PC Alpha 21 Dev Diary

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Im hoping that I can remove the "danger-level warning" of the HUD, love the idea of not knowing what lies ahead. Any reason for the removal of spear throwing? 

Looking great fellas, excited for the new update!

 
The 'Danger warning' that we see right now is likely the first iteration of health bars we saw back at .. A17? After seeing how obnoxious it was, I have little doubt that thing will toned to something easy to ignore, and easy to disable.

 
Im hoping that I can remove the "danger-level warning" of the HUD, love the idea of not knowing what lies ahead. Any reason for the removal of spear throwing? 

Looking great fellas, excited for the new update!
I also don't like how that danger thing is currently being displayed.  I posted about that earlier, so won't repost it.  But I have a feeling it'll get adjusted and hopefully made optional.  If not, I'm sure a mod will take care of that.  I don't mind having that, but it just needs to not take much space.

Regarding spear throwing...

The only way you could use a power attack with spears is to throw the spear, which means you have no weapon after using a power attack other than to change to a different weapon or go grab your spear.  This isn't ideal and basically makes the power attack bonuses not worth much.  You might throw a spear occasionally, but not really that often.  Compared to the amount people use power attacks on other weapons, spears are likely (I'm assuming here) significantly lower for power attacks because of this.  It can also be very difficult to get a thrown spear back in some cases.  I stuck a spear into another player once and they were walking around with it stuck in them and it took close to 5 minutes to finally get the right angle to be allowed to grab the spear again.  Not because they were moving (it was even when they were standing still), but because the hitbox to grab the spear is really poor.  A lot of people didn't use spears partly because of the lack of real power attack, so the change will likely get more people using them.  All in all, it should be much better for most people.  For those who just really liked throwing spears, it will unfortunately upset them, but I think more will approve than disapprove of that change.

If spears were stackable in your quick slot so that you could throw them and still have another one ready to attack with (more like javelins than spears and you'd actually have to own multiple spears to do this), then it would be less of an issue, but I doubt they'd go for something like that.

 
Im hoping that I can remove the "danger-level warning" of the HUD, love the idea of not knowing what lies ahead.
The danger meter does not show you what lies ahead of you. It only tells you in which biome you are and what tier the POI is. For an experienced player this is redundant information because he knows the biomes and can estimate the tier of a POI based on the size of the POI and the amount of zombies. 

 
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I also don't like how that danger thing is currently being displayed.  I posted about that earlier, so won't repost it.  But I have a feeling it'll get adjusted and hopefully made optional.  If not, I'm sure a mod will take care of that.  I don't mind having that, but it just needs to not take much space.
It would be cool if, at some point, they added a voice warning to the drone when you are near danger.

Like an optional mod with "motion sensors" that will warn you of incoming dogs, zombies or nasty POIs.

That way it'll be justified in some way, and fit with the game theme, IMO.


Spoiler





 
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22 minutes ago, Jost Amman said:
It would be cool if, at some point, they added a voice warning to the drone when you are near danger.

Like an optional mod with "motion sensors" that will warn you of incoming dogs, zombies or nasty POIs.

That way it'll be justified in some way, and fit with the game theme, IMO.



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Well, it does that with the exception of "nasty POIs".  Variations on "you are not alone" if anything is near the drone.  The danger meter is solely showing what tier the POI is.  And I'm fine with that, as long as it doesn't take up so much of the screen.  If it was the size of the clock text and placed directly below the clock, I'd be fine with it.  Having the display attached to a mod would also be an interesting way to make it optional.  Though still not taking up a ton of space in the middle of the screen.

 
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Hello there! Reconsider your attitude to the machine gun, please, I'm talking about the fact that the number of shotgun cartridges is not equal to the number of cartridges 7.62 for example, from 100 cartridges for a shotgun (or ANY other weapon), you can shoot 2 times more zombies than from 100 cartridges 7.62 make stacks more for cartridges take up a lot of space or make koropki for machine gun cartridges 1000 for One slot or a skill book has a 15% chance of not spending a bullet with continuous shooting. The effectiveness will be lower, of course, in leveling with a shotgun, but at least it will take the same amount of slots. The machine gun is useless at the moment. About spears in vain you delete the throw, make a mod on it or a mod so that the spear returns. Have you watched the last predator? there was a tomahawk on a rope why can't there be a spear as well?

 
Hello there! Reconsider your attitude to the machine gun, please, I'm talking about the fact that the number of shotgun cartridges is not equal to the number of cartridges 7.62 for example, from 100 cartridges for a shotgun (or ANY other weapon), you can shoot 2 times more zombies than from 100 cartridges 7.62 make stacks more for cartridges take up a lot of space or make koropki for machine gun cartridges 1000 for One slot or a skill book has a 15% chance of not spending a bullet with continuous shooting. The effectiveness will be lower, of course, in leveling with a shotgun, but at least it will take the same amount of slots. The machine gun is useless at the moment. About spears in vain you delete the throw, make a mod on it or a mod so that the spear returns. Have you watched the last predator? there was a tomahawk on a rope why can't there be a spear as well?
What about the range of those two ? Shotgun is indeed brilliant in close range, if in close space or a corridor for example and zeds come one after another. But if a big @%$# decides to chop on your base foundation 15 blocks away from your position, where you cant go down and kill it, many of us would bring up the machine gun and enjoy it. 

 
What about the range of those two ? Shotgun is indeed brilliant in close range, if in close space or a corridor for example and zeds come one after another. But if a big @%$# decides to chop on your base foundation 15 blocks away from your position, where you cant go down and kill it, many of us would bring up the machine gun and enjoy it. 
maybe a rifle with ignoring armor or a magnum and an smg with an instant kill chance is better?

 
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maybe a rifle with ignoring armor or a magnum and an smg with an instant kill chance is better?
True, tbh I love the magnum and its range in these situations especially on demolishers, but if they become too many I thing the M60 is a weapon of wise choice. Also, balance is still a thing that will go on further in the game, we can expect some changes. 

Welcome to the forums btw, your feedback and experience would be appreciated as much as everyone`s ! 

 
Okay, I admit you got me to stare intently at the buttons zoomed in as far as I could go. What's wrong with them?
The selection goes from A0 to A5, skipping A1 (same for B1...E1), but DOES go to 12 when there's no 12 button even though it skips 11, whereas the buttons themselves go from 1 - 11, but no 0.

Then, there's this.

image.png


Start over. 😃

 
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Guppy, the numbers actually go 0,2,4,6 left to right but you are right there is no 0. i guess you could say 12 is a 1 and a 2?

 
yeah lol buttons make no sense really, they go down on the right side to the 5 and then they go left /right which is super weird. also what guppy said, if each number has a button there should be a 12 button, or then its just a 0 to 9 keypad or buttons but not a 10 and 11. the placement isnt really happy, we have seen there is room in there to get it properly done or just change the numbers position to make more sense, dont even have to change the buttons (tho to be honest changing them would look better)

you could go the easy way also and just sckratch some numbers off, like they are worn and cant read the numbers so it goes unnoticed.

also as i said before somewhere else would be super funny if you guys actually used a reference image of a real vending machine that has buttons like that.

Im really hoping also there is a opening or little door below the glass to get the products since you cant really see that on the pict for how its cropped.

Guppy, the numbers actually go 0,2,4,6 left to right but you are right there is no 0. i guess you could say 12 is a 1 and a 2?
if it works like that then 10 and 11 button makes no sense

one would assume the system works 1 way only. either you enter the number one digit at the time... for what you need an ENTER button later (so if you want A 11 it dosnt take A1 before you end pushing buttons) or one button per number so pick a letter and then just push 1 button.

but working one way for 11 and a different way for 12 makes no sense at all

OCD - this is the way

 
to clarify it goes 0246 on the first 2 rows then 0 2 4 6 8 10 . on the next row. the last 2 row2 goes to 12. but they are all even numbers...

 
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it has be stated many times by the pimps that they take so long making things because there is a difference between modders and devs quality in the game assets and such.

so one would expect devs quality and not weird ass looking buttons.

maybe if they never said that you could go like meh.... but they did so... well...

 
it has be stated many times by the pimps that they take so long making things because there is a difference between modders and devs quality in the game assets and such.

so one would expect devs quality and not weird ass looking buttons.

maybe if they never said that you could go like meh.... but they did so... well...
No. The real difference is that the devs have to deeply balance vanilla, and everything in it, with whatever they introduce or change.

That takes more time the closer we get to release, because every change can potentially impact many other systems and in-game objects.

What people are talking about now is not "quality", it's OCD.

 
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