PC Alpha 21 Dev Diary

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I know the topic has kind of moved on, but I don't get the happiness about the removal of Sex Rex.  Instead of having to invest in one perk in one stat, I'm now forced to invest in 5 perks across 4 stats to get the same benefit to stamina for tool use that I did before.  Now, I need Salvage Operations (Wrenches), Miner 69'er (Pick/Shovel/Axe), Fists (to punch plant life), Rule 1 Cardio (presumably improved so I can still run around everywhere) and Knives (to harvest animals/gut piles.)

Then I still need to invest in a weapon (I hate the bone/hunting knife, so I'm not using those early game, and I'm not a fan of fists either) and if I want to use multiple different weapons (I've done builds where I used a spear on horde nights for the reach, but clubs while raiding because they're better for that...though maybe with the spear chances this won't be the case) I have to invest points in both just to be able to reasonably use them.

Sure, there are other benefits to investing in those perks, but I'm strictly referring to stamina use.  Sex Rex let me harvest my farm without constantly running out of stamina (sure, I could use a weapon I'm perked in to harvest, but then I'm wasting durability.)  It let me use the wrench unperked without constantly running out of stamina.  It let me run around without maxed Rule 1: Cardio without constantly running out of stamina.  The way the change is described, it's going to be like I'm playing without Sex Rex whenever using a tool/weapon I'm not perked in, and having tried that once, it's a miserable way to play the game.

I'm also not thrilled about needing to perk into a weapon early game (I usually don't until level 60-70+ when I've already got the must have QoL perks out of the way) or suffer with stamina.  I just see it as me ending up needing to use many more points to cover stamina issues than I had to previously (it was something like 12 points to max out sex rex, iirc, versus probably 50 to cover everything now.)
This would be a valid post but if you havent fully read the update info theyre changing leveling of  skills to where you need magazines and not skill points to level them that would include all the skills you mentioned above so you would just need to have luck in finding them in loot not that you have to invest skill points. Having perks be leveled through magazines makes looting so much more enjoyable and i have a better reason to loot certain vuildings. Hope this clears it up.

 
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Although you're specifically talking about the snow biome, where you wouldn't need a powered fridge to keep stuff cool and fresh (ambient temp would be cold enough) 

yeah I agree food spoilage would be nice.

I myself have a strong hoarding tendency, and end up every time with crates full of raw meat, veggies and other stuff all together, which is weird.

On the other hand, bears and other vicious animals...you're clearly talking about rather advanced weaponry.

Otherwise a bear does NOT just stand around and is downed within seconds by a few shots.

And at that point of the game, food should still be a struggle? 

btw ever tried combat augering those animals to save that precious ammo slot 😃

 
This would be a valid post but if you havent fully read the update info theyre changing leveling of  skills to where you need magazines and not skill points to level them that would include all the skills you mentioned above so you would just need to have luck in finding them in loot not that you have to invest skill points. Having perks be leveled through magazines makes looting so much more enjoyable and i have a better reason to loot certain vuildings. Hope this clears it up.
Sorry but you are wrong. The magazines are for crafting only. Skills like Javelin Master, Pummel Pete or Rule #1 Cardio still require that you invest points.

 
Although you're specifically talking about the snow biome, where you wouldn't need a powered fridge to keep stuff cool and fresh (ambient temp would be cold enough) 

yeah I agree food spoilage would be nice.

I myself have a strong hoarding tendency, and end up every time with crates full of raw meat, veggies and other stuff all together, which is weird.

On the other hand, bears and other vicious animals...you're clearly talking about rather advanced weaponry.

Otherwise a bear does NOT just stand around and is downed within seconds by a few shots.

And at that point of the game, food should still be a struggle? 

btw ever tried combat augering those animals to save that precious ammo slot 😃


Food spoilage is the #1 most unpopular thing I'd add to this game. People always get really whiney when i say i like that mechanic in games to make food more challenging to stockpile, unfortunately for me there's a decent chunk of this community that loves the RPG/Lootershooter feel to newer updates and they will get really stroppy about adding survival mechanics sadly.

I mean, as far as survival goes, it's a pretty cool mechanic. I'd have to actually plan my food crafting around the idea that I can't just make hundreds of stews and never touch it again, and using non-perishable items in perishable food would be a genuine trade-off in the case you let some of that spoil, thus wasting non-perishable stuff.

Farming would make more sense as you'd need sustainable fresh food regularly. You could even go as far as to add refrigerators that like 0.1x the spoilage of food at the cost of having to keep your generator on. Which would be the only non-horde night survival reason to keep power on because lights aren't really an important survival mechanic.

It's hardly unique or original but I think it'd really make food more interesting in the game. Perhaps food spoilage could be adjusted and toggled in the menu for the casuals- i mean people who don't want that mechanic at all.

Alas, i'm likely just dreaming. Mods probably exist for this though.

 
I would love food spoilage but my only issue is I'm the opposite. As in hardly any meat. I play on 2 servers. First server is normally 6 to 10 of us and food doesn't last that long until late game as it is. 2nd server is a discord server with 8 to 16 people on server at once with ay least 50 people total that play on it. Animals hardly spawn when we have 10 people on at once. So unless the animal spawn rate can get addressed when X amount of people are on at once then I'll have to decline food spoilage as it would kill a server no having any meat what so ever because what little meat you did get spoiled because you wasn't online and then when you do get online animals are not spawning to resupply.

 
No, but I may change that tomorrow.

It is possible, but the particle alignment looks best on horizontal surfaces. There is currently an issue with particles sometimes colliding with moving colliders and stopping in the air.

Yes, they were fine. The changes were to make the number of repair kits needed to be different and reasonable for each type of vehicle.
would it be possible to allow vehicles to flip over. I think it would improve the driving experience if you have to drive more skillfully in order to avoid flipping over. One thing I really enjoyed about driving a warthog in halo was when you made a ridiculous jump and you almost flip over but you just barely teeter back onto four wheels. And if you do flip over then it would just kick you out of the vehicle and you would have to pick it up and place it back down.

 
would it be possible to allow vehicles to flip over. I think it would improve the driving experience if you have to drive more skillfully in order to avoid flipping over. One thing I really enjoyed about driving a warthog in halo was when you made a ridiculous jump and you almost flip over but you just barely teeter back onto four wheels. And if you do flip over then it would just kick you out of the vehicle and you would have to pick it up and place it back down.




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Although you're specifically talking about the snow biome, where you wouldn't need a powered fridge to keep stuff cool and fresh (ambient temp would be cold enough) 

yeah I agree food spoilage would be nice.

I myself have a strong hoarding tendency, and end up every time with crates full of raw meat, veggies and other stuff all together, which is weird.

On the other hand, bears and other vicious animals...you're clearly talking about rather advanced weaponry.

Otherwise a bear does NOT just stand around and is downed within seconds by a few shots.

And at that point of the game, food should still be a struggle? 

btw ever tried combat augering those animals to save that precious ammo slot 😃
I have found out that once the food problem is solved then everything else usually is to, 90% of the time.  But if I never find an auger, the "Experience super train" moves slowly.  Even slower without a Nail gun (another somewhat OP item).

I will eventually pick a spot near a snow biome, as I don't want to wear all the super warm gear instead of my military armor.  Which IMO is the best armor with max pain tolerance.  "If they almost never hit you, then it's the best armor!"

I normally respec (the 57K "Forget This" drink) into Machine guns whenever I find or could make a tier 2 or better MG.  Tier 3 MG with a drum means 120+ 7.62's so it's GG, but I continue playing for the lol's

So, with that I only need between 1-5 bullets to take them down.  The cougar is the hardest for me, if I don't "one shot" it as its movements are comically jerky.

However, the first 2-3 seconds you see them, they don't move.  So, a reflex (hop off the motorcycle (best vehicle in game), crouch and shoot.  Rince and repeat).

I found out how terrible the auger is in combat, so I don't do that again on purpose.  :)

 
I have found out that once the food problem is solved then everything else usually is too

[...]

I found out how terrible the auger is in combat, so I don't do that again on purpose.  :)
So we did identify one challenge left for you in the game.

Take it on.

Exclusively combat augering playthrough it is.

 

  • Each attribute will get its own version of Flurry of Blows as an additional perk for the melee weapons within that attribute


Apologies if this has already been asked. Will this new version of flurry of blows in each perk affect all melee weapons? or JUST the one handed ones?

Like will I be able to boost the melee swing speed of spears, sledgehammers and tools? (and would that apply to power tools?)

Obviously you might not be allowed to comment but i figured i would ask for clarification there.

 
If finding drivable vehicles ever gets implemented, could you guys please make it so the status of all vehicles are unknown. The only way to know it's status is to try and start it (with a low chance of it actually starting and running). This would then allow us to know what parts for repairs are needed. I think it would add to the looting suspense. And if we actually find a vehicle that works, it would be like winning the wasteland lottery. 

 
If finding drivable vehicles ever gets implemented, could you guys please make it so the status of all vehicles are unknown. The only way to know it's status is to try and start it (with a low chance of it actually starting and running). This would then allow us to know what parts for repairs are needed. I think it would add to the looting suspense. And if we actually find a vehicle that works, it would be like winning the wasteland lottery. 


I actually like this idea a lot. We should still be able to build our own vehicles, but being able to find drivable vehicles in the world would be cool as well.

 
Apologies if this has already been asked. Will this new version of flurry of blows in each perk affect all melee weapons? or JUST the one handed ones?

Like will I be able to boost the melee swing speed of spears, sledgehammers and tools? (and would that apply to power tools?)

Obviously you might not be allowed to comment but i figured i would ask for clarification there.


The perception version increases the speed of spears

The agility version increases the speed of knives

The strength version increases the speed of clubs AND sledgehammers

The fortitude version increases the speed of punching

The intellect version increases the speed of batons

That's it. They don't do anything for tools.

 
The perception version increases the speed of spears

The agility version increases the speed of knives

The strength version increases the speed of clubs AND sledgehammers

The fortitude version increases the speed of punching

The intellect version increases the speed of batons

That's it. They don't do anything for tools.


Nice, thanks for that clarification.

Can't wait to see a bonus swing speed sledgehammer.

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We don't know when A21 experimental is coming out, but every passing day we inch closer to that goal, even if we don't know exactly where the goal post is!

 
Rick has talk about alpha 22 this spring. I supposed alpha 21 Will be very short if that happened. Devs stream start 2 months before release and no devs stream at the horizon for now almost january. Alpha 22 Will be pushed in october 2023. Is that spring ?? No

 
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