I also don't like how that danger thing is currently being displayed. I posted about that earlier, so won't repost it. But I have a feeling it'll get adjusted and hopefully made optional. If not, I'm sure a mod will take care of that. I don't mind having that, but it just needs to not take much space.Im hoping that I can remove the "danger-level warning" of the HUD, love the idea of not knowing what lies ahead. Any reason for the removal of spear throwing?
Looking great fellas, excited for the new update!
The danger meter does not show you what lies ahead of you. It only tells you in which biome you are and what tier the POI is. For an experienced player this is redundant information because he knows the biomes and can estimate the tier of a POI based on the size of the POI and the amount of zombies.Im hoping that I can remove the "danger-level warning" of the HUD, love the idea of not knowing what lies ahead.
It would be cool if, at some point, they added a voice warning to the drone when you are near danger.I also don't like how that danger thing is currently being displayed. I posted about that earlier, so won't repost it. But I have a feeling it'll get adjusted and hopefully made optional. If not, I'm sure a mod will take care of that. I don't mind having that, but it just needs to not take much space.
Well, it does that with the exception of "nasty POIs". Variations on "you are not alone" if anything is near the drone. The danger meter is solely showing what tier the POI is. And I'm fine with that, as long as it doesn't take up so much of the screen. If it was the size of the clock text and placed directly below the clock, I'd be fine with it. Having the display attached to a mod would also be an interesting way to make it optional. Though still not taking up a ton of space in the middle of the screen.22 minutes ago, Jost Amman said:
It would be cool if, at some point, they added a voice warning to the drone when you are near danger.
Like an optional mod with "motion sensors" that will warn you of incoming dogs, zombies or nasty POIs.
That way it'll be justified in some way, and fit with the game theme, IMO.
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What about the range of those two ? Shotgun is indeed brilliant in close range, if in close space or a corridor for example and zeds come one after another. But if a big @%$# decides to chop on your base foundation 15 blocks away from your position, where you cant go down and kill it, many of us would bring up the machine gun and enjoy it.Hello there! Reconsider your attitude to the machine gun, please, I'm talking about the fact that the number of shotgun cartridges is not equal to the number of cartridges 7.62 for example, from 100 cartridges for a shotgun (or ANY other weapon), you can shoot 2 times more zombies than from 100 cartridges 7.62 make stacks more for cartridges take up a lot of space or make koropki for machine gun cartridges 1000 for One slot or a skill book has a 15% chance of not spending a bullet with continuous shooting. The effectiveness will be lower, of course, in leveling with a shotgun, but at least it will take the same amount of slots. The machine gun is useless at the moment. About spears in vain you delete the throw, make a mod on it or a mod so that the spear returns. Have you watched the last predator? there was a tomahawk on a rope why can't there be a spear as well?
maybe a rifle with ignoring armor or a magnum and an smg with an instant kill chance is better?What about the range of those two ? Shotgun is indeed brilliant in close range, if in close space or a corridor for example and zeds come one after another. But if a big @%$# decides to chop on your base foundation 15 blocks away from your position, where you cant go down and kill it, many of us would bring up the machine gun and enjoy it.
True, tbh I love the magnum and its range in these situations especially on demolishers, but if they become too many I thing the M60 is a weapon of wise choice. Also, balance is still a thing that will go on further in the game, we can expect some changes.maybe a rifle with ignoring armor or a magnum and an smg with an instant kill chance is better?
The selection goes from A0 to A5, skipping A1 (same for B1...E1), but DOES go to 12 when there's no 12 button even though it skips 11, whereas the buttons themselves go from 1 - 11, but no 0.Okay, I admit you got me to stare intently at the buttons zoomed in as far as I could go. What's wrong with them?
if it works like that then 10 and 11 button makes no senseGuppy, the numbers actually go 0,2,4,6 left to right but you are right there is no 0. i guess you could say 12 is a 1 and a 2?
Yeh, where are the odd numbers?to clarify it goes 0246 on the first 2 rows then 0 2 4 6 8 10 . on the next row. the last 2 row2 goes to 12. but they are all even numbers...
No. The real difference is that the devs have to deeply balance vanilla, and everything in it, with whatever they introduce or change.it has be stated many times by the pimps that they take so long making things because there is a difference between modders and devs quality in the game assets and such.
so one would expect devs quality and not weird ass looking buttons.
maybe if they never said that you could go like meh.... but they did so... well...