Honestly, this could've been resolved by just lowering the amount of water murky water gives, increasing the dysentary chance and putting back the requirement to boil water in a cooking pot in the campfire, like it was in A16.
Back then we used to scrounge for every empty can we could just so we didn't have to drink the poop waterThen make cooking pots super rare in loot (so you'd have to find a POI with them just on the countertop) and/or gun for making a forge asap so you can crank out a pot and grill as fast as possible.
Nice to see that the glue recipe will be altered to accommodate the change, but what about molotovs? Will those still craftable?
@Roland Can you tell how long it takes to create one water in the dew collector? And how many units of water does the collector hold in total?![]()
Well no, because what typically follows is the ability to get an item back is removed as well over time, as tfp stops using that xml trickery and it is no longer supported when it breaks, thus removing a potential modding feature, but that's besides the point.Honestly, this is a change from simplistic to complex which is what everyone claims to want. They didn't dumb things down but added a new workstation that opens up a new type of farming. And really it isn't a whole new system. All they did was add a dew collector that produces pure water and removed empty bottles and they reverted back to requiring a pot to boil water.
There's no cover up here. People will get to play it once it is released and they can make up their own minds. I've accurately reported how the dew collector works, what has been changed, and that getting pure water is tougher now. Even if you are going to spam explore kitchen after kitchen to find a pot, that is something you didn't need to do before because you would find empty bottles, pure water, and murky water in those same kitchens. Raid five kitchens and you would probably come away with a pot, 4 bottles of pure water, 6 empty bottles, and a couple bottle of murky water. That would be about 12 bottles you could then refill and reboil forever. The things you found in those kitchens would easily set you up to have pure water always on hand for the rest of the game.
In A21 if you raid five kitchens you would probably come away with a pot and 2 bottles of murky water that won't return a jar. So you could take those home and boil them and get two drinks but have no bottles to refill which means you would have to go back out looking for more and not have any equipment for having infinite water supplies for the rest of the game from those five kitchens.
You could spam raid 20 kitchens and come home with a few pots and maybe even 10 or more bottles of murky water but no empty bottles for getting more from the nearby lake and once you drank those 20 bottles you would have nothing left to go and refill and repeat.
You will have to decide once you play it in your non-biased non-roleplaying fashion if there is any additional challenge or not. I don't think it is challenging per se to stay hydrated since you can always drink murky water. Heck, you could walk over to a city sewer with water in it and slurp up as much as you want with an empty hand anytime and stay hydraded for a health cost. This change does give murky water a larger footprint in the game and it keeps you looking for water since there are no stacks of empty jars that you can refill all at once at any time. You can eventually get to the point of having crates filled with pure water but it is going to be a progression to get to that point and not simply the result of breaking into several kitchens.
I personally like the changes and I am not a crook.
The point is not to make everyone thirstier. The point is make it so that having an easily renewable source of good water is more of a process and journey. The removal of empty bottles is key to that because empty bottles made having renewable good water attainable almost instantly. With empty bottles gone you will be glad to get any murky water you find in loot for a lot longer into the game because finding more water is the only way to replenish your stores. We have become so ingrained with the idea that after a day of looting we will have a large stack of empty bottles that can be re-used forever that the idea that any water we find now is a one use fix, is tough to imagine.
You can sort of try it out now by immediately throwing away any empty bottle you get. Keep filled bottles and use them but then throw them away. Go one step further and throw away any fresh water you find in loot and only keep murky water and see if there is any change in challenge level for you. It is a sort of role-playing way to play (sorry Gup) but as a little preview into how the removal of empty bottles will affect the game it will let you see for yourself right now what the game will enforce later.
Alpha 20: Find about 10 bottles (empty or filled) and your struggle to keep hydrated is over since you have infinite re-uses of those bottles (morning of Day 1)
Alpha 21: Get a dew collector farm built and your struggle to keep hydrated is over since they will infinitely regenerate water (Longer but exact length of time will vary)
I don't know about that. You still ended up with dozens of empty bottles pretty quickly in A16 which in a single run to the nearest water source could all be refilled and reboiled. The removal of empty jars and hence the change that all drinks are now one-offs is a much more significant change than you are giving credit. It is not the same result as just making murky water give less hydration or making dysentary more common or require a pot to boil.
The ability for ANY drink to return an empty bottle which can then be infinitely refilled is definitely one of the key reasons water has never been a struggle. So it may be weird to not have empty bottles any longer but it isn't JUST weird as it definitely does have an impact you can feel and none of the things you suggested yield the same effect as the removal of empty bottles does.
Like I said, anyone can simulate it right now to get the gist of it by throwing away every empty bottle they find or get after drinking. It won't be exactly the same since there is no pure water to be found anywhere and there is more water in loot in A20 than there is in A21.
I don't know that looting 1-3 jars of water from all those sources is more interesting than crafting dew collectors and developing a water farm. Are you saying that the bottles could not be refilled? That would be kind of the same thing I guess but still weird since you would have all these bottles but not be able to refill them. If you could refill the bottles in UL then the problem wasn't solved because once you have infinitely re-usable bottles in your inventory the hydration game is over. At least with the A21 changes there is a way to get renewable water but it is going to take time and progression to get there which makes it interesting-- to me at least.
Well, that's it. My entire point is that the existence of empty bottles is what allows us to create drinkable water on a scale that invalidates any kind of struggle. But, maybe there is an "and" after all. Perhaps empty bottles is also what allows us to create glue on a scale that invalidates any kind of struggle in the mid to late game. We ALWAYS have enough glue/duct tape to ALWAYS have our best weapon in good repair and never have to make do with backups. We never run out of molotovs and explosives and our weapons all work all horde night long because our scale of production was unrealistically large and too simple to get up and running too quickly.
If you are having to choose between drinking and repair kits by day 22 in the A20 system then for sure you are going to have to make tough choices and possibly have to either go into a horde night with suboptimal preparations or at least be down to the back up weaponry by the end of it. In the long run, glue won't be a problem and you will be back to mass producing stuff that requires it and duct tape but you will need to build your water farm first.
Honestly, this is a change from simplistic to complex which is what everyone claims to want. They didn't dumb things down but added a new workstation that opens up a new type of farming. And really it isn't a whole new system. All they did was add a dew collector that produces pure water and removed empty bottles and they reverted back to requiring a pot to boil water.
I wanted to ask about something similar related to this, I went into my A20 game to try and drink water straight from the lake and it doesn't work (I just punch the water), tried at various different places and I was barehanded. Didn't matter if I left click or right click. Character was 50% thirsty. Is drinking straight from water source a new thing in A21? (I could have sworn this used to be possible, but I only started around late A19)You can sort of try it out now by immediately throwing away any empty bottle you get. Keep filled bottles and use them but then throw them away. Go one step further and throw away any fresh water you find in loot and only keep murky water and see if there is any change in challenge level for you.
Scrapping any drinks (ex: bottle water, murky water, beer, tea, etc.) gives broken glass in A20, I'd assume it would be the same for A21Semi serious question and admittedly it hasn’t happened to me recently.
How do we suicide if you get stuck? I am assuming glass jars won’t be in everyone’s inventory all the time.
Will there be a new broken glass item?
I wanted to ask about something similar related to this, I went into my A20 game to try and drink water straight from the lake and it doesn't work (I just punch the water), tried at various different places and I was barehanded. Didn't matter if I left click or right click. Character was 50% thirsty. Is drinking straight from water source a new thing in A21? (I could have sworn this used to be possible, but I only started around late A19)
So Roland - it's just too late too say "but you guys want to make this more complexed"
Radiation is an incredibly underused facet of this game ...
1. i'm not sure. So water bootles will be removed. That's fine but you still you will get back jar after drinking water from jar or you will loose a jar?I know. The change was not to make it more complex. The change was made to remove water bottles. It just happens to make the process of having a renewable water source a bit more complex through the process of building a water farm over time as opposed to bringing home 10+ bottles on day one. I wasn't saying that TFP was trying to make a more complex game with this change.
100% agree and 100% am confused about why since Joel is such a Fallout fan. I know they started moving towards it and had plans to have radiation zones within biomes and even for individual POIs. I have no idea why nothing along those lines has materialized yet.
But the existence of being able to EVENTUALLY mass produce dew collectors also allows the player the ability to create drinkable water on a scale that invalidates any kind of struggle.Well, that's it. My entire point is that the existence of empty bottles is what allows us to create drinkable water on a scale that invalidates any kind of struggle. But, maybe there is an "and" after all. Perhaps empty bottles is also what allows us to create glue on a scale that invalidates any kind of struggle in the mid to late game. We ALWAYS have enough glue/duct tape to ALWAYS have our best weapon in good repair and never have to make do with backups. We never run out of molotovs and explosives and our weapons all work all horde night long because our scale of production was unrealistically large and too simple to get up and running too quickly.
If you are having to choose between drinking and repair kits by day 22 in the A20 system then for sure you are going to have to make tough choices and possibly have to either go into a horde night with suboptimal preparations or at least be down to the back up weaponry by the end of it. In the long run, glue won't be a problem and you will be back to mass producing stuff that requires it and duct tape but you will need to build your water farm first.
Honestly, this is a change from simplistic to complex which is what everyone claims to want. They didn't dumb things down but added a new workstation that opens up a new type of farming. And really it isn't a whole new system. All they did was add a dew collector that produces pure water and removed empty bottles and they reverted back to requiring a pot to boil water.
1) Why does the water survival challenge need to be stretched beyond day 14 or day 21? (in my case).Maybe, but how long does that really stretch the water survival challenge? Pop a vitamin then spam drink all the murks you want. Change vitamins you say? Making pots super rare is a tough sell for MP servers.
Not saying your suggestions are not doable but they are not necessarily more fun then progressing towards having a dew collector farm. Why not have both? Well having both would diminish the collector to a fluff / convenience option since you wouldn't need it at all.