PC Alpha 21 Dev Diary

Status
Not open for further replies.
Bugfixes and optimizations and changes are all done for A21. Of those, the ones that are determined to be safe enough for Alpha 20 are updated to whatever the current experimental branch is. 
There is no current experimental branch

 
Hope that along with bandits there will be improvements to gunfights. More combat elements like strafe, lean right & left and lie down actions would be nice too. Don't get me wrong, bandits are my absolute favorite feature, but I just don't see gunfights with bandits or players being that fair and interesting without more combat elements. 

 
Last edited by a moderator:
Things I would like to see in A21.

Random gen wilderness and highway improvements.

For wilderness: sheer cliffs, nicer rivers and wilderness shelter style cave stamps. For highways:something like nitrogen's highways, tree lined highways, highway POIs like rest stops and gas stations and a mountain underpass and more detailed intersections. The trader also needs a different piece of road to spawn on other than the same T junction.

 
Wonder how the bandits/npc will work in A21.

will the melee ones just charge at you like a zombies and do nothing to protect themselves, are they going too do moves that we can't like Blocking and dodging
and i really hope the ranged bandits aren't going to be some 360 No scope level of aim 

I know some things madmole said they will not do, like drive cars and such and thats good... no need to be level 1 then a truck hits you 
 

 
Please let this be the Alpha where bandits or at least some kind of end game content is added. No matter how better the game got overall, these past alphas really felt like more (or a better version) of the same, and the mid/end game still gets stale fast. 

 
I am curious as to how the armor sets are coming along.  Pretty sure you guys are going to lean away from anything that encourages clothes swapping. 

Anything cool like multi-shot arrows, or maybe a legendary that does that? 

When all else fails, rip off stuff that works in other games.  Especially rip off skills and gear from diablo2, lel. 

Or at least do that with the next game, which is probably more fantasy horde. 

Imagine revives, skeletons, fireballs, summons, hammerdins... in a fantasy horde building game.  😉

 
reposting here since this is where the devs will be spending more time from now on.

Wasteland Biome needs revamping

now that the burnt forest has been incorporated into wasteland, it no longer makes sense that the entire wasteland ground is composed of "terrDestroyedStone". this block is understandable around prefabs, in towns, and in cities, but for the wilderness, it makes no sense. never really did. The wilderness sections of wasteland should be "terrBurntForestGround" to make more sense. I mean the trees and grass and what little brush there is grew out of soil. Dropping nukes and burning the ground would not have converted soil to stone and then destroyed the stone.

You incorporated the 2 biomes, Please use them creatively in a way that makes sense and is fun.

 
I already posted something similar to this in the pimp dreams section but Roland are there plans for more damage visuals on zombies (possibly even players) meaning simple things such as slashes from knives or machetes as well as bullet wounds such as holes or flesh wounds of different types?

 
A question for faatal: Would it be possible that trigger area for POI rooms is extended to the wall blocks and then breaking such a block also triggers the zombies in that area? (to clarify: the extending part is obviously already possible, but lots of work for poi designers. The question is about the latter part).

I think this might fix a possible exploit where breaking through walls makes zombies not wake up.

 
Last edited by a moderator:
I hope we get more late game content too. just building a Base and waiting for BM is not enough. adding bandits and later on, a storyline, is goign to be the greatest addition in this game :D How about the animations, cutting off hands, arms, heads and so on (Also shooting off parts off the face)? Will this be further upgraded as well. Cause Zombie Tom Clark got the parts of Reanimated Corpse when cutting it off. it looks so funny xD

 
personally I am hoping for 2-3 more t5's. we have plenty of lower tier, but once the trade post quests get up there, just the same 7 high level prefabs gets a bit redundant. I understand we have some good talent out there and we have brought many into the CP, but I would like to see something from tfp in that regards. Perhaps the bandit bases and camps will range from 1-5 as well adding to the quest locations.

 
personally I am hoping for 2-3 more t5's. we have plenty of lower tier, but once the trade post quests get up there, just the same 7 high level prefabs gets a bit redundant. I understand we have some good talent out there and we have brought many into the CP, but I would like to see something from tfp in that regards. Perhaps the bandit bases and camps will range from 1-5 as well adding to the quest locations.
Since we have restore power, how about a power plant?  Coal and Gas would provide great resources.  Maybe even a T5 Nuclear power plant?  Or maybe even T6?  Most if not all zombies irradiated, and requires radiation suit in some areas.  Drop the control rods into the reactor to dramatically reduce irradiated spawns in the area which would make the White River clan very happy (and very generous)

 
Definitely doesn't count as a confirmation.

You know how to play the game 😄

Really I love and hate you,

having the guts to come here as a dev, to make a vague assumption right into the heart of the "dev-confirmed feature" discussion!😂
Well, the only feature I can confirm about a21 right now is, we won't release it until it has some new features.

Faatal, any chance we can get these new vehicles driveable? They look way too good to be just decorative.

Roland posted what he can but since you're a developer, maybe you could give us some hope? 
I would like to have more vehicle choices. I saw a picture of a sweet new police car model today that made me want to drive it, but I'm currently not allotting time to it for a21. In the end it could happen if I find some time and the art is setup for it.

 
Last edited by a moderator:
1. There is change to add waterfalls - i mean by this  something like flowing water in canals 

2. Do you plans to add new models of cars into old POI like gas station or new cars will be only in new POI/outside?

3. Well there is a chance to add skeletons please? 🙏

4. About farming - is there any plan about change this now?

5. Will bandits spawn radomly outside or POI only?
1 Depends on performance. Currently water is not infinite, so it would drain the higher portion.

2 I'd would guess they will add some as they improve POIs.

3 There is always a chance.

4 Not that I know

5 Should be wandering and inside POIs

 
A question for faatal: Would it be possible that trigger area for POI rooms is extended to the wall blocks and then breaking such a block also triggers the zombies in that area? (to clarify: the extending part is obviously already possible, but lots of work for poi designers. The question is about the latter part).

I think this might fix a possible exploit where breaking through walls makes zombies not wake up.
I don't know what the average POI designer typically does for rooms, but they should already be able to include the wall inside the volume. Now volumes are not meant to include the full 1m wall thickness plus all of where you can stand beyond them (just a little) as we don't usually want you beating on walls and waking up the volume.

 
I don't know what the average POI designer typically does for rooms, but they should already be able to include the wall inside the volume. Now volumes are not meant to include the full 1m wall thickness plus all of where you can stand beyond them (just a little) as we don't usually want you beating on walls and waking up the volume.


When zombies get only triggered when a wall block is **destroyed**, then beating on walls does not wake up the volume. But it wouldn't work anymore that someone can destroy a wall block and just shoot at unwakeable zombies through it.

 
Status
Not open for further replies.
Back
Top