don't care." Figures.
It seems you have slightly misunderstood what I said. First of all, no, the words I used can't be "interpreted in a number of ways". Human language uses terms to describe everything in our environment - that is its main functionality, its value and it makes communication possible.What? Yes it is. It completely depends on a lot of predispositions. Are you predisposed to prefer gameplay over realism, or realism over gameplay. Are you predisposed to a certain set of zombie lore that makes it so zombies "should be" a certain way based on the ideas you've collected from a cumulative amount of fictional works surrounding the subject. What if "zombies" as we all knew them were all biker dudes strapped with guns and capable of motor and cognitive skills related to firearms handling? Then yeah, we would be able to loot zombies. You claim that looting doesn't fit with "the zombie theme" as if there's one absolutely unrefuted piece of zombie fiction with rules that need to be adhered to in terms of both concept and gameplay mechanics, and I'm saying that's ridiculous. I mean you're welcome to your opinion, but just don't act like zombie fiction adheres to the standards of scientific law or something.