PC Alpha 19 Dev Diary

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Another option is to surround yourself with walls and have a powered garage door be the only way the zombies can get to you. Whenever a batch of the undead walk over it, you powered it up and send the zeds falling into a pit of death lined with traps. ;)  Then you close the trap (out of sight, out of mind) and rinse and repeat.

edit: power it up
That does sound like a lot of fun, id need to see it in action first haha

 
Yeah, I mean part of it is balancing the attributes and exp gain in general.  There are a lot of ways to do it. 

I am not sure where I would put it in other attributes... Strength and Intelligence do not really need it lol. 

I think In the shadows would be pretty safe though, because the power gaming it would encourage is really exactly what you should be doing as a sneaking agility build. 

You would be trying to sneak around and get every kill you could with a sneak attack, and you might want to run around at night sneaking to get kills, with the risk vs reward of what might spawn, heh. 

Plus, then people would get it early and probably sneak attack damage and realize how fun some POIs are and see that a lot of the jump scares will not trigger while you are sneaking. 
Yeah I get what your saying. Balance definitely ain’t easy. And I know first hand how fun stealth play can be at max. If there was a way to make it appeal more to other while still being balance more ppl would see it’s worth to invest a play into it early on. Just not sure exp is a good way to go about it but also I don’t really have any better ideas atm

 
Want me to get a working model ready? Haha I could post it here.
if you wanted to, im currently getting my 4th day in for my channel, my new run is 50% loot and im only using knives, pistols and bows, explosives are saved for horde night and tier 5 pois, though i may carry some landmines for the pois i go into for some laughs

 
@faatalWould you mind if you get a chance someday, directing me to a POI that utilizes these grouped volumes? I've seen plenty of POIs with overlapping volumes, but none that work in the way you have described. What does a sleeper volume group look like in the POI editor? Was there anything added to the POI editor to allow easy grouping of sleeper volumes? Are sleeper volumes assigned to sleeper volume groups in a POI's xml?
Store gun 02...😀

...they are connected via group ID in the in-game prefab editor.

 
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One thing i think would be nice is if the wooden frame also included ladders and hatches in its block menu, doesnt have to happen of course, but for ease of building it wouldn't be so bad

 
I just had a thought, could be an option for added difficulty should one choose, what if there was an option to toggle horde sense at night, where zombies and some animals that spawn will home in on your general area, would make the night time more interesting thats for sure

 
Another thought, im bad today, i think someone mentioned the traders specializing in stuff for what they sell, would it go something like....

Trader Joel - Jack of all trades, carries a bit of everything, but not as much as a specialist

Trader Jenn - More medical supplies and less of everything else

Trader Rekt - More Guns and Explosives to Wreck the opponents and not as much of other items

Trader Bob - More Building Supplies and Armor than everyone else

Trader Billy (Made Up for Billy Bob) - Carries more food than other supplies

Trader Cid (Reference to Final Fantasy) - Carries more Parts and Mechanical items than other items

Just as a thought but would that be something that could work?

 
I just had a thought, could be an option for added difficulty should one choose, what if there was an option to toggle horde sense at night, where zombies and some animals that spawn will home in on your general area, would make the night time more interesting thats for sure
What would be different with this as opposed to setting it to BM every night?

EDIT: You mean just the natural spawns would always investigate somewhere close to your proximity at night?

 
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Are there any plans to expand on the electrical circuit features? It would be cool if you could make a powered door that closes when powered. I want to have a switch that turns on my base defenses and closes the door(s), and you can't open the door again until you turn off the defenses!

Also, I was confused by the interaction between generator banks and battery banks. I expected to be able to connect them in series and the generator would strictly charge the batteries while the battery bank supplied power. I realized (after banging my head on some turrets that just wouldn't power on) it doesn't work that way -- if the generator is turned on, it powers the whole circuit, bypassing the batter bank's output. I had a lot more batteries than engines, so I figured I could boost my max power output using the battery while still trickle-charging, but no dice!

 
if you wanted to, im currently getting my 4th day in for my channel, my new run is 50% loot and im only using knives, pistols and bows, explosives are saved for horde night and tier 5 pois, though i may carry some landmines for the pois i go into for some laughs
Alright, but it's going to be ugly. 😛 No fancy paint job or deco or anything like that, just a basic template.

 
Another thought, im bad today, i think someone mentioned the traders specializing in stuff for what they sell, would it go something like....

Trader Joel - Jack of all trades, carries a bit of everything, but not as much as a specialist

Trader Jenn - More medical supplies and less of everything else

Trader Rekt - More Guns and Explosives to Wreck the opponents and not as much of other items

Trader Bob - More Building Supplies and Armor than everyone else

Trader Billy (Made Up for Billy Bob) - Carries more food than other supplies

Trader Cid (Reference to Final Fantasy) - Carries more Parts and Mechanical items than other items

Just as a thought but would that be something that could work?
This is already a thing, traders have specialties. They're due for an inventory overhaul and it'll probably be more apparent once that's complete.

 
What would be different with this as opposed to setting it to BM every night?

EDIT: You mean just the natural spawns would always investigate somewhere close to your proximity at night?
That is what i mean, given at night ferals spawn in the environment its not a bad idea to have them kinda home in on you, and given we are smelting, have torches and such they would find us easily, would liven the nights up more without making them a bm every night, and having dire wolves, dire bears (i wish were a thing) zombie dogs, and ferals just come and say hi, would be welcome i think, again as a toggled setting so it doesn't happen to everybody

This is already a thing, traders have specialties. They're due for an inventory overhaul and it'll probably be more apparent once that's complete.
i figured it was a thing, just never seems apparent right now, when they overhaul it im sure to notice, all though jenn is the only one really noted to have a specialty, and rekt is an @%$*#! so of course he would have weapons

 
He's giving people what they want to see, don't hate on him, that's where the views are unfortunately. Make it so the game can't do this or accept that is what the game is by not putting the proper rules in place. This is the game giant meme I warned you about. #you can't force self-control
I think there is a little too much focus on chasing exploits.

Skyrim and FO4 have a ton of them, and at times it's fun to mess around with them.

If someone has no self control, they will get bored soon enough and move on, or maybe they just enjoy playing with them.

Either way, it's ok.

Guys, I just want to live in a steel box I can shoot out of, lol.
ok, so make windows in the box and put 2 layers of bars on each window. My recent day 14 horde video has exactly that in the ceiling of my horde base.

 
Poop.  Even if you made it two high?  No, that wouldn't work because you couldn't put an arch there.  We need a door/arch combo block.  LOL

Still, love the new arches.

We need an inside arch corner too ... to fill the space if you have arches on all four sides of a block (multiple archways) and want to fill in between them so it doesn't look weird.
A modder could hack it together easily.. just make the door a 2 meter multi block but it would be 2.5 meters high to the peak of collision. Then it would work fine, but the issue is if you put any block other than an arch up there, it clips, looks wrong and would get us a bug ticket so we can't really do it properly without some kind of new tech that had the arched block paintable and achored above the door. Way too much engineering when you can just put a plate or something behind it and just use a square door.

I'm not really picturing your use case needed an arch corner?

 
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