PC Alpha 19 Dev Diary

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i mean i think arrows and bolts should be the same so when you're looting you don't find bolts or arrows you just find arrows and arrows work the same as bolts. it could make space for something new but. im going off topic :)
I dont think so, in fact thats somthing mm would say, tho i dont mind how it is now

Technically going by this logic, once you learn how to make an iron sledgehammer or an iron arrow, you should automatically unlock the steel recipe
Thats for gameplay, if one recipe unlocked a whole class of a weapon or tool, by day 30 youll have everything unlock and nothing else to do!

Now that would be too boring

 
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Blake_ said:
MM, are underground threats of any kind within your design works for this upcoming alpha?
OH MY GOD gigaaaaantic hungry moles that burrow underground and try to eat players and Zs alike. They can be named Mad Moles!

 
Yucca Juice should already be the one.

It's probably a couple lines in the XML ffs, but Gazz is busy doing something else... (A20)
it used to be that way, Gazz removed them. prolly after some meeting, he would never intentionally pick on the players, not Gazz...

 
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faatal said:
People underestimate zombie hearing. They detect you more by hearing than seeing. We do not have audio occlusion, so walls do not block sounds.

With zero light and maximum stealth perks, they will always see/hear at some minimum distance like 1m.
Is audio occlusion under consideration for implementation? I, for one, find it quite immersion breaking and extremely distracting to have an angry Z beating down doors from the outside while I am trying to sneak around inside. As far as I am concerned, if the Zs in the same room as me can't detect me, there is no reason some wandering dingleberry outside should be able to detect me. If not, perhaps we could see about lowering the agro range of outside Z's vs inside ones? Does noise work on a sliding scale? As in, the closer the Z is, the more noticeable your noise? So if I was hacking away at some wood with an axe, it makes say 15 noise when there are no Z's around, but if one wandered within say 20m of me, the noise "volume" to the Z goes up to 30? Perhaps that could be tweaked if already existing, or added if not?

EDIT: sorry i just realised that by what you said in the last statement, back stabbing a Z for stealth kill is impossible? So really, if youre running stealth you have to go ranged over melee?

EDIT 2: also sorry ignore the first edit. It turns out this question has already been answered. Some have previously stated that knives can deal damage before the Z's notice you.

 
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Well it sounds like one, but what he said is true now that I think about it. The game play is good, gathering what you need in the opposite biome but the drink choice is not intuitive. It would be better if it was some hot spicy thing that kept you warm.
Yes, my thoughts exactly. **Arizona mutant black scorpion pepper drink** for the win;  or whatever Chuck Norris drinked when he was a baby.

 
pregnable said:
So if I am only really waking up zombies at scripted spots, then it just makes me wonder why I invested in the stealth skill at all, cause I can do the same thing without it and a shotgun. 
This. So much this. 

I love playing stealth in a lot of games, but in 7 days its only useful sometimes. Its useful in a way that every build can use a little stealth, but not enough to waste points on it. I haven't played 19 as much as i did other alphas, but with the perk changes this alpha I got really excited, and then disappointed. 

I can run through a POI, making heaps of noise and waking up every mother@%$*#!er in there, blasting away with several noisy weapons and take the entire POI in less than 5 minutes. If I did the same thing with stealth, it would take me about 10 to 20 minutes and i would STILL be agro'd by Zs outside as well as a few inside that seem to have godlike hearing despite my perks and destroyed trash/anti trash combat book. This wouldn't normally be an issue for me, because I would just play the game the way I want anyway, but when playing against or even WITH other players and seeing them happily breeze through POI's while I struggle not to lose patience and drop my class can be extremely belittling. 

There needs to be more incentive to use stealth. Maybe an XP or drops bonus? Just an idea. Either that, or rework the system so that outside Z's arent so problematic and inside Z's don't get to detect us regardless of our hard earned perk points. 

 
Yes, my thoughts exactly. **Arizona mutant black scorpion pepper drink** for the win;  or whatever Chuck Norris drinked when he was a baby.
You should know that the first zombie ever recorded in history was a dead man accidentally hit by Chuck. He had already killed the man, but to make sure... Chuck Norris hit him again on the head so hard that the poor bod, reanimated and started running searching for his brain. That's why zombies always scream "BRAAAINNSSS"!  :heh:

This. So much this. 

I love playing stealth in a lot of games, but in 7 days its only useful sometimes. Its useful in a way that every build can use a little stealth, but not enough to waste points on it. I haven't played 19 as much as i did other alphas, but with the perk changes this alpha I got really excited, and then disappointed. 

I can run through a POI, making heaps of noise and waking up every mother@%$*#!er in there, blasting away with several noisy weapons and take the entire POI in less than 5 minutes. If I did the same thing with stealth, it would take me about 10 to 20 minutes and i would STILL be agro'd by Zs outside as well as a few inside that seem to have godlike hearing despite my perks and destroyed trash/anti trash combat book. This wouldn't normally be an issue for me, because I would just play the game the way I want anyway, but when playing against or even WITH other players and seeing them happily breeze through POI's while I struggle not to lose patience and drop my class can be extremely belittling. 

There needs to be more incentive to use stealth. Maybe an XP or drops bonus? Just an idea. Either that, or rework the system so that outside Z's arent so problematic and inside Z's don't get to detect us regardless of our hard earned perk points. 
I agree, I also think that the only solution here is that they re-write the trigger volumes and have their POI guys re-check / re-work every single POI in the game to fix the issues. I know it's a lot of work, but maybe in A20 they could deliver the change and solve once and for all the problem.

 
Jost Amman said:
1) While clearing a POI you can break closet doors with arrows, they'll make a loud noise but since "you're sneaking" the zombie inside won't wake up. Even if this is intended it is broken IMO and leaving it as it is will just make the game look dumb.

2) While sneaking in range of a zombie in the dark you turn on the helmet light and the "sneak meter" goes all the way up, but the zombie won't still see you.

3) In some POI's rooftop if you sneak near the area where the zombies are supposed to spawn you'll see no one, then when you enter the "volume" you'll suddenly see all the zombies appear out of thin air. That's another thing that needs fixing unless you want to completely ruin people's immersion.

4) I forgot! You can also kill Boars by sneaking in front of them (like literally in front of them) and shoot them in the face with a BB or shotty.
1. Can confirm you can do this. I have noticed some POI's seem designed to try and prevent this, but I just take my time getting the right angle to hit the wardrobe door anyway. I think you can do this even without sneaking, and with a noisy gun, but I cant remember for certain. Wardrobe sleepers seem to only activate based on your proximity or trigger points. As in, you can't sneak past these in my experience. 

I actually like that you can surprise a sleeper this way, but do agree that the noise not waking them up seems off. At the same time though, I am so used to this game's noise oddities that I barely miss a step over it now. I mean, if an outside Z can hear me opening a cupboard while the one 2m away from me inside can't, I kind of just give up on any sense of immersion or reality after that nonsense. 

2. I think this is because they want the helmet light to affect your ability to sneak, but also dont want too much emphasis on zombie sight. They prefer the idea of Z's hearing us rather than seeing us. So turning on the light makes it more LIKELY that the Z's will notice you, but not until you make a sound. Realistic? Not really, but I think its intentional and I understand why they did it. 

3. This one is a bit of an issue for me in only certain POIs. You'd have to do some testing and pick out each one if you want them to take notice of this, I think. My main issue was at day 2 or something and I had a cottage to raid for a quest. I had stone arrows and a primitive bow, a stone sledge, that sort of thing, and this quest threw me a damn radiated feral angry granddad. I had cleared the entire cottage besides the basement where this ass was sitting, but the only way in was directly in his line of sight or down a ladder. Knowing you cant stealth down a ladder, I knew I was done for, but I tried anyway. Of course I died. again and again. Each time I died, he despawned. But each time I revisited the cottage, he would respawn as sleeper volume. He would only spawn after I had descended at least 2 rungs of the ladder. So I thought I'd be smart and chop away the floor. I chopped away almost the entire floor before realising the game would not spawn him until i got down to his level. This was probably the singly most frustrating time ive ever had and I believe i stopped playing for a while because after I had gone to extreme lengths to kill him, there was no fancy loot down there anyway and ofc my quest was long gone. Very bad experience. Luckily im long term hooked on the game already. 

4. I remember this being a problem in previous alphas, but in this one I haven't noticed because piggies are near the top of my list of entities not to @%$*#! with until i have a gun with a decent amount of ammo!

SnowDog1942 said:
Stealth blah blah blah who cares ,  its useless on horde night and its more fun to fight something thats fighting back.  
 

what about spawing in roaming zeds inside of houses when u get close.  Now that would be more fun!!

you know, sleepers , that.... arent....sleeping...
Stealth blah blah who cares ..... okay. selfish, but youre entitled to your opinion ... useless on horde night ... actually, see below .... more fun ... again, your opinion. Newsflash: other people have different opinions and that does not make yours or theirs any less valid 🤯

I dont know if its intended or a bug, but sometimes on horde night I can get stealth shots while sneaking. Havent tested extensively, but ive noticed it enough to try and remember to pop a squat whenever i can on horde nights. 

Roaming Z's in POIs would be cool. More of a challenge to sneak around and score a stealth kill

 
I'm not spending an hour of my life on a spammer. Put the minutes where the treasure is or else I will think that you want to sell me your video. Get out of here !!
I am sorry guys. This was just a video I found helpful. I wasn't trying to sell anyone anything. It's not my video, but I found the treasure part of it very useful. I did not intend to sell or upset anyone. I just thought it would have been helpful. The treasure part of the vid is close to the beginning, so I didn't time stamp. That was my bad, not Jc's.

Time stamp is like 5:00 - 14:00 ish..

P.s not a thugtuber, just thought the treasure content was helpful.

Also @JCrook1028 so so sorry to you for this. I didn't think people would get so mad at you for me posting your vid. 

 
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3 minutes ago, MechanicalLens said:

So it seems that the Oh Shiz drops don't always work. o_o

Lol, that was actually funny. I'm glad I kept watching though or I may never use them in the future haha. 

 
Lol, that was actually funny. I'm glad I kept watching though or I may never use them in the future haha. 
I legit thought it was real because in A18 I used a timed charge on an undamaged hardened chest and that single timed charge just destroyed the chest; the same thing happened later on with a wall safe, so I thought it was a case of, "Okay, there's this risky mechanic that is supposed to work but sometimes it can bug out". 😛 

 
I legit thought it was real because in A18 I used a timed charge on an undamaged hardened chest and that single timed charge just destroyed the chest; the same thing happened later on with a wall safe, so I thought it was a case of, "Okay, there's this risky mechanic that is supposed to work but sometimes it can bug out". 😛 
At first I too was like erm. Not using that. I already die enough, lol. But, I can see the comedy value to what he did lol. That sort of thing would happen to me haha.

 
At first I too was like erm. Not using that. I already die enough, lol. But, I can see the comedy value to what he did lol. That sort of thing would happen to me haha.
The game loves to lure you into a false sense of security. The first 50 times that the Oh Shiz candy works, and then the 51st time the game goes, "Yeah, I could save you from an otherwise fatal drop from the top of Dishong Tower... But what if I don't? ;) " Lmao

 
The game loves to lure you into a false sense of security. The first 50 times that the Oh Shiz candy works, and then the 51st time the game goes, "Yeah, I could save you from an otherwise fatal drop from the top of Dishong Tower... But what if I don't? ;) " Lmao
Lmao. That's so true. I bet now TFP do it just to troll us haha. Not playing 7 on the 1st of April now!

 
I am sorry guys. This was just a video I found helpful. I wasn't trying to sell anyone anything. It's not my video, but I found the treasure part of it very useful. I did not intend to sell or upset anyone. I just thought it would have been helpful. The treasure part of the vid is close to the beginning, so I didn't time stamp. That was my bad, not Jc's.

Time stamp is like 5:00 - 14:00 ish..

P.s not a thugtuber, just thought the treasure content was helpful.

Also @JCrook1028 so so sorry to you for this. I didn't think people would get so mad at you for me posting your vid. 
I wouldn't sweat it. Some people are just opinionated azz hats like rubens, they can't stand other people trying to help others.

I agree with Roland, I didn't necessarily agree with the dude's method of finding the treasure but hey, to each his own right. Video was still entertaining. I love watching how other people do stuff in their games, I've learned so much.

 
Some people like to brush over the fact that "stealth" is not a weapon, implying that if "stealth fails" you are helpless.

The agility attribute does have plenty of effective weapons to kill zombies with, stealth or no stealth.
Its not just that if I'm trying to play a "stealth build" i've wasted a whole bunch of points in a skill that is basically useless and outdone by a myriad of other options. I mean that is extremely annoying in of itself....

Its also that if I've gotten most of the way through a POI and then encountered an "unstealthable" agro, I now have no choice but to whip out a louder, but more effective weapon - and risk waking a good portion of the rest of the sleepers. Otherwise, I can TRY and pick the agro'd sleeper(s) off with my silent bow and TRY not to step on any rubbish I forgot to painstakingly remove as I backpedal in stealth crouch while a @%$*#!ing wight wails on me in my padded armour that is clearly not built for such situations. 
 

OH BY THE WAY this is AFTER I spent 30 min clearing the rest of the POI, taking extra time to quietly destroy rubbish on the ground, tip-toeing around slowly, and taking extra time opening cupboards and drawers so as not to wake the entire house. 

SO at this point, I'm half clear of the POI, trying to find some pride in the fact that I made it this far on stealth skill, losing patience as I watch my HP go down and for what, I wonder? Because I know from experience playing other builds that I would have been done and dusted with this POI 25 minutes ago if I have had just gone in at a normal leisurely pace with my pistol... or, i dunno JUST ABOUT ANY OTHER WEAPON IN THE GAME. So yeah, us stealth lovers are a little butthurt that our favourite playstyle has not been taken into consideration as a "core build". I could build my dude exclusively around KNUCKLES and have an easier time. THAT is why we are complaining. 

 
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