Jost Amman
Well-known member
Ok, so... the new water system is finally approved! :whoo:Have you seen how much I re-write the loot file???
HELL NO! It'd be worse actually![]()
Ok, so... the new water system is finally approved! :whoo:Have you seen how much I re-write the loot file???
HELL NO! It'd be worse actually![]()
you know.... I heard that is a good game.
Yes is good but change a lot... you know... first alphas was typical horror game. Now we have this. And that's frustating as hell you know? i can name game that was looking much difrent now that was looking in past and... this is just depressing soo much. this like... : you have WW2 diorama and after year you came back to your home and your brother added Cpt America and hydra soldiers and mechs... and he said that's still WW2 dioramayou know.... I heard that is a good game.![]()
You're not SUPPOSED to be struggling at mid game+ . This feels like trying to artificially increase how long it takes for the player to be self sufficient based on feedback of people saying there's nothing to do at end game... so make it take longer to get there.
I assume the character eats the jar.So... jar will be disappear after drinking water or not?
That's 100 duct tape and therefore 100 glue every week.
Even 20 would not be a problem for me. I usually have a large garden with over 100 planters. I am therefore used to such repetitive tasks.That's 6 dew collectors dedicated to glue production in order to have enough within 6 days so you have an extra day to finish up the crafting. That's not exactly a herculean task. Maybe if you had to have 20 collectors that you had to harvest every day you might have a point about how tough it will be to mass produce 100 glue a week. But six?
Really ? My guy complains all the time that he is dehydrated and his stamina goes down.Basically everyone here in any topic agreed on hydration being too easy throughout the game.
I don't think he meant it that way... he means everyone agrees that it's currently very easy to have enough water/drinks to hydrate yourself. :nerd:Really ? My guy complains all the time that he is dehydrated and his stamina goes down.
That's why I always have to carry a stack of tea around with me so that my character doesn't run out of steam.
We have a question about the new looting system with the bonuses to find things in the looter's skill tree. Does this apply across a party, or is it only character by character?
Also, yeah, we don't get the idea of having no empty bottles anymore. It just doesn't fit the gameworld logic.
Speak for yourself. I've got a cupboard full of jars and bottles.It fits real world logic though. In real life you would not have hundreds of small jars to store water, you would have a large canteen or bottle (>= 2 liters surely) to hold the water. The small glass jars would be too heavy to carry for the amount of water they contain.
Now 7D2D does not simulate the canteen, it just assumes you have such a container in which to store water. The icon of water is just an icon, it represents one unit of water. Maybe they replace that icon for a simple water drop icon, that would be less confusing for us oldtimers who have been trained to expect a jar.
As someone that regularly starts with iron gut I don't see how this change to water is going to make any difference to me early game since I'm already drinking the murk and eating the sandwiches anyway,
but the space required on a roof to put up a farm for glue production is going to limit the number of usable pois for bases pretty severely. 6 dew collectors at 3x3 takes up 54 square meters of space. There's not a lot of roofs that can handle that and the 30 needed for a self-supporting farm.
From my perspective this is a pointless change beyond saving me that one inventory slot for empty jars.
It was removed at some point and is returning in A21.
I know. The change was not to make it more complex. The change was made to remove water bottles. It just happens to make the process of having a renewable water source a bit more complex through the process of building a water farm over time as opposed to bringing home 10+ bottles on day one. I wasn't saying that TFP was trying to make a more complex game with this change.
100% agree and 100% am confused about why since Joel is such a Fallout fan. I know they started moving towards it and had plans to have radiation zones within biomes and even for individual POIs. I have no idea why nothing along those lines has materialized yet.
Nevermind. I thought about it, and now I somehow doubt that it is even necessary to keep the game easy/accessible for players that are absolutely new to the game.
Is has been in early access for so long now, that one could think everybody who wants to play the game already has got it,
so when it is finally going gold, every newbie already has at least 1000hours of experience.![]()
OH MY GOD NOW THEY TURNED IT INTO A F... VAMPIRE GAME!!!!You can now drink from bodies
nevermindof water
7D2D going gold before the end of days confirmed!!!an endless resource as long as we haven't made this planet unhabitable.
Basically everyone here in any topic agreed on hydration being too easy throughout the game.
TFP tries to address this issue and make hydration more of a challenge.
Everyone now: "I can't play this game without empty jars anymore".
Sorry?
Yeah it certainly isn’t a perfect fix because I know a high priority for me will be to have 3-5 water collectors per player. Ultimately we’ll be able to craft them.Tons is apparently a term we define differently. Currently, I consume about 100 duct tape per week just for exploding bolts. That's more than I get from looting.
Therefore, it is important for me to have a reliable source for glue. Not in the early game, but by day 21 it wouldn't be bad to have at least a limited self-sufficiency. As I understand it, this should not be a problem if you can build enough dew collectors.