meilodasreh
New member
Oh yes I greatly support this idea!How awesome would it be, if each section of that bandit's armor was randomly present or not on each bandit?
- Instead of the player reacting, "Oh, this is the heavy one, I have to shoot him more," the reaction could be, "Aha, this one's right leg is unprotected!
General "bigger armored guy has overall more hitpoints" would be somewhat meh,
but being able to specifically target unprotected areas (limbs

-weapon arm causing bad aim (of course)
-leg causing limp/slower movement (...no kidding...

-shooting off helmet giving a chance to let him flee/panic or at least keep him hiding behind cover
-...stuff
...wow, enumerating this feels so stupid, as it sounds absolutely logic that it should be like that,
I really hope there's nothing about the game engine or whatever to prevent implementation of some kind of such system!
*fingers crossed*