PC After 4000 hours with a11-a16, I won't spend much time in a17x. Here's why... no fun!

You think they will get me in horde night, because now they supposedly get you anywhere? No they don't!

I can log off the server until morning. There! Fooled them already! Just as safe as being underground in a16.
Does that mean on the server time keeps running, even if nobody is online? Like in Ark or Conan?

I didn't even like that in these games, because food spoiled (ok that doesn't happen in 7D2D) and on the other hand your plants keept growing while offline, so you always had a fully grown garden when logging back in. But those games didn't have such a recuring "highlight" event like a horde night. In this game, this is gameplay breaking.

 
So scoot over here and let daddy tell you a thing or two about this. I'm not going to be saying anything about the game per se, I'm done with that, but I will explain to you why I can voice my opinion here, even if you don't agree with my opinion!
This right here is why these forums suck. So many of you are insulting and rude, so why bother reading your multiple pages of diatribe. Referring to yourself as "daddy" on a game forum makes you look like kind of a douche. This is 100 times more annoying than how stamina currently works in game.

This is an experimental version of an alpha. Don't play it if you don't want bugs. Stick to A16 until A17 is "stable". You had to *OPT IN* to this, FFS.

I share some of the same frustrations, but honestly I paid $7.49 for this game and I have close to 3000 hours in it. An RPG title is aimed at, what, 40-60 hours of game play? And you have *4000*, and I bet you didn't pay $59.99 like you would with AAA titles? Perspective, people.

In addition, they don't take away your ability to play ANY of the Alpha versions. You can play A15, A12, A16, whatever you want.

How TFP ever get through all this BS to see the real complaints/information is beyond me. The 5 minutes I spend looking make me rage.

Your $7 or $15 does not entitle you to be a jackass on the forums.

 
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I remember when you said that just because "you" don't like some part of the game design doesn't mean it's bad. That's true, but only for as long as the majority of people is still happy with it. That was prior to release of Alpha 17 and now after the release, we see more and more posts filled with negative feedback. Are you still insisting on that they all are wrong? And if the answer is yes, don't you think that's exactly the same simplistic idea that everyone should like what you like? You know, the one that you said you're mocking?
Nope. I still stand by these truths:

“Just because you do/don’t like something doesn’t mean everyone does/doesn’t like that”

“What you believe doesn’t always represent the majority (but could)”

“What you see as fun someone else may see as not fun”

It is amusing to read posts from people who assume that everybody in the world is just like them and can’t possibly REALLY have fun differently. To them, it’s impossible that someone could actually prefer the new perk system. No, they must instead be just fanbois blindly defending dev decisions...lol

Even in all of the threads calling for a change to A17 there is not united consistency on all points. So while it seems there are lots of negative threads when you read them you get some saying they only dislike a, b, c but love everything else and someone else says they love a, and c but hate the rest and someone else says b, d, e, and f are great changes but a and c make the game unplayable.

Everyone has fun their own way and everyone will never agree and people who see things differently than you mrdevolver aren’t doing it just to be difficult or to suck up to someone else. They just are....notyou.

 
I'm playing since years back in a group of about 6-8 regular players and we pretty much agree on quite a few points regarding a17x.
- Performance: has not become better but has become worse. Graphics settings have to be put way down or you'll have input lag of up to half a second. Can't have that with zeds spawning around you in POIs, the mouse at least needs to always have a snap to it. This isn't an improvement sins a16.

- Graphics: The looks of the game are much more wishy-washy water coloury with too much water added, unless you get really close. Grass looks like just a sea of mush and is hard on the old eyes. Even maxed out settings don't improve this. The colour palette is horrible! Everything is grey like in a haze and it's hard on the eyes and unpleasant to look at for long. I actually realized that the world looks better at night than during the day with this crazy haze over everything. It's really bad! It's worse than it has been in a16. Much worse!

- World size: I am pretty sure that the pimps got rid of the borderless world, and then kept making it smaller because of engine problems. The farther you travelled from the centre of the map the more models would start vibrating and graphically falling apart, shaders would glitch out and all sorts of shadow flickers would start. Once while the world was still continuously generated I travelled 100km on the map in a straight line and when I reached my target distance the graphics were pretty much vibrating apart and totally glitching out. In a16 that would still happen to some degree, especially shadows, if close to the edge of the map. I assume that's why the map has now become pretty small, to avoid that problem all together. The cost of this trade off is very high though. World size was one of the interesting factors of this game and now everybody stews in the same cooking pot. In my opinion the glitches from a16 were a price worth paying, the world size acceptable. But this a17x world size is ridiculously small.

- World terrain: What happened? What was the problem with varying terrain? Why even have random world generation if every map now looks the same and plays the same - who cares about RNG worlds if there is no difference? What is going on?!

- Spawn: Everybody seems to spawn in the same general area - is this for PvP? Why change something that has worked for years?

- Skill gating and item quality: The game has become totally cookie cutter - every player is now the same, every item the same, there is no luck any more, there is no hard working any more - except grind to get those skill points. You wanna make the game more realistic so it takes much longer to climb up a frigging ladder? That's just annoying and to no use for the player! You're overthinking everything! Just relax and make it more fun and give freedom rather than thinking that a lot of rules and regulations will add fun because it's an added challenge. No! You don't understand! That's not how fun works! Minecraft is fun. It's a total crap game from a logical standpoint and it looks like sh* - but freedom is fun! If you want to build your forge the first thing you wanna do out of the gate - let the player have it! What's the problem? Why control everything everybody is doing? It's paranoid!

- Dungeons: Several waves of Zds spawning? It's annoying. I, and I bet most other players will completely negate all dungeons after the first or second run and chop straight through to the goodies. With inventory restrictions, input lag, the toughness of the zds and them constantly respawning - why would I risk running a 1,5 to 2h gauntlet for 3-4 loot boxes in a constantly dangerous environment if I can just wood frame my way to the roof, break 2 roof tiles, snipe 3 zds, jump in, grab the loot and get out? I'm not doing the long way more than once! And ironically - I actually love the dungeon style playing - it's just not practical from a survival standpoint. I can do dungeons once I'm high level and want something to do while I already have everything that I need. But while low level? Why would I? Too dangerous with too little reward!

- Z spawn & abilities & horde night: I assume that Z's don't contain loot any more because there was no convenient way of turning off the duplication exploit. So I'm only killing them for the XP now? WHY, oh WHY do I now care to do a horde night at all?! OH I forgot, it's because they get me now, no matter what I do and I have to defend myself! No, not gonna happen! If I want XP I get them much safer and under much more controlled circumstances during the day, away from the base. Very very easy pickings!

You think they will get me in horde night, because now they supposedly get you anywhere? No they don't!

I can log off the server until morning. There! Fooled them already! Just as safe as being underground in a16.

Is that part of the new way of playing the game? There have to be ways for an early player to defend themself - sadly all you've done is remove choices and rewards. Let me tell you what I mean by that: An early player, especially if he comes on late on a server (let's say day 100+) - won't have any other choice than to log off on horde night if he wants to remain safe. Zombies not being able to dig was maybe never the plan - but it worked! People who were chickens could hide, dwarfs could hide (no, dwarfs are not chicken - they are bad ass, they just like to dig!) and new players could hide. Not any more. I've already seen more than enough horde nights where nobody was online but me and some crazy friends. Everybody else ran away because they had no defence. And I understand them - with how crap the skill gating is now, how can you defend yourself in a reasonable way before you are really high level? Only high level players can do horde nights effectively unless you put a hell of a lot of work in, to convert existing buildings into horde night death traps! However: I don't wanna work my butt off to convert a building I can't LCB because of server rules - I wanna build my own kick-ass fortress and keep it! But I can't because I am too low level and I suck. I can't build crap that holds up when it counts? How many millions of spike traps am I supposed to put up around me because that's the only thing I can do? All this did again is remove choice. No choice - no fun! Game breaking. That's all it is. Game breaking. Why do i care now?

- Vehicles: Never thought I needed them - didn't think it then, not thinking it now. Of course it's cool to be zipping around with a mini bike being able to do bank runs, but what with making travel so convenient - where is the challenge of the trip? That's what I thought then. And now with a plethora of vehicles the uselessness has just been multiplied. Yes cool that we get new toys to play with! Thanks! For five minutes until we realize we just wasted valuable skill points. The map is tiny!!! Where are you gonna drive to? That's not working out for the greater good of things.

- Re-playability: From being a game of infinitive re-playability this has become a tedium that I'm already quite tired off. The max level I reached was 20 and then level 10 a couple of times and I'm tired of it. Having to do the exact same skill raises over and over again and gate through the same skill set? Yes the skills are cool, but extremely restricting in the way they are set up. It's not working for ya, because it's not working for the player!

I don't give a flying duck what anybody else thinks, this is my opinion and that of a group of friends of mine and if the devs want to make a game for the players, they have to make it FOR THE PLAYERS. Think player first! You are here for us players, we are not here for you. Sorry but that's the reality of it! I love you guys for all you've done, but we're not married with children. You are devs, we are players. When do I and my friends play your game? ONLY WHEN IT'S FUN! If not, then we're all the f* out of here playing something else. If you didn't know that yet and this is a surprise to you, you picked the wrong job! In that case sorry.

I love what you're doing, you and I have dedicated a chunk of our lives to this game, as a lot of people have, but you're going in the wrong direction here and if you are interested in what people think about this then you have a lot to reconsider. Put the fun back in and don't get too invested in fancy shenanigans that'll keep us busy for five minutes until we get tired of them. I've played 4000 hours WITHOUT all that fancy crap, does that look like I need all of the above to have more fun? You're misunderstanding something if you believe so. Grow with the times, evaluate where you're coming from and where you're trying to go with this, and if you want this product to continue growing you got some changes to make.

Put the fun back in and don't make things too complicated, don't overthink this! Look at what games have stood the test of time - most of them are actually pretty simple in concept. Going too complex and with too high goals is often just going to be a bullet through your own foot and its going to waste you a lot of time and a lot of your hard earned money!

Choice is fun, options is fun, size is fun, re-playability and variety is fun - a16 was way more in that regard than where this is headed. Maybe you should play it some time and get some inspiration from it. You've overshot your goal this time.

I wish you guys all the best and thanks for everything you've done so far. Let's hope this isn't how it ends for me because I've had a blast so far.

I'm a player and I really enjoy these changes.

 
I'm a player and I really enjoy these changes.
Me as well. Sure I see some bugs needing fixing and a few balancing things (but some might just be my opinion on) that need fixed and a few other things but it is experimental and over all I'm having a blast and love the new direction it is going.

 
There is just one small thing they can't ignore about my opinion and everybody else's who doesn't like the changes, because we can still all say our opinion on steam and those of us who aren't happy can give it the thumbs down if we so wish. No thread closing or banning people will change that, in fact, if that happens it only makes things worse. People on Steam actually READ reviews from people like me who have many thousands of hours spent in a game and who say "This isn't as good as it seems and I've abandoned it because...". A well placed review on Steam costs money if it is a negative one and makes money if it's a good one. And if a17 without the x isn't any better than what we have now, then it will go thumbs down in my honest and humble review and everybody will hear about why.
Another reason why my and anybody else's opinion should matter is because everybody who bought the game so far is an early backer. Early access is what that's called. I quote Wikipedia for you to tell you what that means:

"Early access, also known as early funding, alpha-access, or paid-alpha, is a funding model in the video game industry by which consumers can pay (or get it for free) for a game in the various development cycles (pre-alpha, alpha, beta) and obtain access to the pre-full release versions of the game, while the developer is able to use those funds to continue work on the game. Those that pay to participate typically help to debug the game, provide feedback and suggestions, and may have access to special materials in the game."

https://en.wikipedia.org/wiki/Early_access
That type of un-constructive sentiment is why I came out of lurk mode to express appreciation for this update, and all the hard work the team is doing. <3

 
Nope. I still stand by these truths:
“Just because you do/don’t like something doesn’t mean everyone does/doesn’t like that”

“What you believe doesn’t always represent the majority (but could)”

“What you see as fun someone else may see as not fun”

It is amusing to read posts from people who assume that everybody in the world is just like them and can’t possibly REALLY have fun differently. To them, it’s impossible that someone could actually prefer the new perk system. No, they must instead be just fanbois blindly defending dev decisions...lol

Even in all of the threads calling for a change to A17 there is not united consistency on all points. So while it seems there are lots of negative threads when you read them you get some saying they only dislike a, b, c but love everything else and someone else says they love a, and c but hate the rest and someone else says b, d, e, and f are great changes but a and c make the game unplayable.

Everyone has fun their own way and everyone will never agree and people who see things differently than you mrdevolver aren’t doing it just to be difficult or to suck up to someone else. They just are....notyou.
ya but that's what everyone said before.

Some people hid underground on horde night because they didn't enjoy that aspect. Then other players complained about them doing it. The others said let them play the way they want and you play the way you want. Their play style doesn't affect yours... Now that's removed. The devs, changed it to make it less enjoyable for individual play style and only enjoyable for some.

Before everyone was able to play the way they wanted. Now they can't.

People keep saying they enjoyed starting over because it was fun (including myself). Now those same people are saying the start sucks because it's so boring to bonk hundreds of zombies just to learn a new skill.

Well I guess they can, they can play previous unoptimized alphas. Or mods to remove these new changes.

Generally people kept asking for more end game content. Not rework the system and still have no end game content.

and yes I know, it's still alpha but they just muddled up the system and still haven't any end game content.

 
I'm a player and I really enjoy these changes.
Your one line, essentially that you disagree, in response to the OP's 1800+ word essay and 13 pages of points/counterpoints is not very satisfying. Do you think it gives you equal consideration?

 
Gotta be honest dude; you've been given a lot of lattitude, but I woulda banned you days ago. You've done ZERO to add to the conversation and have only made personal attacks against the mod team. To no point, like, at all. You're not accomplishing anything other than trolling (which would be my ban reason), and although I did look, I never could find a post from you that specified what you didn't like about a17 that didn't contain the unnecessary vitriol and attacks.
Just throwing that out there.
Talking about banning is apparently against the forum rules Guppy, but then you know that mate.

I dont see anything emotional in Poojams responses, he has given extensive and considered feedback over years but hey, he disagrees with the devs and the fanbois so he needs to go..right?

You're better than that Guppy.

 
Your one line, essentially that you disagree, in response to the OP's 1800+ word essay and 13 pages of points/counterpoints is not very satisfying. Do you think it gives you equal consideration?
Why not? because someone likes the changes and some are wording things to make it sound like nobody does. So someone is just simply saying they do like it. Also to be fair not all 13 pages are point/counterpoints but I do get what you implying.

 
but. the problem with this is the "Schematic" is only lootable right? or at least at the moment it seems that way. We can't learn it and create it. We have to find the schematic and then build it.
So if I want a spiked club. I have to wait until I find a schematic some where. Something this simple should be intuitive don't you think?

Hmm, what would make this bat more dangerous... Spikes coming out of it. ooooh yeah baby! Damn wish I had a schematic to nail some nails through this thing.

Same thing with barbed wire, pretty simple, cut a fence, wrap it around bat. Or find barbed wire in a store, wrap it around. Making barbed wire yourself would be much harder tho. need wire, sharpen two ends of a small piece and pliers to wrap it around the longer wire. Not impossible but much more work.
No. You got it wrong. Once the system is complete you will:

1) find weapons with one or more mods already installed when looting. No need for schematics.

2) find mods that can be attached simply by sticking it into a slot. Find spikes attach them to club and voila spiked club. No need for schematics.

3) craft mods yourself which require a schematic. So you aren’t using the schematic to figure out how to nail spikes through a club to make it a spiked club you are using the schematic to make the spikes in the first place.

I get making the game "challenging" but common sense items should still prevail. boiled eggs, simple mods.
Hopefully now that you understand how the system really works it will feel a bit more common sense to you.

Skill points from bonking zombies all day just doesn't feel right at all.

Totally feels like every other skill based game out there rather than being it's own unique game that is so much better than all those other games. Probably why you have so many people with well over a 1000 hours in the game (including myself). Most developers don't get that level of loyalty from their player base.
Thanks for your feedback on this. The devs are aware that the new skill system isn’t fun for everyone. Loyalty is easy when everything is just as you like it. I’m interested to see how far loyalty extends through undesired changes.

I suppose if you're trying to appeal to a new crowd, the console sort and the ones with no imagination to build or create their own fun, then we're on the right path... at least for them.
Now we get to the insults. Good job. Console players are garbage and that makes your preferences valid. All this shows is your own lack of imagination that people have fun in different ways than you. Is it so hard to think that the developers find the point system fun? That they like that model and they want it in their game? The perk system has nothing to do with console, new players, or people without imaginations.

After I modded the stam and gave myself a bigger backpack (restricting it to two lines was just torture) I enjoyed it more, but the game play was just kill zombie focus to level. Which I was then punished for on horde night. level 40 and day 7 horde cops, wights, radiated zeds - 24 enemies at a time. Which I'm fine with. Just their insane rotting bodies that take and do to much damage. (oh and the pause when a new zombie loads in made it incredibly difficult to play)
Hopefully this gave you some perspective on how difficult it is to balance everything. Changes have ripple effects and it takes time to balance. That’s what they are working on now. Just so you are aware I personally find the supersized backpacks incredibly boring and greatly enjoy having to pick and choose what to keep or leave behind. Everyone is different.

I also realize the pimps want you to "enjoy" the more primitive stage of the game. But who does that seriously? any rts any rpg, any MMO you always do one thing, race to level. And making 7dtd just like those games then that's always going to be peoples goal.
And here you clinch it. You really don’t believe that anyone could possibly enjoy the primitive stage of the game. Until you can actually understand that “you do you and others do them” you are going to be perplexed when games have aspects you don’t like. I guess you can continue to think “that part was done for console” or “that guy is only defending perk points to suck up to TFP” but in doing so your arguments won’t ever be very compelling.

Unfortunately, there are quite a few who suffer the same malady given their choice of words.

 
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Your one line, essentially that you disagree, in response to the OP's 1800+ word essay and 13 pages of points/counterpoints is not very satisfying. Do you think it gives you equal consideration?
It disproves one of the main points of the OP: players don't like A17 and TFP is going in the wrong direction. Not everyone agrees with this. OP spends most of the post conflating his view of the game with that of the entire player base. Bwheatley's post undercuts the bulk of most of OP's argument.

 
Nope. I still stand by these truths:
“Just because you do/don’t like something doesn’t mean everyone does/doesn’t like that”

“What you believe doesn’t always represent the majority (but could)”

“What you see as fun someone else may see as not fun”

It is amusing to read posts from people who assume that everybody in the world is just like them and can’t possibly REALLY have fun differently. To them, it’s impossible that someone could actually prefer the new perk system. No, they must instead be just fanbois blindly defending dev decisions...lol

Even in all of the threads calling for a change to A17 there is not united consistency on all points. So while it seems there are lots of negative threads when you read them you get some saying they only dislike a, b, c but love everything else and someone else says they love a, and c but hate the rest and someone else says b, d, e, and f are great changes but a and c make the game unplayable.

Everyone has fun their own way and everyone will never agree and people who see things differently than you mrdevolver aren’t doing it just to be difficult or to suck up to someone else. They just are....notyou.
You don't need to tell me all this, I know that very well and I always say that people have the right to express their own opinions, it wasn't me who seemed to be more like "if you don't like this, it's your problem because everyone else loves it"... Unlike someone else who always defends the decisions that formed this design no matter what, because supposedly "majority loves" them, because "numbers" clearly show that, I'm actually much more open minded about this whole matter and I realize that we all are different, we don't need to like the same things and I can still respect those who don't like the same things that I personally like and I don't feel the need to constantly dismiss them saying they are wrong just because they don't share the same view.

 
Now we get to the insults. Good job. Console players are garbage and that makes your preferences valid. All this shows is your own lack of imagination that people have fun in different ways than you. Is it so hard to think that the developers find the point system fun? That they like that model and they want it in their game? The perk system has nothing to do with console, new players, or people without imaginations.

And here you clinch it. You really don’t believe that anyone could possibly enjoy the primitive stage of the game. Until you can actually understand that “you do you and others do them” you are going to be perplexed when games have aspects you don’t like. I guess you can continue to think “that part was done for console” or “that guy is only defending perk points to suck up to TFP” but in doing so your arguments won’t ever be very compelling.

Unfortunately, there are quite a few who suffer the same malady given their choice of words.
Thanks for clearing up the weapon mods aspect. That does sound good.

Although I wasn't being insulting. The majority of console games are leading the player from start to finish. While granted I don't play console games because I don't like the controllers, and I way prefer mouse and keyboard. What I was getting at was two fold (and yeah I didn't explain it sorry).

1) Making the game like everything else opens it to a wider range of player base because that's what they're used to so they just fall into the same old same old. This both alienates a good deal of current players, but increases revenues for the pimps by bringing in new purchases (hopefully).

2) Guiding the user, rather than allowing free play. Perhaps I'm wrong but so many console games have long cut scenes and you have to follow step for step where they want you to go. The new skill system basically does that, You want the majority of the perks (not all) but most the building ones and a couple different fighting perks. It just drags it out this way.

And the lack of imagination, is in an open world. If you're used to being guided in games, then it gets boring because you don't see the endless opportunities that await you on creating your own rules/play style.

As for the primitive part. Perhaps it was just me that wanted to progress to the better weapons/tech in rts, rpg's and MMO's. But having played World of Warcraft and seeing so many people try to get to the highest level the same day the new expansion dropped. I guess I'm assuming the majority of people have no interest in primitive parts of the game when the end goal is well... the goal you're aiming for.

 
You don't need to tell me all this, I know that very well and I always say that people have the right to express their own opinions, it wasn't me who seemed to be more like "if you don't like this, it's your problem because everyone else loves it"... Unlike someone else who always defends the decisions that formed this design no matter what, because supposedly "majority loves" them, because "numbers" clearly show that, I'm actually much more open minded about this whole matter and I realize that we all are different, we don't need to like the same things and I can still respect those who don't like the same things that I personally like and I don't feel the need to constantly dismiss them saying they are wrong just because they don't share the same view.
Dude, this was one of your first posts in this thread:

" Is this game just for a small group of people who strictly follow one vision of what the game should become or are just willing to accept anything developers throw at them, or is this game for mass public, people with all kinds of different opinions and visions about what they wish this game would look like? We all are different, we all don't have to like the same things and this is the place where we all can express our opinions, just saying."

That post assumes that the "mass public" doesn't like A17. This and other posts in this thread and a million others is part of what has rubbed Roland the wrong way. TFP is interested in what players like and don't like about A17. If everyone wrote posts that said "I like this" and "I don't like this" we wouldn't be having this discussion. They don't because it forces them to realize that their views don't represent the rest of the player base and may even represent a minority of the player base. Also this isn't Roland's or the other moderators' first rodeo. They've been through before with the other alphas. That experience colors their responses to A17 because they've been there and done that before.

 
It disproves one of the main points of the OP: players don't like A17 and TFP is going in the wrong direction. Not everyone agrees with this. OP spends most of the post conflating his view of the game with that of the entire player base. Bwheatley's post undercuts the bulk of most of OP's argument.
Yea. That's fine. He's entitled to his opinion and expressed it. But let's not pretend that saying "i disagree" after someone wrote 1800+ words is in any way undercutting very many arguments. If you read the OP, you'll find it contains dozens of arguments, provides context, and attempts to illustrate the inequity in some of the current implementations, and ways to change it. Saying "i disagree" after someone that writes all that, regardless of one's viewpoint, provides little value towards convincing me of anything to the contrary of OP. I'm giving him the benefit of the doubt, but it smells like more of a quick dismissal meant to solicit an emotional reaction.

 
It disproves one of the main points of the OP: players don't like A17 and TFP is going in the wrong direction. Not everyone agrees with this. OP spends most of the post conflating his view of the game with that of the entire player base. Bwheatley's post undercuts the bulk of most of OP's argument.
I will use Roland's own logic (which works both ways) on this and say that just because 1 person likes something doesn't mean the direction of the development is the right one, so while he may be a living proof that Alpha 17 is still liked by some people, it still doesn't mean that TFP chose the right direction. Only time will tell, but the feedback so far is already a mixed bag, that's undeniable.

 
Yea. That's fine. He's entitled to his opinion and expressed it. But let's not pretend that saying "i disagree" after someone wrote 1800+ words is in any way undercutting very many arguments. If you read the OP, you'll find it contains dozens of arguments, provides context, and attempts to illustrate the inequity in some of the current implementations, and ways to change it. Saying "i disagree" after someone that writes all that, regardless of one's viewpoint, provides little value towards convincing me of anything to the contrary of OP. I'm giving him the benefit of the doubt, but it smells like more of a quick dismissal meant to solicit an emotional reaction.
I'm confused on where he said he disagrees. He just simply said he is a player and enjoys the changes.

 
Talking about banning is apparently against the forum rules Guppy, but then you know that mate.
I dont see anything emotional in Poojams responses, he has given extensive and considered feedback over years but hey, he disagrees with the devs and the fanbois so he needs to go..right?

You're better than that Guppy.
Banning me wouldn't do much other than to confirm that my opinions are officially not welcome. I know the forums are for the cool kids, and I'm not one of them. I just want to claw out some of the "improvements" so we can actually have a game to enjoy. When it comes to allowing for multiple land claims, the baby is laying outside with the bathwater.

- - - Updated - - -

I'm confused on where he said he disagrees. He just simply said he is a player and enjoys the changes.
I was paraphrasing. Stop trolling.

 
Yea. That's fine. He's entitled to his opinion and expressed it. But let's not pretend that saying "i disagree" after someone wrote 1800+ words is in any way undercutting very many arguments. If you read the OP, you'll find it contains dozens of arguments, provides context, and attempts to illustrate the inequity in some of the current implementations, and ways to change it. Saying "i disagree" after someone that writes all that, regardless of one's viewpoint, provides little value towards convincing me of anything to the contrary of OP. I'm giving him the benefit of the doubt, but it smells like more of a quick dismissal meant to solicit an emotional reaction.
Most of this thread has been people whinging and attacking moderators. I have skimmed most of this thread but it's mostly noise. The OP is mostly crapping on A17 without offering constructive criticism. The overall tone is hostile which isn't a recipe for persuading TFP to do anything. He doesn't like vehicles so he passive aggressively complains about dev time spent on vehicles. He doesn't like the dungeons and passive aggressively attacks the devs for creating them. He's upset that zombies don't provide loot so he passive aggressively attacks blood moons. Most of the rest of this thread is people agreeing, disagreeing, and arguing about whether the player base likes A17 sprinkled with attacks on the moderators. If that wasn't enough many of the people who agree with OP went a crapped on another thread that offered constructive criticism without being hostile. OP's post can be reduced to the following points:

1) Performance is worse.

2) I don't like smaller map sizes

3) I don't like the terrain generation in RWG

4) Player spawns seem to close to each other

5) I don't like the slow progression of A17

6) I don't like the dungeons

7) I don't like zombies not dropping loot

8) The slow progression of the game hurts playing joining multiplayer servers on day 100

9) I don't like vehicles

10) The slow progression reduces the replayability of the game for me

And that's extent of his post. The devs are fully aware of 1,2, and 3. 5, 6, 7, 9, and 10 are unlikely to change in any meaningful way because they are core design decisions made by the devs. That is the game they want. Progression is being tweaked right now by the devs but they won't be eliminating it. 4 is a weird complaint because most people I've seen complain about being spawned far from each other. Given that devs are focused on designing MP for 8 player coop, this seems unlikely to change. With respect to 8, its not clear to me how this different from A16. Even if it is, the OP doesn't clearly explain what has changed that is more problematic. Regardless, if this is a problem for PVP or large player PVE servers, the server admins will likely have to mod their servers to address this. They can remove skill gates, they can start players with more skill points to start, they can give players a skill pack that awards xp or skill points, etc.

That's my take on the OP and this thread. Does this mean I have no complaints about A17? No, I have my own concerns about A17 but I don't expect the devs to completely walk back core design decisions they've made. I'd like them to tweak the xp given for tasks other than mining. I'd like them to tweak the zombies, resource gathering, or zombie block damage to make base building more viable. And I'd like some progression tweaks. That said I have no desire to bash the devs. Once stable releases if I'm unhappy with something I'll tweak the xmls. If that is not enough, I'll wait for A18. I didn't pay the devs to make the perfect game for me. I paid for the game as it existed when I bought it and have gotten more than my money's worth.

 
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