PC After 4000 hours with a11-a16, I won't spend much time in a17x. Here's why... no fun!

No worries. You can discount Steamcharts and call it spin while clinging to the anecdotal evidence of your friends to validate your feelings. I’m not saying that you’re wrong that A17 is unfun for you and people who share your preferences. I’m saying that your narrative that the game is unfun for the majority of players is not supported so far by a tool that exceeds your localized network of friends by a wee bit.

I also agree that if the numbers fall off sharply as we move into the next couple of weeks then TFP will have evidence that they need to look at the design decisions they’ve made. But if they stay solid then you should face the fact that your particular set of preferences don’t match up with the majority and you will most likely need to look to modding to get your fun back.

 
No worries. You can discount Steamcharts and call it spin while clinging to the anecdotal evidence of your friends to validate your feelings. I’m not saying that you’re wrong that A17 is unfun for you and people who share your preferences. I’m saying that your narrative that the game is unfun for the majority of players is not supported so far by a tool that exceeds your localized network of friends by a wee bit.
I also agree that if the numbers fall off sharply as we move into the next couple of weeks then TFP will have evidence that they need to look at the design decisions they’ve made. But if they stay solid then you should face the fact that your particular set of preferences don’t match up with the majority and you will most likely need to look to modding to get your fun back.
There were over 32,000 players in A16.

How about an in-game survey?

 
I'm confused by some of your critiques as I have had the opposite thing happen.

Mainly, the "People spawn near each other" thing... I played with three friends yesterday and we all spawned so far away from each other we resorted to using the console to teleport to each other than waste a whole day in game time running to each other.

What do you consider to be too close? 2-3km away seems quite far.

And our world terrain on a random gen world was super varied, we had to cross a desert, a river and small burned area to get to the nearby town which was sprawling and varied in its own right.

 
No worries. You can discount Steamcharts and call it spin while clinging to the anecdotal evidence of your friends to validate your feelings. I’m not saying that you’re wrong that A17 is unfun for you and people who share your preferences. I’m saying that your narrative that the game is unfun for the majority of players is not supported so far by a tool that exceeds your localized network of friends by a wee bit.
I also agree that if the numbers fall off sharply as we move into the next couple of weeks then TFP will have evidence that they need to look at the design decisions they’ve made. But if they stay solid then you should face the fact that your particular set of preferences don’t match up with the majority and you will most likely need to look to modding to get your fun back.
Stats don't lie but then again, we waited for A16 for 6-8 months while we waited 1½ years for A17. I'm guessing the brand value have risen in those 1½ years and the overall hype for A17 have been on-going for some time. Playerbase have gone up during A16 as more people are in the eco system compared to 1½ years ago. The mere fact that only about 500 plays this game more after 1½ years should worry and not impress even though a record was broken.

I'm really not pleased either with this build as it seems to be "7 days to eat" as it takes me about 4 hrs to lose 60% of my stamina if i do not eat during that time. If i beat on a safe, i can drop it faster. And this is with the food perk.

 
claims roland, claims. just one in a building game... AND they dont work actually (random owners and they drop to 1hp)

 
No worries. You can discount Steamcharts and call it spin while clinging to the anecdotal evidence of your friends to validate your feelings. I’m not saying that you’re wrong that A17 is unfun for you and people who share your preferences. I’m saying that your narrative that the game is unfun for the majority of players is not supported so far by a tool that exceeds your localized network of friends by a wee bit.
I also agree that if the numbers fall off sharply as we move into the next couple of weeks then TFP will have evidence that they need to look at the design decisions they’ve made. But if they stay solid then you should face the fact that your particular set of preferences don’t match up with the majority and you will most likely need to look to modding to get your fun back.
The thing is, A16 was moddable. Fixing some bugs here, balancing some things there. With the additional anticheat we coded we were even able to provide a certain safety in terms of exploiters, hackers, bugusers.

A17 is just so much to mod to balance the progression, to balance the zombies, to balance it into a game that it promises to be:

7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games
Open world got limited - okay still counts.

First person shooter - lets turn on 3rd person mode.

Survival Horror - yes horrific it became in terms of survival. I welcome most of the new zombie AI and the threat - with some minor fixes to respawns, the amount of zombies and things like that.

Tower defense: By the time you have a base to defend you don't need a base anymore. The way of progression to start building something of quality is horrible and not worth the effort anymore since just running around is so much more rewarding.

Role playing game: Well I would consider it a roleplaying game if I were forced to specialise in some skills depending on the way I want to play. But now it's only one way to specialize - thats the one of having the most likely chance of outrunning zombies and/or killing them with less effort. So whats the specialization? The fun part of specialization only comes after you have gotten rid of the tedious slow movement and stamina issues. But then its so easy to gain xp that it goes rather fast to unlock all skills. But then you're in the end game and it finally makes sense to build a base - but wait. No it doesnt.

Most people are still busy with the game because they are still in the early stage making their way out. But I do believe they will reach the end stage and realize they were missing out on something they used to have.

 
because 23,000 are playing happily.
Lol Roland i thought you were good with numbers.

You have no way of knowing that 23000 are playing "happily". Who knows if the people behind these critical comments are playing? How many do you know are playing pure experimental with out mods?

I bet most parts are playing it mod free but we have no way of knowing who is happy or not.

Personally im on the fence. A lot of things i love with A17.. but there are quite a few things that may or may not be a deal breaker for me this Alpha.

Personally im playing to find out if those things are as bad as i think (wishing they are not) and if so, planning on how to mod them out or right out rant about it :D

lol and now ill get the respons from Trolland "22,999".

 
I believe the main focus of a17 was dungeons and how fun they would be and the building side has been forgotten about or made as difficult as possible.

The game looks a lot fresher and nicer to me the zombies are much better but the game play has become a grind and not enjoyable and the perk system is just not great. The stamina food is just what?? who runs after completely stuffing their belly full of food?

I also believe people have a right to speak about concerns they have. I have only just come onto the forums now as I have never felt the need to express my opinions before!

I see that if any body raise concerns they are flamed and insulted which is just ignored by the mods or added to!?

I believe 7d2d has sold over 1.5 million pc copys and only 23k playing a new version after all the hype and streaming!?

Does the 23k include a16 players as well?

 
4000 hours??? thats time to consider getting a life now bud.. :(
but seriously, its an experimental build, the game hasnt been set in stone
And that's why we are here, discussing changes we like and don't like. So we can give the Devs input on how their game is received instead of them just looking at playrating and try to figure out what went good what went bad.

Simple as that!

 
There were over 32,000 players in A16.
How about an in-game survey?
32000 was the stable release numbers. 21000 from the month before was the experimental release numbers. At the current rate we are on target to break the 32k record when stable releases. :)

 
The game is very much different that what we have done before. Hubby and I tried to make our tunnel and discovered that 7 day horde + underground base = BIG DEEP hole filled with zombies milling about. Is it harder to play the way we used to, absolutely. We are still trying to get our minds around which of us takes which perks (we play as a team) and how to divide up the "chores"

I was having a little trouble set on scavenger because it seems I have a constant stream of wandering zombies for the first 3-4 days. I start work on a tree and 2 zombies come by, kill them, 3 more show up. Run out of arrows after dispatching those, gathering rock and 2 more zombies...

 
Lol Roland i thought you were good with numbers.You have no way of knowing that 23000 are playing "happily". Who knows if the people behind these critical comments are playing? How many do you know are playing pure experimental with out mods?

I bet most parts are playing it mod free but we have no way of knowing who is happy or not.

Personally im on the fence. A lot of things i love with A17.. but there are quite a few things that may or may not be a deal breaker for me this Alpha.

Personally im playing to find out if those things are as bad as i think (wishing they are not) and if so, planning on how to mod them out or right out rant about it :D

lol and now ill get the respons from Trolland "22,999".
It’s true that Steamcharts doesn’t give the complete picture and isn’t completely accurate. It’s just MORE accurate than the tool you guys are using which is the sample size of your friends and people with your same gaming preferences you’ve met in your servers.

As I said, you go ahead and discount and explain away the data that a high of 17k grew to a high of 23k throughout this first week and cling to the fact that everyone you know hates the game now as evidence that those with your sentiment represents the majority.

 
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Please, no one should infer reasons for anything from stats. On either side of this argument. I can "prove" ice cream trucks cause a spike in violent crime, using stats... Doesn't make the cause and effect true though.

Anecdotally, we are enjoying it, but will be modding usage based skills back in for the things that make sense.

Right now though, we want a complete picture of the intended game, so we can accurately decide what we want to keep.

The new challenges are welcomed, and our "good" players are still good. I die, doom, aurelius and stompy don't. Same old, same old.

What's really cool about this build for me, is I'm able to melee. That was something simply beyond my ability before.

Anims swing when they swing, hits hit when they hit. I don't have to memorize any kind of timer.

 
It’s true that Steamcharts doesn’t give the complete picture and isn’t completely accurate. It’s just MORE accurate than the tool you guys are using which is the sample size of your friends and people with your same gaming preferences you’ve met in your servers.
As I said, you go ahead and discount and explain away the data that a high of 17k grew to a high of 23k throughout this first week and cling to the fact that everyone you know hates the game now as evidence that those with your sentiment represents the majority.
What I don't understand is how you don't even try to articulate yourself on any arguments brought forward by the players who stuck with your game no matter what. Show some respect at least - those are the players who brought new ones to your game as well.

We are all giving our impressions, and talk for our friends who do not have or do not want to have an account on your forum. Who don't want to engange in this kind of nonsense bull♥♥♥♥ a player has to face here if he expresses his concerns. What you are doing is simpy denying us our rights to express an opinion and quote one liners of other players in favor of the game over giant contributions others make in a critical way.

 
Lol Roland i thought you were good with numbers.You have no way of knowing that 23000 are playing "happily". Who knows if the people behind these critical comments are playing? How many do you know are playing pure experimental with out mods?

I bet most parts are playing it mod free but we have no way of knowing who is happy or not.

Personally im on the fence. A lot of things i love with A17.. but there are quite a few things that may or may not be a deal breaker for me this Alpha.

Personally im playing to find out if those things are as bad as i think (wishing they are not) and if so, planning on how to mod them out or right out rant about it :D

lol and now ill get the respons from Trolland "22,999".
He is good with numbers, less so with empathy, just like most other math professors.

 
He is good with numbers, less so with empathy, just like most other math professors.
Heh...yeh, we math professors are a slimy lot. Ad hominem is all you’ve got in your quiver I see. That’s fine....

er...good argument....

 
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