PC Alpha 21 Dev Diary

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This is going to be the last puzzle. The remaining unknown features of A21 will have to remain unknown until either dev streams start or the update happens. I decided to make you actually work for this one so the nonogram is a real one I generated and the solution to it is part of the puzzle. It isn't just an image of any nonogram. 

I'm not completely happy with the ending but hopefully it gets the point across. :)  

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Is the Santa minus smiles and Christmas tree mean: We will not be happy that it will not be release on or before Christmas?

 
Zombie hunting licence please. Do you have a permit for that rocket launcher in the back?
I'm sorry zombie Officer Mallcop they aren't mine!  This is a delivery to the trader!  I swore to trader Rehkt I would deliver no less than 3 rockets through his window before nightfall!  

 
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One of my greatest joys lately is refreshing this main post each day to see newly added items. I share each of them with my community as I notice changes and everyone is pretty hyped!

Really love the trend of features leaning into more of the survival aspects of a zombie apocalypse and have tried to focus on modding efforts that go along with this. A21 is shaping up to be an incredible experience!!

 
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I'm sorry zombie Officer Mallcop they aren't mine!  This is a delivery to the trader!  I swore to trader Rehkt I would deliver no less than 3 rockets through his window before nightfall!  


So you confess to theft and gun trafficking? I may offer you a deal if you testify against your fence there, this Rekt guy.

 
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No more playing drunk…
Might have to start making proper roads from my base to towns now then. Any chance can add in roads in RNG maps like was in KingGen.

Would love to be able to repair a superhighway across the map.

Or at least some large tunnel blocks so I can make something like this at bedrock across the map

HL4dqhK.jpg


 
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Are there any damage changes for existing blocks that already gets destroyed via vehicle in a20? For example driving a 4x4 through wasteland it would be inevitable that you'd run over cinder blocks if you go off-road, does that mean the vehicle will take more damage in a21 running over that same block? 
Vehicles would take the same damage as a20. Those blocks have a damage multiplier that increases it for the block, but not the vehicle.

 
Do those small kerbs (I don't know the actual name of the block) that can launch your vehicles in the air cause collision damage? Cause that would be no fun

 
Do we get XP for running down a zed?

Everybody needs to watch Death Race 2000 now... The original with Sylvester Stallone very early in his career playing a non-leading role.
No, but I may change that tomorrow.

Sounds awesome! Do you think it's possible to extend this mechanics to shots in the future? So that the bloodstains remain on the walls for at least a few seconds?
It is possible, but the particle alignment looks best on horizontal surfaces. There is currently an issue with particles sometimes colliding with moving colliders and stopping in the air.

Any reason the minibike and motorcycle aren't getting increased health? I'm guessing they're already in a good spot, but clarification would be super.
Yes, they were fine. The changes were to make the number of repair kits needed to be different and reasonable for each type of vehicle.

 
I know the topic has kind of moved on, but I don't get the happiness about the removal of Sex Rex.  Instead of having to invest in one perk in one stat, I'm now forced to invest in 5 perks across 4 stats to get the same benefit to stamina for tool use that I did before.  Now, I need Salvage Operations (Wrenches), Miner 69'er (Pick/Shovel/Axe), Fists (to punch plant life), Rule 1 Cardio (presumably improved so I can still run around everywhere) and Knives (to harvest animals/gut piles.)

Then I still need to invest in a weapon (I hate the bone/hunting knife, so I'm not using those early game, and I'm not a fan of fists either) and if I want to use multiple different weapons (I've done builds where I used a spear on horde nights for the reach, but clubs while raiding because they're better for that...though maybe with the spear chances this won't be the case) I have to invest points in both just to be able to reasonably use them.

Sure, there are other benefits to investing in those perks, but I'm strictly referring to stamina use.  Sex Rex let me harvest my farm without constantly running out of stamina (sure, I could use a weapon I'm perked in to harvest, but then I'm wasting durability.)  It let me use the wrench unperked without constantly running out of stamina.  It let me run around without maxed Rule 1: Cardio without constantly running out of stamina.  The way the change is described, it's going to be like I'm playing without Sex Rex whenever using a tool/weapon I'm not perked in, and having tried that once, it's a miserable way to play the game.

I'm also not thrilled about needing to perk into a weapon early game (I usually don't until level 60-70+ when I've already got the must have QoL perks out of the way) or suffer with stamina.  I just see it as me ending up needing to use many more points to cover stamina issues than I had to previously (it was something like 12 points to max out sex rex, iirc, versus probably 50 to cover everything now.)

 
Somehow the thing I'm most looking forward to is the art and graphics overhaul. I get so pіssed when I stream 7dtd in a discord call and people make fun of the graphics, even though that's the last priority for a game in early access. I wanted to play with someone but they didn't want to play because the graphics didn't meet their expectations (from playing a ton of modern games). But even more than the graphics, I'm excited for the fact that there's gonna be more THINGS (props) to see. That's what really makes the game so much more immersive. Some ideas I had for other props/loot:

  • Trophy cases found rarely in houses/schools that contain multiple trophies and some paper
  • Wallets with cash found on desks or on the ground where they're hard to spot
  • More random trash props on the ground like plastic bags, candy wrappers, face masks, HD shattered glass bottles, and cigarettes
  • Plates with crumbs and shattered plates
  • Torn chain link fence
  • Dirty or torn up baseball
  • Pile of sawdust
  • Messy pile of papers
  • The current school buses, city buses, and trucks but they're slightly bigger, you can walk in them, close the door, break the windows, and room to place blocks like a bedroll. But its still counted as prop that you can break down and scrap
  • Dartboard
  • Glass sliding doors
  • Lawnmower
  • Hanging rope to turn on a light bulb on the ceiling (would fit well in an attic, large old closet, or secret room
  • Car with hood up or trunk open
  • 2 cars with jumper cables all attached and ready (the implications of seeing this in game would be kind of sad)
  • PLEASE FOR THE LOVE OF GOD make separate terrain blocks for road lines and not just sheets on the ground that have to be broken to build on them
  • Roof gutters
  • Welcome mat
  • 2 and 3 block tall wood fences that don't look like 1 block tall fences stacked on each other
  • Wet carpet and stained carpet
  • A whooole bunch of types of corpses (most of these might be too morbid)

    Head stuck in a bear trap
  • Hanging from a noose
  • Lying on back with most of face and chest eaten
  • Half of a corpse that lines up with the edge of a block so you could make it look like they were crushed under any block
  • Missing a limb or 2
  • Just a limb
  • Just a few bones
  • Pool of blood
  • Inside or hanging out of dumpster
  • Burnt corpse
  • Partially buried
  • Covered in glass shards
  • Bullet wounds
  • More body positions and postures in general



If even a couple of these were added I think that would be dope :)

 
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