PC A20 Developer Diary Discussions

Cool, thanks. :)

I might start it earlier than expected, since I just deleted my 7D2D world on day 5... I haven't made it past that point since late A18.
This is what I typically choose when I go Intellect.

  • Max out Electrocution
  • Max out robotics
  • Max out physician
  • Max out Advanced Engineering
  • I typically only go up to 4x4 with Grease Monkey, I wait to find the schematics for the gyrocopter
  • Better Barter maxed to be able to get solar banks / cells ASAP


To help in combat, I typically take the first perk in Sex Rex and Flurry of Blows

Survival perks to help out, especially with SP

Turrets (Q6) - I go with Drum, extended barrel, auto trigger, and rad remover on the one I put the normal junk shells in and Drum, shotgun choke, semi trigger, and cripple mod for the turret I use the shotgun junk rounds for.  Some people prefer not to use the shotgun junk rounds since they don't work well long range, but I always use this turret for short engagements so I like the extra damage I get from it.

Oh, and you are not a melee god going this route.  The key is finding / building a junk turret ASAP and using it.  Mobility is key.

POTs will take longer as you will need to set turret(s) down, clear an area, pick them up, and repeat.

 
Looking at the chart, it looks like AGI and PER need a buff independent of STR and FOR needing nerfs.

i’m a little hesitant to say INT is in a good place because the AOE effect is from a consumable and not inherent to either the weapon or a mod. 
i get the argument that INT can just use other stat’s weapons without needing the perk and i agree with it. That being said, that’s true of every stat, not just INT. STR can use rifles to cover their shotgun’s lack of range, PER can use pistols for more flexibility, etc. So that argument doesn’t work so well by itself for saying INT is in a good place out of hand, you would have to make the argument that a fully perked set of turrets + an non-perked weapon is equivalent (taking into account the non raw dps benefits of the turrets and the reduced combat focus of the INT tree) to a fully perked ranged weapon of another perk, which i’m not really convinced of at the moment.

 
The key is
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hiddenyak said:
Please provide a setting to allow for strictly HOLD TO ADS or strictly TOGGLE ADS.

The current implementation of hold/toggle ADS in this game is terrible. There is a reason basically no other FPS games have this incredibly clunky hybrid system. Please at least give an option/setting to allow for an explicit hold to ADS, or toggle ADS. Please. I love this game but this specific function, that one has to perform thousands of times is not user friendly. It physically pains me every time I press the right mouse button for the wrong amount of time and get the wrong behavior. I'm sorry if I posted this in the wrong place. Thank you for your time. ❤️


While I agree that there should be key bind options for HOLDE/TOGGLE ADS, I hope that hybrid is also an option as I prefer current ADS hybrid system. Hold for ADS or simply click for toggle. Easy to use and practical.

P.S. I  play competitive FPS games and wouldn't call current system terrible. Suits this game. 

 
While I agree that there should be key bind options for HOLDE/TOGGLE ADS, I hope that hybrid is also an option as I prefer current ADS hybrid system. Hold for ADS or simply click for toggle. Easy to use and practical.

P.S. I  play competitive FPS games and wouldn't call current system terrible. Suits this game. 
Its not easy to use or practical though, its clunky and bad user interface. If some people like it, fine. If they want to leave it as an option or the default, fine. Just add the standard input method used by every other game, which feels much better. Please. I'm just asking for the option. I'm sure it is not very difficult and it would make many people happy. Thanks.

 
Every time that topic comes up, after a few pages - when the propositor has backpeddled enough on his initial statements; not ever acknowledging the backpeddling, mind you - it all boils down to "the human rights charta dictates that every choice I make has to result in the same dps by leveraging the same ( very low) level of executional commitment and involvement as a certain other choice. I hold this truth to be self-evident even where perceivedly underpowered choices also offer some of the greatest benefits in the fields of base building, base defense, mobility, medicine and getting to produce my own weapons, ammunition and tools in the first place - all of these ensuring my continued survival to a much higher degree than hitting someone in the head."

Seriously, looking at balance is not looking at one aspect arbitrarily chosen; the latter also being common to every argument ever uttered in favor of making INT god-like already.

Not saying one could or should not act upon it: I do not care.

I just mind the endlessly reiterating sloppy thinking presented.

 
Its not easy to use or practical though, its clunky and bad user interface. If some people like it, fine. If they want to leave it as an option or the default, fine. Just add the standard input method used by every other game, which feels much better. Please. I'm just asking for the option. I'm sure it is not very difficult and it would make many people happy. Thanks.


I keep trying to convey the same message in good faith, yeah it's HOLD/TOGGLE ADS. In 19.5 scoping/un-scoping seems updated and more responsive (on the acceptable level at least according to my cognition by quickly pressing the right mouse button) but still, I`m not a big fan of the hybrid system unless it's ON/OFF in the menus. I`m always opting for standards present in most of the released games nowadays. Devs should look into some of the systems to lose the feel of "wooden era mechanics" (the official jargon of PC masters) to the game at least when it comes to character movement, actions, and responsiveness... this is what I keep hearing from the people I play with. It's not an easy task to properly formulate or name what holds the game back.

While I agree that there should be key bind options for HOLDE/TOGGLE ADS, I hope that hybrid is also an option as I prefer current ADS hybrid system. Hold for ADS or simply click for toggle. Easy to use and practical.

P.S. I  play competitive FPS games and wouldn't call current system terrible. Suits this game. 


Might stay as a default system, but I would rather see more options available in the game menus. I believe nobody is trying to be overly hypercritical in pointing out what could be possibly done in order to reach more people.

 
Looking at the chart, it looks like AGI and PER need a buff independent of STR and FOR needing nerfs.

i’m a little hesitant to say INT is in a good place because the AOE effect is from a consumable and not inherent to either the weapon or a mod. 


I agree that comsumables should not count. In a current game of mine I just can't find nerd tats. Maybe a bug, maybe bad luck, but I constantly make a round of the traders and they almost never have them. So they are nice but you can't depend on them, and definitely not if you want to use tats consistently and often.

i get the argument that INT can just use other stat’s weapons without needing the perk and i agree with it. That being said, that’s true of every stat, not just INT. STR can use rifles to cover their shotgun’s lack of range, PER can use pistols for more flexibility, etc.


Wrong. While you use the rifle your shotgun is NOT firing. Turrets can be used while shooting any weapon. EVEN shooting in a different direction, try that with your rifle+shotgun combo

So that argument doesn’t work so well by itself for saying INT is in a good place out of hand, you would have to make the argument that a fully perked set of turrets + an non-perked weapon is equivalent (taking into account the non raw dps benefits of the turrets and the reduced combat focus of the INT tree) to a fully perked ranged weapon of another perk, which i’m not really convinced of at the moment.





 
Cool, thanks. :)

I might start it earlier than expected, since I just deleted my 7D2D world on day 5... I haven't made it past that point since late A18.
I am restarting my game too.  Talking about it made me want to stop my Agility build at Day 25 and restart speccing into Int as my main.  Generating my map now  🙂

 
I agree that comsumables should not count. In a current game of mine I just can't find nerd tats. Maybe a bug, maybe bad luck, but I constantly make a round of the traders and they almost never have them. So they are nice but you can't depend on them, and definitely not if you want to use tats consistently and often.
Exactly, if it’s not consistently available then it can’t be fully factored in to balance analysis.

Wrong. While you use the rifle your shotgun is NOT firing. Turrets can be used while shooting any weapon. EVEN shooting in a different direction, try that with your rifle+shotgun combo
I was referring to equipping a rifle when the hordes were out of reach or when dealing with a cop zombie, in the next section I mentioned the unique benefits of the turrets and how that should be factored in. The point was that any stat build can use unperked weapons to fill holes in their tactics so the argument that INT specifically is fine because it can do that isn’t satisfactory by itself, which is why i said the point of comparison should be a fully perked set of turrets with an unperked weapon vs another stat’s fully perked weapon.

the reason I’m suggesting perked turrets is because the Robotics Inventor perk provides huge benefits to the turrets which, given the initial weakness of them, lets them be more accurately compared to other weapons.

It’s clear that the INT tree’s combat capabilities are weaker than the other trees and it’s also clear that direct combat isn’t intended to be INT’s strong suit, the question is are INT’s capabilities appropriately weaker or are they overly weak?

 
MechanicalLens said:
Ironically wouldn't a hazmat zombie be the least threatening of the lot? Their mouth, hands, and almost every part of their body is trapped inside the protective suit. 😛
So true, also this would be a great incentive for TFP to add a "jiggly bone" to this one. I for one totally see that gas mask being detached/torn on one side and it flopping in and out of the zombies face as he moves around :)

 
So true, also this would be a great incentive for TFP to add a "jiggly bone" to this one. I for one totally see that gas mask being detached/torn on one side and it flopping in and out of the zombies face as he moves around :)


How about boob physics for the stripper  zombie

 
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