This is what I typically choose when I go Intellect.Cool, thanks.![]()
I might start it earlier than expected, since I just deleted my 7D2D world on day 5... I haven't made it past that point since late A18.
Damn....this is totally on topic. Can’t move it away. Can’t LOOK away....SnowDog1942 said:
Damn....this is totally on topic. Can’t move it away. Can’t LOOK away....
It’s now used to make the impact cushioning armor modcan we harvest the silicon?
hiddenyak said:Please provide a setting to allow for strictly HOLD TO ADS or strictly TOGGLE ADS.
The current implementation of hold/toggle ADS in this game is terrible. There is a reason basically no other FPS games have this incredibly clunky hybrid system. Please at least give an option/setting to allow for an explicit hold to ADS, or toggle ADS. Please. I love this game but this specific function, that one has to perform thousands of times is not user friendly. It physically pains me every time I press the right mouse button for the wrong amount of time and get the wrong behavior. I'm sorry if I posted this in the wrong place. Thank you for your time.![]()
Its not easy to use or practical though, its clunky and bad user interface. If some people like it, fine. If they want to leave it as an option or the default, fine. Just add the standard input method used by every other game, which feels much better. Please. I'm just asking for the option. I'm sure it is not very difficult and it would make many people happy. Thanks.While I agree that there should be key bind options for HOLDE/TOGGLE ADS, I hope that hybrid is also an option as I prefer current ADS hybrid system. Hold for ADS or simply click for toggle. Easy to use and practical.
P.S. I play competitive FPS games and wouldn't call current system terrible. Suits this game.
Its not easy to use or practical though, its clunky and bad user interface. If some people like it, fine. If they want to leave it as an option or the default, fine. Just add the standard input method used by every other game, which feels much better. Please. I'm just asking for the option. I'm sure it is not very difficult and it would make many people happy. Thanks.
While I agree that there should be key bind options for HOLDE/TOGGLE ADS, I hope that hybrid is also an option as I prefer current ADS hybrid system. Hold for ADS or simply click for toggle. Easy to use and practical.
P.S. I play competitive FPS games and wouldn't call current system terrible. Suits this game.
Looking at the chart, it looks like AGI and PER need a buff independent of STR and FOR needing nerfs.
i’m a little hesitant to say INT is in a good place because the AOE effect is from a consumable and not inherent to either the weapon or a mod.
i get the argument that INT can just use other stat’s weapons without needing the perk and i agree with it. That being said, that’s true of every stat, not just INT. STR can use rifles to cover their shotgun’s lack of range, PER can use pistols for more flexibility, etc.
So that argument doesn’t work so well by itself for saying INT is in a good place out of hand, you would have to make the argument that a fully perked set of turrets + an non-perked weapon is equivalent (taking into account the non raw dps benefits of the turrets and the reduced combat focus of the INT tree) to a fully perked ranged weapon of another perk, which i’m not really convinced of at the moment.
I am restarting my game too. Talking about it made me want to stop my Agility build at Day 25 and restart speccing into Int as my main. Generating my map nowCool, thanks.![]()
I might start it earlier than expected, since I just deleted my 7D2D world on day 5... I haven't made it past that point since late A18.
Exactly, if it’s not consistently available then it can’t be fully factored in to balance analysis.I agree that comsumables should not count. In a current game of mine I just can't find nerd tats. Maybe a bug, maybe bad luck, but I constantly make a round of the traders and they almost never have them. So they are nice but you can't depend on them, and definitely not if you want to use tats consistently and often.
I was referring to equipping a rifle when the hordes were out of reach or when dealing with a cop zombie, in the next section I mentioned the unique benefits of the turrets and how that should be factored in. The point was that any stat build can use unperked weapons to fill holes in their tactics so the argument that INT specifically is fine because it can do that isn’t satisfactory by itself, which is why i said the point of comparison should be a fully perked set of turrets with an unperked weapon vs another stat’s fully perked weapon.Wrong. While you use the rifle your shotgun is NOT firing. Turrets can be used while shooting any weapon. EVEN shooting in a different direction, try that with your rifle+shotgun combo
So true, also this would be a great incentive for TFP to add a "jiggly bone" to this one. I for one totally see that gas mask being detached/torn on one side and it flopping in and out of the zombies face as he moves aroundMechanicalLens said:Ironically wouldn't a hazmat zombie be the least threatening of the lot? Their mouth, hands, and almost every part of their body is trapped inside the protective suit.![]()
So true, also this would be a great incentive for TFP to add a "jiggly bone" to this one. I for one totally see that gas mask being detached/torn on one side and it flopping in and out of the zombies face as he moves around![]()
Already has that.How about boob physics for the stripper zombie