PC Alpha 21 Dev Diary

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Well, the only feature I can confirm about a21 right now is, we won't release it until it has some new features.

I would like to have more vehicle choices. I saw a picture of a sweet new police car model today that made me want to drive it, but I'm currently not allotting time to it for a21. In the end it could happen if I find some time and the art is setup for it.


That's a great response and optimistic, I'm sure the playerbase wouldn't mind waiting another 2 or 3 alphas if it means getting something like that in.

You make me curious as to this police car, as an aside would you mind linking us to it 🙈

I appreciate the response.

Cheers Faatal 👍🏻

 
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@faatal for A21 will we see Microsoft’s direct storage support?

To my admittedly amateur reading sounds like faster loading of game assets would help performance in 7D2D.

Is support for direct storage a Unity thing or something you all can do?

 
That's a great response and optimistic, I'm sure the playerbase wouldn't mind waiting another 2 or 3 alphas if it means getting something like that in.

You make me curious as to this police car, as an aside would you mind linking us to it 🙈

I appreciate the response.

Cheers Faatal 👍🏻
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@faatal for A21 will we see Microsoft’s direct storage support?

To my admittedly amateur reading sounds like faster loading of game assets would help performance in 7D2D.

Is support for direct storage a Unity thing or something you all can do?
Not likely. That would probably have to go through Unity and I have not seen Unity mention it.

More time seems to be spent processing data than loading it. I was just saying today, we need more improvements on processing data, because if we had infinite data read speeds, load times would probably still not be much faster.

 
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Not likely. That would probably have to go through Unity and I have not seen Unity mention it.

More time seems to be spent processing data than loading it. I was just saying today, we need more improvements on processing data, because if we had infinite data read speeds, load times would probably still not be much faster.
Bummer but I understand 

Keep up the relies @faatal

 
I'm sorry if it has already been posted somewhere, but how exactly will the bandits/raiders work? 

Will they have melee weapons and/or ranged weapons?

Are they naturally hostile to players? If they see a player build base, will they loot it/Destroy it?

Do they have a purpose or are they just "Zombies with weapons"?

 
I'm sorry if it has already been posted somewhere, but how exactly will the bandits/raiders work? 

Will they have melee weapons and/or ranged weapons?

Are they naturally hostile to players? If they see a player build base, will they loot it/Destroy it?

Do they have a purpose or are they just "Zombies with weapons"?
There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.

 
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There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.
Will be rocket launcher  or /and TNT thrower bandits too? 

 
There should be melee and ranged bandits. Some may do both. Melee are the first ones I'm working on.

They will be hostile. Possibly later there could be neutral or friendly ones belonging to a faction. They will not loot stuff or destroy things unless they are in their way just like the AI currently does.

They are zombies with weapons, but with different behavior. Like they will hide in cover and wait to ambush you.
I wishfully wonder : Will you unleash the full gps pathing code to make them follow the player to the depths of hell... ish? 

Also, do you guys plan.to make animations with some basic faatal-made integrated AI tasks like using chairs or sofas, or even eating food standing or otherwise? Sneaking behind an unaware bandit sitting and eating a diabetes-inducing jar of honey would be loads of fun I gather.

 
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