AtomicUs5000
New member
I'm pretty sure the sleeper volume itself gets spawned in along with the POI.The word you're looking for is a cuboid aka a box.
Is the distance at which sleepers get spawned in any way exposed in the XML?
Sleeper volume size and origin are defined in each POI's xml file.
From what I've seen, the zombie attached to the sleeper volume spawns in when the player collides with the volume. Usually the volumes are defined such that a player will ideally trigger the spawn before entering the room, although in a few cases, such as while going down open staircases, zombies can spawn while in the player's view. They get around this by placing a lot of zombies around corners and inside closets.
Opening a POI in the prefab editor will give you a visual display of sleeper volumes.
A sleeper volume may contains several zombie spawners which spawn zombies from the zombie groups you define for the sleeper volume.
Each individual zombie spawner within a volume I believe, but I am unsure, are stored in a different file, not the xml, with information such as position, rotation. Here, I also believe how sensitive the zombie is to noise, or how easily it will wake up, is defined. Hearing radius or something of that sort is defined. Low sensitivity with a small radius allows those closet zombies to for the most part stay put until you get really close.
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