PC Alpha 19 Dev Diary

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I was actually just thinking of that the other day, grain alcohol should have some use baseline as a cure for some problem. I thought of hygene as one, just a regular infection bar or something where you lose hygene after getting hit by zombies, jumping in dirty water or doing anything dirty. Bad hygene increases infection rate, gives dyssentry after a certain amount, increases heal time of other issues or something.
I read the first part of your comment as "hygiene" lol. "Sure, I'm just going to chug this glass of grain alcohol after every meal!" 😛

 
I was actually just thinking of that the other day, grain alcohol should have some use baseline as a cure for some problem. I thought of hygene as one, just a regular infection bar or something where you lose hygene after getting hit by zombies, jumping in dirty water or doing anything dirty. Bad hygene increases infection rate, gives dyssentry after a certain amount, increases heal time of other issues or something.
well, they tell you to disinfect a wound with alcohol. so if infection is under 1%?

 
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well, they tell you ti disinfect a wound with alcohol. so if infection is under 1%?
Yeah thats what i initially though, but i think the infection is supposed to represent an internal infection that your body is already fighting, grain alcohol would be good to fight off a topical infection, which would be confusing so i thought hygiene could be a good alternative since dirty wounds get infected.

For that matter making soap out of fat, crysanthemum and goldenrod could be interesting, but as always there needs to be an excuse to add it. as it is i barely use medical items

 
The a19 treasure dig system is fine, don't revert to old. 
My only problem with it is that i never find treasure maps and the digging quests stop at t2 or 3. Of course id hate to deal with a t5 dig quest (dig out a shamway sized hole lol) but i could definitely use more treasure maps.

 
My only problem with it is that i never find treasure maps and the digging quests stop at t2 or 3. Of course id hate to deal with a t5 dig quest (dig out a shamway sized hole lol) but i could definitely use more treasure maps.
a t5 would be great, dont increase the size. as the circle gets smaller, more zombies show up and at the end... feral mini horde

 
7 hours ago, Laynie said:

@JCrook1028 have a good video on how to dig treasure pretty quick!   



I'm not spending an hour of my life on a spammer. Put the minutes where the treasure is or else I will think that you want to sell me your video. Get out of here !!

 
Funny, according to Joel the result is a mistake....
Well it sounds like one, but what he said is true now that I think about it. The game play is good, gathering what you need in the opposite biome but the drink choice is not intuitive. It would be better if it was some hot spicy thing that kept you warm.

 
I'm not spending an hour of my life on a spammer. Put the minutes where the treasure is or else I will think that you want to sell me your video. Get out of here !!
That's how thugtubers roll 😦

Well it sounds like one, but what he said is true now that I think about it. The game play is good, gathering what you need in the opposite biome but the drink choice is not intuitive. It would be better if it was some hot spicy thing that kept you warm.
Will there ever be a beverage that gives thermal resist? Gameplay is certainly good but maybe you could change it to like blueberry smoothie and yucca juice tea

 
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That's how thugtubers roll 😦

Will there ever be a beverage that gives thermal resist? Gameplay is certainly good but maybe you could change it to like blueberry smoothie and yucca juice tea


Sorry if I was rude to some. But so much internet, so many social networks have managed to transform me into a devil when someone deceives me with their title or sells me something "secretly" :S

 
Can someone explain to me the logic behind the steel arrow recipes in the game?
There are three recipes for arrows / bolts:
- steel booms / bolts
- incendiary arrows / bolts
- explosive arrows / bolts

Why can't a character who has found a recipe for incendiary or explosive arrows / bolts know how to make regular steel arrows / bolts?
Logically, you first need to make a steel arrow / bolt and only then make a reinforced version of this (incendiary / explosive). Incendiary and Explosive Arrow / Bolt recipe has a steel tip.

Maybe it makes sense to add a steel arrow / bolt instead of a steel tip and plastic in the recipe for incendiary and explosive bolts?

Or maybe you should make it so that when learning recipes for Incendiary or Explosive Arrows / Bolts, the recipe for Normal Steel Arrows / Bolts is automatically learned? But in this case, incendiary and explosive variants should be made very rare.

Or, You can make a separate recipe for the steel head, and the player should be able to make steel arrows / bolts without a recipe, in this case it will solve the problem of logic.

Or is there some hidden logic that I couldn't find? 😁

 
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I heard that random gen is going to be worked on for alpha 20, and I'd like to point out something that I've noticed after looking at map previews for hundreds of seeds (literally -- check https://docs.google.com/spreadsheets/d/1E1abSNz0_rsoDd-3AVp6SzxY-AF7eVjMfVNhIXN3X20/edit#gid=997179930 for a list of the seeds I generated on b180 alone).

There's a subtle issue impacting the quality of cities in random gen: a disconnect between block sizes and prefab dimensions.

Let me explain that with images. Take the following city, which is about as big as they can be in alpha 19 stable:

Mountains.png

The first thing to notice is how varied the size of each one is. Out of 356 prefabs, 195 do not share dimensions with any other prefab and 80 share it with only one other prefab. Only 38 prefabs share dimensions with more than four others. Note that this isn't about the size of building themselves, but about the "plot" the occupy, including green area.

More importantly, the dimensions of the prefabs do not take into account the actual available space inside a city. In alpha 19 stable each block is 120x120 of usable space unless a road is missing. The space between any two prefabs is 8m, so optimal non-wilderness prefab sizes are 24x24 and 56x56, but there's only one prefab with the first dimension and none with the second. On the other hand, the size shared by most prefabs is 25x25, which inevitably causes empty spaces.

In the case of downtown prefabs, it is even worse. Downtown is at most four blocks in size, but the skyscrapers, which are downtown-only, all exceed 56m in at least one dimension, as you can see here:

TwoSkyscrapersDownTown.png

The Crack a Book is the only one of them that could fit side-by-side with another one equal to it.

Regardless, the disregard for optimal prefab sizes for cities result in a lot of empty space, like the industrial area of that city:

Industrial.png

Unless random gen is made to make roads fit prefab placement, one of the most important things to improve random gen cities is to make prefab dimensions and block sizes a better fit for each other.

PS: I'm only talking about x and z dimensions, not y. Height isn't relevant here. I also sorted x and z before making these statistics, so x,?,z was considered the same size as z,??,x.

 
a t5 would be great, dont increase the size. as the circle gets smaller, more zombies show up and at the end... feral mini horde
Randomizing the horde(s) would be a good thing.  It's a little predictable that the instant you open the chest a horde spawns. 

There's already a trigger somewhere in the code that detects you digging close to the chest.  Rig one of those up to a randomised horde spawner and you'll have to pay a hell of a lot more attention when digging. 

My only problem with the new treasure hunt mechanic is that it's far too easy.

Well it sounds like one, but what he said is true now that I think about it. The game play is good, gathering what you need in the opposite biome but the drink choice is not intuitive. It would be better if it was some hot spicy thing that kept you warm.
At the risk of planting ideas that should never be voiced...

Anything but Pumpkin-Spice-Latte!  🙂

Can someone explain to me the logic behind the steel arrow recipes in the game?
There are three recipes for arrows / bolts:
- steel booms / bolts
- incendiary arrows / bolts
- explosive arrows / bolts

Why can't a character who has found a recipe for incendiary or explosive arrows / bolts know how to make regular steel arrows / bolts?
Logically, you first need to make a steel arrow / bolt and only then make a reinforced version of this (incendiary / explosive). Incendiary and Explosive Arrow / Bolt recipe has a steel tip.

Maybe it makes sense to add a steel arrow / bolt instead of a steel tip and plastic in the recipe for incendiary and explosive bolts?

Or maybe you should make it so that when learning recipes for Incendiary or Explosive Arrows / Bolts, the recipe for Normal Steel Arrows / Bolts is automatically learned? But in this case, incendiary and explosive variants should be made very rare.

Or is there some hidden logic that I couldn't find? 😁
The fine threadwork or correct adhesive used to attach bodkin or broadhead is significantly different than wrapping flammable wadding around a practice arrow or gaffa-taping a grenade to a twig?

 
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Can someone explain to me the logic behind the steel arrow recipes in the game?
There are three recipes for arrows / bolts:
- steel booms / bolts
- incendiary arrows / bolts
- explosive arrows / bolts

Why can't a character who has found a recipe for incendiary or explosive arrows / bolts know how to make regular steel arrows / bolts?
Logically, you first need to make a steel arrow / bolt and only then make a reinforced version of this (incendiary / explosive). Incendiary and Explosive Arrow / Bolt recipe has a steel tip.

Maybe it makes sense to add a steel arrow / bolt instead of a steel tip and plastic in the recipe for incendiary and explosive bolts?

Or maybe you should make it so that when learning recipes for Incendiary or Explosive Arrows / Bolts, the recipe for Normal Steel Arrows / Bolts is automatically learned? But in this case, incendiary and explosive variants should be made very rare.

Or is there some hidden logic that I couldn't find? 😁
i mean i think arrows and bolts should be the same so when you're looting you don't find bolts or arrows you just find arrows and arrows work the same as bolts. it could make space for something new but. im going off topic :)

 
Technically going by this logic, once you learn how to make an iron sledgehammer or an iron arrow, you should automatically unlock the steel recipe

 
I'm not spending an hour of my life on a spammer. Put the minutes where the treasure is or else I will think that you want to sell me your video. Get out of here !!
It took me 15 seconds to find the spot where he started looking for the treasure in the video.  Didn’t have to watch the entire thing....

 
It took me 15 seconds to find the spot where he started looking for the treasure in the video.  Didn’t have to watch the entire thing....
Indeed. It's sad when people let their obvious prejudice against streamers in general overwhelm their judgement. There was nothing at all spam related in posting a video about 7 Days to Die to answer someone's question about 7 Days to Die on the website by the makers of 7 Days to Die. Nothing is being sold and I too just scanned through the video with my mouse on the advancement bar until I saw the orange ring in the images and watched a method it turns out I mildly disagree with....

 
I'm not spending an hour of my life on a spammer. Put the minutes where the treasure is or else I will think that you want to sell me your video. Get out of here !!
You may want to pay a bit of attention before getting all butthurt. The person who made the video (me) is NOT the person who linked it.... So no, I was not "trying to sell you my video".

That's how thugtubers roll 
Ah yes. Yet another person who didn't pay attention to facts before making an ignorant comment. The person who posted the video was not the person who made it.....

Well it sounds like one, but what he said is true now that I think about it. The game play is good, gathering what you need in the opposite biome but the drink choice is not intuitive. It would be better if it was some hot spicy thing that kept you warm.
So the real question is. Will we get a drink that helps with the heat?

 
I almost hope that heat (the desert) is something you just have to deal with.

As the desert is the only place with the priceless shale that shifts the game into high gear!

I like the feel of going on "an expedition" to get no more than 100,000 worth of gas. I am very careful when mining shale as I took a beating once when I got too greedy and the whole (edit: mine) caved in!    Good times! 😁 

 
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