I hear ya. However, it's not as simple as you make it. I'm sure with enough R&D and time anything is possible. Even if there was a desire to redesign that system, we just don't have the time anymore.
Game has to remain performant for up to 8 players minimum. I know there are a ton of folks out there that have servers who try to accommodate more then that as well.
Okay, I will take a stab. There was a recent NRE that would occur when using one of the ingame dev tools within the prefab error.
I suspect it was caused by a recent commit due to the nature of the NRE mentioned in the unity error log.
I wrote up a ticket and passed it along to our QA lead asap as it was slowing down several teammates work.
Shawn comes to the rescue the very next day and fixes the bug almost immediately. Rejoice!!!!
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