PC Alpha 19 Dev Diary

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Sure you can! Just run away from the initial charge and lose them, then they go idle, go back and pick them off one at a time. I actually did it in a recently posted vid. They are 2hs though so maybe a tough time finding that particular part.
Yeps, I know you can hide and wait for a bit with stealth or run away, but aren't the wandering hordes supposed to be... wandering? As in, they just have happened to bunch up and flip flop their way into the general area you are currently in - not expecting an attack. Atleast that is my depiction of a wandering horde. 🙂

It's weird cos' they're not fully aggroed - they don't run at you if it's nighttime or whatever the current game settings tell them to do, but yet you can't sneak attack them unless you wait a preset time, that's why I wanted faatals' take on this; is it a game limitation, perhaps an oversight or done on purpose?

 
I do not think you want this. Building plates in this way makes it that the plate actually takes up the inside slot, meaning you cannot put any furniture there. then you have this weird 1block space around the walls that do not allow anything there. 
Thats what i mean!

 
1 hour ago, n2n1 said:

more AI exploit:

He's giving people what they want to see, don't hate on him, that's where the views are unfortunately. Make it so the game can't do this or accept that is what the game is by not putting the proper rules in place. This is the game giant meme I warned you about. #you can't force self-control

 
will arrows and bolts get fixed soon?


Seconding this. Still very frustrated by arrows and bolts that very clearly fly THROUGH the zombie character model inflicting zero damage. Head, neck, torso, doesn't seem to matter anymore. I've witnessed this too many times at ranges close enough to verify the actual trajectory of the arrow without error to ensure it's actually going through the zombie and not just missing somehow. I'm not sure how to submit a bug report for this issue, and it's intermittent enough that I don't know how to reliably duplicate it. I can say I have had, in one instance, four iron crossbow bolts fired from a compound crossbow fly clean through the torso of a business zombie. They did not hit and shatter, they went through and dealt zero damage. I was at a range where, while aiming down ADS, there was zero chance of the bolt flying off and not hitting, and I watched every single one through its full trajectory. I actually had to backpedal away to keep firing before eventually landing two shots to kill.

 
He's giving people what they want to see, don't hate on him, that's where the views are unfortunately. Make it so the game can't do this or accept that is what the game is by not putting the proper rules in place. This is the game giant meme I warned you about. #you can't force self-control
its true, i build the simplest horde base and i have yet to need to change the design of it, cheap yes i know but effective so i can enjoy the other aspects of the game lol, i literally do horde nights in a box

 
I do not think you want this. Building plates in this way makes it that the plate actually takes up the inside slot, meaning you cannot put any furniture there. then you have this weird 1block space around the walls that do not allow anything there. 
If you put a plate, it wont allow anything to be placed there anyway. He is showing he want plate to cover all walls on corner. It looks off when putting plates in corners, by not showing look of plates on two of corner walls. 

Doesn't bother me, as I dont really care about looks, but I understand what he is talking about.

 
its true, i build the simplest horde base and i have yet to need to change the design of it, cheap yes i know but effective so i can enjoy the other aspects of the game lol, i literally do horde nights in a box
Different play styles for different players, if your getting your moneys worth that's what matters.

 
Totally guessing here; from a couple vids on how to make a poi it looks like there are 'sleeper volumes' in which can be 1 or more zeds. The volumes are 6 sided 'cubes', and if (not sure) there's such a thing as a "trigger spawn in" I'm guessing it's a cube as well.

For performance reasons poi designers likely keep "trigger spawn in" cubes as small as possible.

Wondering if it might be possible to exend the "trigger spawn in" code to allow additional cubes? If it isn't already.

So in the situation I experianced, coming down the stairs, pop a closet, no zed inside, get to foot of stairs, zed spawns in; if the designer could draw in a nother "trigger spawn in" cube that just covered part of the stairs, without extending up through the floor in a wide area, it could be less performance impact.

Edit: oops, meant to say that yeah, can imagine the overhead of constantly tracking player FOV, so put that on the poi designers instead.

Just a wag :)
Actually volumes can be grouped, which would cause them to act as a whole. That was something I added back in March 2019, but designers have a ton of POIs and thousands of volumes, so they can't just easily go through through them all and know what could be improved.

 
Hello all, My wife a I have been playing this game for a little over a year now. Since the new update my wife died randomly 3 times now, first time just digging for a buried supply, then in a poi and then again digging for another buried supply. There was no mine or explosion or any other threat whatsoever. We were together at same location, like less than 1 meter and just puff out of the air death comes. This issue never happened before to her or myself, now this looks like a bug and it sucks. We only play permadeath. If any player dies in our group of 3 we start over. Anyone else experience this? It sucks now with this random death issue.
You can check the log file. It should show why a player died.

Looks like:

Entity name 830 killed by animalDireWolf 1561

 
I think it would be cool if some of the less popular play styles received an exp bonus for playing as intended. 

Like agility... it is more about sneaking, and you could make a point that you should probably get from the shadows and sneak damage first, but it is slower, so most people will probably not get it at the start. 

If from the shadows had an exp multiplier when you got a successful sneak attack kill, it would encourage some people to get it sooner, and actually try to sneak and see how enjoyable that gameplay is, while not feeling like they are moving too slowly and gimping their exp. 

From the shadows would be a good choice for extra exp since it is negated by careful play and does not increase your damage... it is something you would probably get later on usually. 

If you are getting like 2,000 exp per sneak attack kill, you are probably going to find sneaking around getting kills very enjoyable. 

Not really necessary... just a thought. 

 
No matter how complex the AI is, there will always be exploits.

Do a simple and effective AI.
One side of me agrees that a simple AI that just makes a straight shot towards you would work fine. Another side of me sees that this isn't the best idea since zombies will just avoid obvious openings to get to you.
What would be cool is some algorithm that is a mix of the two with some randomness (somewhat like what we have now, although it leans towards calculated paths and randomness is too subtle)... but also containing some variable such that changing its value greatly impacts the behavior. Then, every horde night, that value changes and you are left with not knowing for certain that what you did on the previous horde will work the same way for the next.

EDIT: Additionally, I am hoping that bandits will be able to raid bases. This way, these builds that create impossible situations for zombies might end up just being easy access for bandits... and builds that attempt to create impossible situations for bandits just end up being easy access for zombies.

 
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Hey @faatal, freshly spawned wandering hordes seem to auto-target you. You cannot get a sneak attack bonus on them - yet they still don't "see" the player as they are not aggroed. Is this on purpose?
Wandering hordes wander by you, randomly off to a side, but they have an investigate target in the distance, which probably causes them to be alert, so you can't sneak attack them.

I'd call that a bug. Added to TODO.

 
Hello all, My wife a I have been playing this game for a little over a year now. Since the new update my wife died randomly 3 times now, first time just digging for a buried supply, then in a poi and then again digging for another buried supply. There was no mine or explosion or any other threat whatsoever. We were together at same location, like less than 1 meter and just puff out of the air death comes. This issue never happened before to her or myself, now this looks like a bug and it sucks. We only play permadeath. If any player dies in our group of 3 we start over. Anyone else experience this? It sucks now with this random death issue.
If it was a bug then I would not stop your perma death play through.

Did the dirt fall on her and kill her?

 
Wandering hordes wander by you, randomly off to a side, but they have an investigate target in the distance, which probably causes them to be alert, so you can't sneak attack them.

I'd call that a bug. Added to TODO.


Oh yeah, seems like the same thing when you are playing with another player and they seem him, but you are sneaking shooting them heh. 

I made the mistake going sneak playing as a duo and it was not very fun lel. 

 
Oh yeah, seems like the same thing when you are playing with another player and they seem him, but you are sneaking shooting them heh. 

I made the mistake going sneak playing as a duo and it was not very fun lel. 
Thats when you use them as bait while you swoop in with ninja kills....😅

 
Actually volumes can be grouped, which would cause them to act as a whole. That was something I added back in March 2019, but designers have a ton of POIs and thousands of volumes, so they can't just easily go through through them all and know what could be improved.
@faatalWould you mind if you get a chance someday, directing me to a POI that utilizes these grouped volumes? I've seen plenty of POIs with overlapping volumes, but none that work in the way you have described. What does a sleeper volume group look like in the POI editor? Was there anything added to the POI editor to allow easy grouping of sleeper volumes? Are sleeper volumes assigned to sleeper volume groups in a POI's xml?

 
I think it would be cool if some of the less popular play styles received an exp bonus for playing as intended. 

Like agility... it is more about sneaking, and you could make a point that you should probably get from the shadows and sneak damage first, but it is slower, so most people will probably not get it at the start. 

If from the shadows had an exp multiplier when you got a successful sneak attack kill, it would encourage some people to get it sooner, and actually try to sneak and see how enjoyable that gameplay is, while not feeling like they are moving too slowly and gimping their exp. 

From the shadows would be a good choice for extra exp since it is negated by careful play and does not increase your damage... it is something you would probably get later on usually. 

If you are getting like 2,000 exp per sneak attack kill, you are probably going to find sneaking around getting kills very enjoyable. 

Not really necessary... just a thought. 
it would be nice, I use from the shadows end game when doing towers when the game stage is stupid high and thats where it really shines. Game start its not really the best choice. You can hidden strike and reposition out doors easily with out them finding you on nightmare speed. I guess my point is by the time I get it I'm not really worried about the exp.

 
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