PC Alpha 21 Dev Diary

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@faatal I would like to know how much performant is a21 vs a20 both on the CPU and GPU side. Could you give us some general data on that?

Right, my specs: I'm currently running a Rotten tomato Pc with a Celery connector and a garlic mouse, coupled with a peanut keyboard and a crank for PSU. The CPU is a chocolate cookie and the GPU not much better than an Nvidia 256 give it or take. My display is a 1x1 piece of cardboard. I hope that helps.

 
I know I've seen prefab makers build excavators out of blocks that look good from close up, and would look damn good from far away.  Just saying. 

 
Good eyes.  It's a new asset.  It's labeled as a backhoe.
Thank you) It can be called an excavator and have the form that I gave as an example) I will explain why I stick to this particular option. I noticed what looked like an orange flashing beacon. It is usually placed either on the front of the cab or in the middle of the cab) I do not refuse that this is an excavator, it's just that it is most likely based on a tractor)

 
Before I get slandered again, what is up with the lighting? Example:

VS:


It seems like the lighting went few steps back? What about SSR, SSAO, SSGI? It might be too much for unity to handle, but i feel like the older alphas were beter color tuned to atleast give the feeling of light passing through many different objects... Either way assets are looking cool!
they keep changing it Lmao!

I kinda feel bad for the devs (and not cuz they still getting paid)

in Alpha 19, the M60 got a Updated model, sound and reload animation
then in Alpha 20 they change it AGAIN! to a More makeshift M60

i terms of Graphics, i think Alpha 16/17 looked pretty good, not AAA but it had a charm about it. i liked the more Gritty feeling the older alphas gave. but maybe they will change it.

i can't wait for it too come to console.

 
Don't know exactly when but we are definitely getting closer to A21 experimental.  On the level design side, the majority of legacy POIs have had the major art pass with all of the latest new assets and shapes.  There will definitely be additional smaller passes but many of those shouldn't hold up the release in my opinion.  Hopefully there will be some type of announcement soon TM.

I know the wait has been painful but rest assured that every passing day is another day the game gets even better.  For example, I know bandits are not dropping with A21, but the character art team has been making major progress on them.  The naked cowboy that was teased a while ago was just the tip of the iceberg.  It's exciting thinking about what new gameplay will be added once we get those.  Some of the updated POIs that are included in A21 will already have some bandit "considerations" in their updates.  Keep an eye out for them. 😎
skeletons?

 
Before I get slandered again, what is up with the lighting? Example:

VS:


It seems like the lighting went few steps back? What about SSR, SSAO, SSGI? It might be too much for unity to handle, but i feel like the older alphas were beter color tuned to atleast give the feeling of light passing through many different objects... Either way assets are looking cool!
It could just the settings who ever took the screen shot on but I see new rock piles in front and truck tyres as well lying in the grass. There is also something in middle of right of the camp that seems to be protected by both razer wire/electric fencing hard to tell pixels to much on my phone. Greyish white a few blocks tall.

New concrete barriers, sandbags, backhoe, something in the doorway of the tent far right hand side, truck, barb wire, shaping up to be a great update

 
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