faatal
Fun Pimps Staff
Correct. Not happening in December.It would be accurate to say that A21(Experimental) is not coming out this year?
Correct. Not happening in December.It would be accurate to say that A21(Experimental) is not coming out this year?
We make builds almost every weekday evening. Our internal and external testers play those every day. They are no different than what we would release to the public. It is just a matter of, are the features working the way we want and the nasty bugs fixed for release to the public?@faatal, I invoke thee. Lately, I've seen an experimental version being tossed around internally. Does that mean that content lock has finally been achieved for all teams?
It's cool to see you guys having so much freedom and flexibility in your pipeline. Sure, it has its flaws, but it adapts to almost any unexpected drawback and keeps a steady pace of development.We make builds almost every weekday evening. Our internal and external testers play those every day. They are no different than what we would release to the public. It is just a matter of, are the features working the way we want and the nasty bugs fixed for release to the public?
Content lock has not happened as there are things we are adding that are still in progress. We don't really do a 100% content lock anyway. Something could be added a month or week before experimental if it fit in with our plans.
Wait…where was the puzzle…?We have a few big vehicle changes coming in A21. Killing the weaker zombies and animals or smashing through weaker blocks in one hit is now possible, but your vehicle will take significant damage and each repair kit will only restore a portion of the vehicle health. The higher health a vehicle has, the more kits you would need.
I enjoy working on particle effects and just today made the blood splatter and got it hooked into the hit velocity, so it flies around. Satisfying seeing blood on the street or wall after you nailed a zombie. Is a variation of the corpse eating blood splatter effect I added several months ago to make that look more like they are actually tearing into the corpse. Zombies be hungry.
Added: Vehicles are repaired a fixed amount by repair kits and each level of Grease Monkey adds 10% (of max vehicle health)
Changed: Increased vehicle block, terrain and entity damage given and received by various amounts
Changed: Greatly increased vehicle block damage and self damage
Changed: Improved vehicle block collision damage calculations
Changed: Increased bicycle, gryo and 4x4 health
Added: Vehicle sparks on bigger self damage hits
Added: Vehicle blood splatter when doing high damage collisions with entities
Bummer but I’ll get over it.Correct. Not happening in December.
Are there any damage changes for existing blocks that already gets destroyed via vehicle in a20? For example driving a 4x4 through wasteland it would be inevitable that you'd run over cinder blocks if you go off-road, does that mean the vehicle will take more damage in a21 running over that same block?smashing through weaker blocks in one hit is now possible, but your vehicle will take significant damage
Are there any damage changes for existing blocks that already gets destroyed via vehicle in a20? For example driving a 4x4 through wasteland it would be inevitable that you'd run over cinder blocks if you go off-road, does that mean the vehicle will take more damage in a21 running over that same block?
Vultures are categorically against vehicles with a closed roofMaybe make it so you have a small chance to find drivable vehicles in places like garages and Auto repair places?
Sounds awesome! Do you think it's possible to extend this mechanics to shots in the future? So that the bloodstains remain on the walls for at least a few seconds?We have a few big vehicle changes coming in A21. Killing the weaker zombies and animals or smashing through weaker blocks in one hit is now possible, but your vehicle will take significant damage and each repair kit will only restore a portion of the vehicle health. The higher health a vehicle has, the more kits you would need.
I enjoy working on particle effects and just today made the blood splatter and got it hooked into the hit velocity, so it flies around. Satisfying seeing blood on the street or wall after you nailed a zombie. Is a variation of the corpse eating blood splatter effect I added several months ago to make that look more like they are actually tearing into the corpse. Zombies be hungry.
Added: Vehicles are repaired a fixed amount by repair kits and each level of Grease Monkey adds 10% (of max vehicle health)
Changed: Increased vehicle block, terrain and entity damage given and received by various amounts
Changed: Greatly increased vehicle block damage and self damage
Changed: Improved vehicle block collision damage calculations
Changed: Increased bicycle, gryo and 4x4 health
Added: Vehicle sparks on bigger self damage hits
Added: Vehicle blood splatter when doing high damage collisions with entities
This is great news! I love running zombies and animals over. Bears are especially fun with a 4x4. And seeing actual damage to the vehicle is good. I only repaired a vehicle once in my first game just to see what was used for the repair. One game I did have it down to under 25% and I would have to repair it if I were to continue playing that game, but I probably won't go back to that one. So the change makes sense.We have a few big vehicle changes coming in A21. Killing the weaker zombies and animals or smashing through weaker blocks in one hit is now possible, but your vehicle will take significant damage and each repair kit will only restore a portion of the vehicle health. The higher health a vehicle has, the more kits you would need.
I enjoy working on particle effects and just today made the blood splatter and got it hooked into the hit velocity, so it flies around. Satisfying seeing blood on the street or wall after you nailed a zombie. Is a variation of the corpse eating blood splatter effect I added several months ago to make that look more like they are actually tearing into the corpse. Zombies be hungry.
Added: Vehicles are repaired a fixed amount by repair kits and each level of Grease Monkey adds 10% (of max vehicle health)
Changed: Increased vehicle block, terrain and entity damage given and received by various amounts
Changed: Greatly increased vehicle block damage and self damage
Changed: Improved vehicle block collision damage calculations
Changed: Increased bicycle, gryo and 4x4 health
Added: Vehicle sparks on bigger self damage hits
Added: Vehicle blood splatter when doing high damage collisions with entities