dcsobral
New member
My complaint is that there's only one tier of melee weapon in the Int tree, and it's the middle one so it doesn't benefit you in neither early game nor late game (and, honestly, I usually skip mid-tier weapons and tools since they can't compete against lower tiers of higher quality or high tiers). It also has a limited set of mods available, but so do other melee weapons. As far as DPS goes, it isn't the worst and it's one of the only two melee weapons with AoE and when you combine it with the Repulsor Mod it has unmatched area control. I do wish it was slightly faster, though, to be more effective in POI clearing.My biggest complaint about the Int tree is obtaining the stun baton. Right now in Alpha, I can be very unlucky and not get it for a long time. That is why I am excited to see A20 with the pipe weapons and the pipe baton.
People usually compare Perception, Agility and Intellect melee weapons vs Strength and Fortitude melee weapons and come to the conclusion they are underpowered. I'd argue STR and FOR melee weapons are overpowered, and at least for strength yeah it makes sense they do the most damage. The melee weapon of other attributes have non-damage offsetting benefits. Spears can attack outside zombie's range and can even be used as a ranged weapon. Blades can attack then move away and let the zombie die by itself (except bleeding causes rage too often, negating the slow down debuff). Intellect has crowd control. If these benefits do not interest you, then they are not for you. Clubs rely on killing fast. Sledgehammers have some added advantages offset by its slow speed.
Which is not to say they are BALANCED. Knuckles have as much DPS as Clubs and some seriously unbalanced perks, such as high chance of knocking down enemies and healing up to 130 points per minute. Batter Up completion bonus makes a joke of every other melee weapon but knuckles (which doesn't need stamina regen). The perk for both get extra effects at levels 3, 4 and 5 (Batter Up 5 extra effect is on par with Spear Hunter's completion bonus!). So it's much more STR and FOR being OP than all others being underpowered.
For curiosity, here's a DPS table for 19.5:
Code:
meleeHandPlayer 6.67
Flashlight 7.80
Stone Shovel 8.00
Torch 8.50
Stone Spear 9.44
Iron Shovel 9.67
Bone Knife 10.20
Knuckle Wraps 10.33
Stone Axe 10.50
meleeToolFarmT1IronHoe 10.78
Iron Spear 11.37
Iron Pickaxe 12.13
Hunting Knife 12.20
meleeWpnBatonT1JunkBaton 12.60
Plasma Baton 12.60
Stun Baton 12.60
Wooden Club 12.65
Candy Cane Knife 13.20
Impact Driver 13.75
Ratchet 13.75
Wrench 13.75
Claw Hammer 14.00
Taza's Stone Axe 14.00
Steel Shovel 14.50
Stone Sledgehammer 14.58
Baseball Bat 15.08
Iron Fireaxe 15.10
Iron Knuckles 15.17
Candy Cane Club 16.64
Steel Spear 17.05
Iron Sledgehammer 17.45
Machete 18.15
Steel Pickaxe 21.27
Steel Axe 22.64
Steel Knuckles 22.67
Steel Club 22.71
Steel Sledgehammer 26.18
Dev: Hammer Of God 5833.33
Dev: Super Wrench 8333.33
This table is computed from the configuration files for items (Data\Config\items.xml) by multiplying entity damage by attacks per minute, then dividing by 60. They are base values which means quality 1, no random stats, no mods, no attributes or perks or books. Numbers are being rounded to two decimal cases, and sorted from lowest to highest DPS. For weapons without localization the internal name was used. Note that there are things in the configuration file which are only available through the creative menu or even not at all.
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