Thank you for the update and also for rebalancing the spawns. I travelled across the whole world and never found a single NPC, but I found quite a few raiders and hostile survivors, but not a single friendly one, whether just the one from creature pack alone or NPC mod, I already started thinking that's problem on my side again. Apparently I wasn't alone who felt lonely lolNPC NRE issue should be fixed, please let us know if you have any further problems.
Pushed a change to the spawning as folks were complaining too few NPCs were in the world. Frankly its impossible to balance to satisfy everyone's idea of how many humans should be around. Feel free to edit the entitygroups.xml values to suit your tastes.
I think cp humans was okay-ish, bandits didn't show up too often, but when they did show up, it was usually when I was in the middle of a bigger zombie fight, so the bandits (with boosted health from my custom settings mod) made those encounters pretty dangerous sometimes, especially when I suddenly ran out of ammo lolIts tough balancing between 3 things, vanilla, CPHumans and NPCs. I tripled the NPC spawn and slightly reduced the CPHumans.
NRE Confirmed. Investigating.Xyth I hate to bother you about this again but the NRE still happens with the newest update.
NullReferenceException: Object reference not set to an instance of an object
at EntityUtilities.Stop (System.Int32 EntityID) [0x00027] in <7a40ba8725814d7bb9a1cb32695e189b>:0
at EntityAliveSDX.OnUpdateLive () [0x004f8] in <7a40ba8725814d7bb9a1cb32695e189b>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <3ca2702590144b2c95bd610195728952>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <3ca2702590144b2c95bd610195728952>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <3ca2702590144b2c95bd610195728952>:0
at World.TickEntitiesSlice () [0x00000] in <3ca2702590144b2c95bd610195728952>:0
at GameManager.UpdateTick () [0x00026] in <3ca2702590144b2c95bd610195728952>:0
at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0
at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0
Did you start a new game after updating to the latest version? Is this single player or dedi?Hi Xyth i just updated to 2.0 . in honesty iv been away for a long time so maybe im doing something wrong. But after installing the mod its working fine but i cant talk to NPCs who spawn. IF i spawn them in then i can talk and they are recruitable etc. Sphere NPC dialogue says its up to date in the launcher. What could be the issue? Nevermind it seems some are not supposed to be recruitable.
Also iv noticed that there are ALOT of NPCs spawning..i saw 5 within a very short radius after spawning
EDIT : just read this : NPC NRE issue should be fixed, please let us know if you have any further problems.
Pushed a change to the spawning as folks were complaining too few NPCs were in the world. Frankly its impossible to balance to satisfy everyone's idea of how many humans should be around. Feel free to edit the entitygroups.xml values to suit your tastes.
I have just noticed a far bigger issue. I have constant stuttering when even one NPC is hired or near me. A quick succession of micro stuttering.Not a graphics issue as i run 60 FPS. It seems to be CPU related but i ran the last version of this mod perfectly fine.
Any ideas?
Yes i did start new game,i even deleted previous save files. And its Single player.. No mods except for sphere core / sphere NPC dialogue / NPC pack humans/ Creature pack humans.Did you start a new game after updating to the latest version? Is this single player or dedi?
Do you have a log file for me to take a look at? I am not experiencing this issue yet. Which NPC is it, so I can better match the issueYes i did start new game,i even deleted previous save files. And its Single player.. No mods except for sphere core / sphere NPC dialogue / NPC pack humans/ Creature pack humans.
Verified game files
tried 18.2 beta (as it was last time i played with your NPCs)
Tested on current build
No other processes running except 7DTD and steam.
To describe in better detail ...the stutttering is very aggressive,it stutters ever 1-3 seconds. Its easy to see if you pay attention to crosshair and move it slowly from one point on screen to another.Its definetly some scripts as my frame rate is fine,and this only happens when NPCs are either near the player or hired and following.The stuttering is even worse when you have more NPCs in the scene/hired.
Win 7 64 bit 8GB RAM i74790 1060 6GB SSD - highly doub its hardware related iv not got any other issues.
Sure thing thanks. is it the log file from the launcher ? looks like this...Do you have a log file for me to take a look at? I am not experiencing this issue yet. Which NPC is it, so I can better match the issue
Log from the game, so output_log or player.logSure thing thanks. is it the log file from the launcher ? looks like this...
INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False
INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.11.18126
INFO 1 _7D2DLauncher.frmMain -
INFO 1 _7D2DLauncher.frmMain - ==================================
?
Its actually all the NPCs that i tested with. I spawned around 10 different ones to test with.