BFT2020
Well-known member
I wouldnt mind a sparky in game to help me figure out electricity
Probably see the return of Clippy
I wouldnt mind a sparky in game to help me figure out electricity
I hope notWell I expect limited "escorting" missions, with npcs having some teleporting capabilities if they get stuck for a while. That would count as a " follower" wouldn't it?
Well thx Roland for remember about me. I don't have nothing new to say for some time - new iron armor looks too good to complain and start topic about aestatic and hm... universal enough so i don't have any new theories about armors. Well i started to play with my friend in deep rocks galactic - and there are M.U.L.L robots - this is voxel game too so their patchfinding is only good because this robots can go everywhere even on wall. So i don't see option to add escorting mission into 7dtd. I mean now - if this idea was said during A12 i would support this idea because... 7dtd's map was much simpler. Well just let them finish this game as fast as they can. This will be best option for everyoneMatt says no.
Is he still on that Joe? Roland never gives up. lolyes he is, just as he has hopes that the ziplines will follow the followers.![]()
it's no worse then Matt and his skeletons.... dang i went and said that word..Is he still on that Joe? Roland never gives up. lol
Actually, everything you can craft you can also find or buy from the trader. As far as I know, there is nothing important that you can only get by crafting it. On the contrary, there are things that you can only find or buy but not craft.Furthermore, the change is purely for crafting. Many of the things you can craft you can also find in loot or can purchase from the trader.
Although sometimes frustrating, it makes a game more interesting when you reach a dead end and have to find a way around it. There are veteran players who still tell stories about the time when they couldn't find the Forge Ahead book.So even if you are unable to craft something until you find enough magazines, you are not completely blocked from those items.
Some people actually like mechanics in their games.
Being limited does makes the challenge and is more or less the whole point of motivation, especially in survival/sandbox games.Although sometimes frustrating, it makes a game more interesting when you reach a dead end and have to find a way around it. There are veteran players who still tell stories about the time when they couldn't find the Forge Ahead book.
I like the idea in concept, but having your weapons break and become unrepairable mid-blood moon would be very frustrating. We have have pretty high zombie count set on our blood moons and I usually have to repair my M60 six or seven times a blood moon. Having to carry tons of extras of the same weapon wouldn't be too fun.
Sorry. 4. But we get 5 times the "enchantments". Before it was cigar, glasses and... running shoes? Now every piece has 2-4 effects PLUS full armour bonus. As of cosmetic reasons... mmm you can paint them? They can always make more, which they said it's a maybe. A maybe for TFP is a YES if their vision fits. That's the cool thing about this studio.I really hope that the armor system has 6 or 7 slots cos 4 is just too low compared to the 12 now.
Something like head, shoulders, arms, legs, feet, and chest (maybe underarmor)
It would also fit nicer with the perk magazines being around that much for full sets.
unless the dyeing system is overhauled to not just be a full color tint for a more ARK style of doing it with individual color regions that take coloring better then who cares that we can tint it green like we already can?. 6 armor slots is pretty standard in tons and tons of RPG games. (slot 7 could be back now that I think of it)Sorry. 4. But we get 5 times the "enchantments". Before it was cigar, glasses and... running shoes? Now every piece has 2-4 effects PLUS full armour bonus. As of cosmetic reasons... mmm you can paint them? They can always make more, which they said it's a maybe. A maybe for TFP is a YES if their vision fits. That's the cool thing about this studio.
Edit: Just wait until "Shapespeare" finishes with his current task and all of a sudden we get 1300 new armour sets, even for misfits,lol.
Mucho Texto
I think the heart of the issue here is that 7dtd's mid to late game (everything after the first week or two) is kind of non existent apart from stronger zombie variants appearing in hordes. There's not much reason to not just start a new game to redo the early game after a month in game which is an issue.
The LBL system just needs like 1 or 2 things added to it to make it so much more appealing. Yes, yes, I know you get more of what you spec into, but that doesn't address the multiplayer question.
Instead of scrapping into paper schematics and perk/skill magazines should scrap into a resource that you can use to make things you're missing or want to specifically spec into without relying on RNG. The core of this idea is from the Undead Legacy mod overhaul's research workbenches.
The multiplayer question is not everything in multiplayer is co-op looting so how does the dedicated builder get better tools to gather resources for the base if the others do not have mining tools specced?What multiplayer question is there? Co-op players will advance faster since they loot more and can share the magazines they find that others need but they don't.
I really don't understand the pushback against being able to recycle unwanted progression books into a resource to get what you want more at certainly a higher rate like 2 recycled to 1 handmade + resources like paper and whatever else needed.
You don't just find the magazines you specialise in, but other magazines as well. For example, working stiff crates should have an higher chance of dropping harvesting tools magazines.The multiplayer question is not everything in multiplayer is co-op looting so how does the dedicated builder get better tools to gather resources for the base if the others do not have mining tools specced?
The multiplayer question is not everything in multiplayer is co-op looting so how does the dedicated builder get better tools to gather resources for the base if the others do not have mining tools specced?
I have seen this be brought up repeatedly when you n the others seem to miss the point that it's still entirely RNG based, even if you can weight it in certain directions.
Ppl divide themselves into roles in multiplayer and Ive seen more than one ppl say they have a dedicated POI looter or two in their small group on the server. I really don't understand the pushback against being able to recycle unwanted progression books into a resource to get what you want more at certainly a higher rate like 2 recycled to 1 handmade + resources like paper and whatever else needed.
I find it highly concerning that we are now butchering the skill system and most importantly, the crafting, even further, in a futile attempt to make the game "longer". It is nothing but artificial content creation, and nothing substantial.
Your point is absolutely salient; yet, as you can see by the public responses, there are players who have an almost pathological appreciation of any change and cannot or will not see the bad in it.
This player base is composed of people who act like this is North Korea, or some hideous shadow of 1984, in that no matter the change the developers must be praised for it and any dissent must be quelled.
See, you say mid to late game is an issue, which I partially agree with. But then you want this system so that you'll be able to get every magazine/schematic you need even faster by being able to specifically craft the ones you need. Which would mean you wouldn't even have the ongoing hunt for those needed books later into the game. Seems backwards to me. RNG drives the game. While I admit there needs to be more to drive the later part of the game, taking out the loot hunt part of late game is not the answer.Instead of scrapping into paper schematics and perk/skill magazines should scrap into a resource that you can use to make things you're missing or want to specifically spec into without relying on RNG.