Roland
Moderator
Yes, it is currently 2 2 1 and I don't know which way it extends.
It extends to the left and up. I didn't heed the warning and stuff got et...
Yes, it is currently 2 2 1 and I don't know which way it extends.
The tent is broken up into several modular pieces to give level design alot of flexibility in their use. L and T shaped tents are a thing.
Same, but just took a look at the art gallery in the first page of this thread. It is a prop, sadly. Wish it wasn'tI'm more interested in the pickup truck.It doesn't look like a set.
I think it's an excavator, not a tractor... but, yes.Is it just me, or is there a tractor to the left of the flag with a blade in front and an excavator bucket in the back? and this is not a set of blocks, but looks like a complete model
Knowing laz? Underground.Looks kinda small to me if this is really a Tier 4 POI. Unless of course there is an underground complex underneath![]()
Yes, it could be... but since we can't see if it has tracks, we can't know for sure.Of course, I could be wrong, but it’s more suitable for a tractor of this format. The excavator needs to be bigger and the boom angle is too steep.
View attachment 27475
Of course, I could be wrong, but it’s more suitable for a tractor of this format. The excavator needs to be bigger and the boom angle is too steep.
View attachment 27475
Thank you) It can be called an excavator and have the form that I gave as an example) I will explain why I stick to this particular option. I noticed what looked like an orange flashing beacon. It is usually placed either on the front of the cab or in the middle of the cab) I do not refuse that this is an excavator, it's just that it is most likely based on a tractor)Good eyes. It's a new asset. It's labeled as a backhoe.
This is why I stopped collecting them.When is an excavator not a tractor?
When we have an industrial machinery expert that cares posting on the forum...lol
they keep changing it Lmao!Before I get slandered again, what is up with the lighting? Example:
VS:
It seems like the lighting went few steps back? What about SSR, SSAO, SSGI? It might be too much for unity to handle, but i feel like the older alphas were beter color tuned to atleast give the feeling of light passing through many different objects... Either way assets are looking cool!
skeletons?Don't know exactly when but we are definitely getting closer to A21 experimental. On the level design side, the majority of legacy POIs have had the major art pass with all of the latest new assets and shapes. There will definitely be additional smaller passes but many of those shouldn't hold up the release in my opinion. Hopefully there will be some type of announcement soon TM.
I know the wait has been painful but rest assured that every passing day is another day the game gets even better. For example, I know bandits are not dropping with A21, but the character art team has been making major progress on them. The naked cowboy that was teased a while ago was just the tip of the iceberg. It's exciting thinking about what new gameplay will be added once we get those. Some of the updated POIs that are included in A21 will already have some bandit "considerations" in their updates. Keep an eye out for them.![]()
It could just the settings who ever took the screen shot on but I see new rock piles in front and truck tyres as well lying in the grass. There is also something in middle of right of the camp that seems to be protected by both razer wire/electric fencing hard to tell pixels to much on my phone. Greyish white a few blocks tall.Before I get slandered again, what is up with the lighting? Example:
VS:
It seems like the lighting went few steps back? What about SSR, SSAO, SSGI? It might be too much for unity to handle, but i feel like the older alphas were beter color tuned to atleast give the feeling of light passing through many different objects... Either way assets are looking cool!