Yes but this isn't a linear game. I used this example in the main thread, but here we have Days GoneProbably because it is opinion and not fact?
Again, I don't think that fighting bosses at the end of a linear game is fun. It's brutal. It's hard. I usually get really mad a time or two when I don't succeed. When I finally do succeed, what I have gained is a sense of accomplishment, and I was able to get it through twiddling my thumbs and fingers around rather than through sweating outside at some task. That's what was fun about it for me.
Incidentally, vacations are fun for entirely different reasons, and they don't require brutal, hard things which cause me to curse at the world.
In 7 Days, as a sandbox game, those motivational factors are completely different than a linear game, and we need inherent risks and rewards to the specific activities we engage in. Looting a city has a matching risk and a certain reward. Chopping trees in the forest has a matching risk and reward. Mining underground has a matching risk and reward. Fighting a blood moon horde on a ground-level base should, theoretically, also have a matching risk and reward. That's all I've been saying.