PC Alpha 21 Discussion Overflow

...but that has nothing to do with jars...

EDIT: Ignore me. I had a brain derp. I thought you meant like... literal water blocks.

 
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you know.... I heard that is a good game. :)
Yes  is good but change a lot... you know... first alphas was typical horror game. Now we have this.  And that's frustating as hell you know? i can  name game that was looking much difrent now that was looking in past and...  this is just depressing soo much.  this like... : you have WW2 diorama and after year you came back to your home and your brother added Cpt America and hydra soldiers and mechs... and he said that's still WW2 diorama

 
@unholyjoe 

Good is don't mean this same. 

There is a books : Let me in. This book have two movie adaptapions - 1 norway 2 USA version : both have this same story , simliar scenrio just set in diffrent countries etc. 

Both  are good but diffrent so much.

 When i saw 7DTD first what i was thinking? F.e.a.r. , RE2, RE3, MC with horror mods, SCP contaiment breach ( this was typical horror game from 2013-2015  : dark , gore , hard )

( I can't upload screen idk why : Corpse - Official 7 Days to Die Wiki (fandom.com) this  link should first Corpse article). And i loved horrors so much in this period - and 7dtd was looking like typical horror game. And that's nothing bad - yes things were changing - DL1, fnaf etc. but this - creepy right , controversial etc. 

7dtd now just looks like... things from diffrent ways - new armors and guns models could be in Fallout or in Rage 2 , this same thing with  for example drone or turrets. And now  even lighting is less... horror like more like.... MC or ARK. 

Zombies looks like a little bit like for few diffrent games - normal zombie are fine, screamer could be in typical horror game and spider looks like KF2 (KF2 is parody) but you change wight looking like normal zombie. If normal and tough zombie were just zombie and rest was mutants - i woudn't complain. 

And what's the most painful thing? This game have this good gameplay but was change from typical dark horror  into  something like Fallout with zombies. This is sad as hell. 

If you have time check 7dtd A11 gameplay or play a little bit in this version, then check F.E.A.R , No more room in hell , l4d2 or RE2 ( old or new). Just looks on weapons, props, setting  etc. then play in A20 and then check fallout 3 , mad max 

but if you don't: 

Fallout 4 gun

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7dtd

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similiar right? So 7dtd is more similiar to fallout that to horror game

 
So... jar will be disappear after drinking water or not?
I assume the character eats the jar. 😁


 






Honestly, I have my doubts that this change will be well received by the players.

It does increase the survival factor in the game at the beginning, but people are already annoyed when it comes to having to harvest and replant their garden on a regular basis. Now they also have to set up a field of dew collectors and harvest them on a daily basis in order to have enough water to produce glue in larger quantities. Currently, in Horde Night, my primary weapon is a crossbow with exploding bolts. I use about 100 bolts per horde. That's 100 duct tape and therefore 100 glue every week.

 
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That's 100 duct tape and therefore 100 glue every week.


That's 6 dew collectors dedicated to glue production in order to have enough within 6 days so you have an extra day to finish up the crafting. That's not exactly a herculean task. Maybe if you had to have 20 collectors that you had to harvest every day you might have a point about how tough it will be to mass produce 100 glue a week. But six?

 
That's 6 dew collectors dedicated to glue production in order to have enough within 6 days so you have an extra day to finish up the crafting. That's not exactly a herculean task. Maybe if you had to have 20 collectors that you had to harvest every day you might have a point about how tough it will be to mass produce 100 glue a week. But six?
Even 20 would not be a problem for me. I usually have a large garden with over 100 planters. I am therefore used to such repetitive tasks.

I was thinking more of the people who don't plant gardens because they find repetitive tasks annoying and would rather go scavenging all day.
 

 
Ok i just give up this conversation just turn around and nobody read preview comments and the same question are back again again again and again.

How dew water works ???

Work with snow please ???

Jars in game in alpha 21 ???

 
Basically everyone here in any topic agreed on hydration being too easy throughout the game.
Really ? My guy complains all the time that he is dehydrated and his stamina goes down.

That's why I always have to carry a stack of tea around with me so that my character doesn't run out of steam.

 
Really ? My guy complains all the time that he is dehydrated and his stamina goes down.

That's why I always have to carry a stack of tea around with me so that my character doesn't run out of steam.
I don't think he meant it that way... he means everyone agrees that it's currently very easy to have enough water/drinks to hydrate yourself.  :nerd:

 
We have a question about the new looting system with the bonuses to find things in the looter's skill tree.  Does this apply across a party, or is it only character by character?

Also, yeah, we don't get the idea of having no empty bottles anymore.  It just doesn't fit the gameworld logic.


It fits real world logic though. In real life you would not have hundreds of small jars to store water, you would have a large canteen or bottle (>= 2 liters surely) to hold the water. The small glass jars would be too heavy to carry for the amount of water they contain.

Now 7D2D does not simulate the canteen, it just assumes you have such a container in which to store water. The icon of water is just an icon, it represents one unit of water. Maybe they should replace that icon for a simple water drop icon, that would be less confusing for us oldtimers who have been trained to expect a jar.

 
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It fits real world logic though. In real life you would not have hundreds of small jars to store water, you would have a large canteen or bottle (>= 2 liters surely) to hold the water. The small glass jars would be too heavy to carry for the amount of water they contain.

Now 7D2D does not simulate the canteen, it just assumes you have such a container in which to store water. The icon of water is just an icon, it represents one unit of water. Maybe they replace that icon for a simple water drop icon, that would be less confusing for us oldtimers who have been trained to expect a jar.
Speak for yourself. I've got a cupboard full of jars and bottles. ;)

 
As someone that regularly starts with iron gut I don't see how this change to water is going to make any difference to me early game since I'm already drinking the murk and eating the sandwiches anyway,


First change then is that it makes iron gut more valuable. In my group of players I know nobody who would "waste" any perk points on iron gut. 

but the space required on a roof to put up a farm for glue production is going to limit the number of usable pois for bases pretty severely. 6 dew collectors at 3x3 takes up 54 square meters of space.  There's not a lot of roofs that can handle that and the 30 needed for a self-supporting farm.


This is a game where you can build anything you want. Either build more roof space or simply put them on a nearby building and build a gangway to it.

You seem to think that bases using existing POI's is a feature of the game instead of an accident of being a fully reconstructable world. I'm not sure TFP is 100% happy about the availability of bases that you can create with just a few simple blocks removed.

From my perspective this is a pointless change beyond saving me that one inventory slot for empty jars.



 

 
It was removed at some point and is returning in A21. 

I know. The change was not to make it more complex. The change was made to remove water bottles. It just happens to make the process of having a renewable water source a bit more complex through the process of building a water farm over time as opposed to bringing home 10+ bottles on day one. I wasn't saying that TFP was trying to make a more complex game with this change.


And what are the reasons behind removing the water bottles then ? 

If the answer is removing an item without any real purpose, then the follow-up question would be whether the empty cans you get back from eating canned food have been removed as well?

100% agree and 100% am confused about why since Joel is such a Fallout fan. I know they started moving towards it and had plans to have radiation zones within biomes and even for individual POIs. I have no idea why nothing along those lines has materialized yet.

Nevermind. I thought about it, and now I somehow doubt that it is even necessary to keep the game easy/accessible for players that are absolutely new to the game.

Is has been in early access for so long now, that one could think everybody who wants to play the game already has got it,

so when it is finally going gold, every newbie already has at least 1000hours of experience. 😀


Each year a new generation of players old enough to play 7D2D will emerge, an endless resource as long as we haven't made this planet unhabitable.

Only the aging of the game itself (along with alternative and newer games coming out) is the reason that this resource ultimately dries out.

 
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Basically everyone here in any topic agreed on hydration being too easy throughout the game.

TFP tries to address this issue and make hydration more of a challenge.

Everyone now: "I can't play this game without empty jars anymore".

Sorry?


Well the fundamental issue is that no matter what you do the concept of hunger and thirst is tedious. It is honestly the kind of thing players want to solve quickly so they can move on to other things. 

And honestly the games with best food and water systems  get there by either simplifying  the process  (dont starve) or downplaying it in favor of some other system (valheim)

In dont starve, you only need to worry about food  and even then food in general is pretty accessible  from the word go.  The interesting part is in how that game changes up that accessibility as the world around you changes between the seasons which forces the player into different activities.  Then again I would argue that the seasons in dont starve are the real show stealers. 

And in valheim starving to death is far less important than the crippling possibility of not having high enough health and stamina to survive conflict. 

In neither case is  the simple threat of dying of starvation or thirst really the point.  They are not worthy goals in of themselves.  

I would much rather the fun pimps focus  on making what you eat/ drink more impactful as a driving force  rather than focusing on a struggle to keep two bars topped off. 

but that is just my opinion.

 
Tons is apparently a term we define differently. Currently, I consume about 100 duct tape per week just for exploding bolts. That's more than I get from looting.

Therefore, it is important for me to have a reliable source for glue. Not in the early game, but by day 21 it wouldn't be bad to have at least a limited self-sufficiency. As I understand it, this should not be a problem if you can build enough dew collectors.
Yeah it certainly isn’t a perfect fix because I know a high priority for me will be to have 3-5 water collectors per player. Ultimately we’ll be able to craft them.

All survival games get to a point where food/water is meaningless so it is to be expected.

Ive said before I really like how Valheim handles food/water. Your dude never dies from hung or thirst but does have few hit points & stamina. Different foods give different benefits like this gives more hit points, this gives more stamina, this gives a small mix of both.

You cannot shovel tons of food into your mouth in Valheim, I think you could eat three different things and those meals last a good amount of time so you need to plan out what balance of hit points and stamina you need.

Cool simple system that keeps different foods relevant.

 
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