Kalex
Refugee
There is no current experimental branchBugfixes and optimizations and changes are all done for A21. Of those, the ones that are determined to be safe enough for Alpha 20 are updated to whatever the current experimental branch is.
There is no current experimental branchBugfixes and optimizations and changes are all done for A21. Of those, the ones that are determined to be safe enough for Alpha 20 are updated to whatever the current experimental branch is.
correct... there is no public experimental branch.There is no current experimental branch
There is no current experimental branch
Since we have restore power, how about a power plant? Coal and Gas would provide great resources. Maybe even a T5 Nuclear power plant? Or maybe even T6? Most if not all zombies irradiated, and requires radiation suit in some areas. Drop the control rods into the reactor to dramatically reduce irradiated spawns in the area which would make the White River clan very happy (and very generous)personally I am hoping for 2-3 more t5's. we have plenty of lower tier, but once the trade post quests get up there, just the same 7 high level prefabs gets a bit redundant. I understand we have some good talent out there and we have brought many into the CP, but I would like to see something from tfp in that regards. Perhaps the bandit bases and camps will range from 1-5 as well adding to the quest locations.
Well, the only feature I can confirm about a21 right now is, we won't release it until it has some new features.Definitely doesn't count as a confirmation.
You know how to play the game
Really I love and hate you,
having the guts to come here as a dev, to make a vague assumption right into the heart of the "dev-confirmed feature" discussion!![]()
I would like to have more vehicle choices. I saw a picture of a sweet new police car model today that made me want to drive it, but I'm currently not allotting time to it for a21. In the end it could happen if I find some time and the art is setup for it.Faatal, any chance we can get these new vehicles driveable? They look way too good to be just decorative.
Roland posted what he can but since you're a developer, maybe you could give us some hope?
1 Depends on performance. Currently water is not infinite, so it would drain the higher portion.1. There is change to add waterfalls - i mean by this something like flowing water in canals
2. Do you plans to add new models of cars into old POI like gas station or new cars will be only in new POI/outside?
3. Well there is a chance to add skeletons please?
4. About farming - is there any plan about change this now?
5. Will bandits spawn radomly outside or POI only?
I don't know what the average POI designer typically does for rooms, but they should already be able to include the wall inside the volume. Now volumes are not meant to include the full 1m wall thickness plus all of where you can stand beyond them (just a little) as we don't usually want you beating on walls and waking up the volume.A question for faatal: Would it be possible that trigger area for POI rooms is extended to the wall blocks and then breaking such a block also triggers the zombies in that area? (to clarify: the extending part is obviously already possible, but lots of work for poi designers. The question is about the latter part).
I think this might fix a possible exploit where breaking through walls makes zombies not wake up.
I don't know what the average POI designer typically does for rooms, but they should already be able to include the wall inside the volume. Now volumes are not meant to include the full 1m wall thickness plus all of where you can stand beyond them (just a little) as we don't usually want you beating on walls and waking up the volume.