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A19 NPCs DMT Mod

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Not really, In DMT setup you enter the paths to the client game install and the dedi game installs. It builds both versions.

 
Did you build the dlls against the server in dmt as well? Can't just copy them over from the client, unfortunately.

 
Also make sure everyone updates the zombiepack if your using that as that had an obscure NRE that's been patched.

 
So I redownloaded the newest versions of the mod and it's dependencies and I rebuilt the dlls for the server and the client. The error still happens. Is this mod compatable with A18.4?

Edit: There is only 4 things to build to the server and the client right?

0-CreaturePackHumans

0-SpherellCore

1-NPCPackHumans

Spherell NPC Dialog Windows

 
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Yes. I will do some additional dedi testing today to see if I can reproduce this.

Reproduced. Tracking down the bug now, thanks for finding this.

 
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Im just glad I might be able to help. I really love your guys' work, really makes it seem like a whole different game.

 
Turns out it a section of code that we use that is available on the clientside but not included in the dedi/MP code. So its not a quick fix, but its being worked on by Sphereii right now. The NRE is fixed but there are other issues to be resolved.

 
Alright. In the meantime I will play with 0CreaturePackHumans and 0-Spherell core that way I can still play with NPCs. Thanks again Xyth.

 
NPC NRE issue should be fixed, please let us know if you have any further problems.

Pushed a change to the spawning as folks were complaining too few NPCs were in the world. Frankly its impossible to balance to satisfy everyone's idea of how many humans should be around. Feel free to edit the entitygroups.xml values to suit your tastes.

 
NPC NRE issue should be fixed, please let us know if you have any further problems.
Pushed a change to the spawning as folks were complaining too few NPCs were in the world. Frankly its impossible to balance to satisfy everyone's idea of how many humans should be around. Feel free to edit the entitygroups.xml values to suit your tastes.
Thank you for the update and also for rebalancing the spawns. I travelled across the whole world and never found a single NPC, but I found quite a few raiders and hostile survivors, but not a single friendly one, whether just the one from creature pack alone or NPC mod, I already started thinking that's problem on my side again. Apparently I wasn't alone who felt lonely lol

 
Its tough balancing between 3 things, vanilla, CPHumans and NPCs. I tripled the NPC spawn and slightly reduced the CPHumans.

 
Its tough balancing between 3 things, vanilla, CPHumans and NPCs. I tripled the NPC spawn and slightly reduced the CPHumans.
I think cp humans was okay-ish, bandits didn't show up too often, but when they did show up, it was usually when I was in the middle of a bigger zombie fight, so the bandits (with boosted health from my custom settings mod) made those encounters pretty dangerous sometimes, especially when I suddenly ran out of ammo lol

Well, I'm trying to come up with some balance for my own gameplay and it's getting dangerous and I actually started dying more, so I guess we are getting somewhere lol

 
Xyth I hate to bother you about this again but the NRE still happens with the newest update.

NullReferenceException: Object reference not set to an instance of an object

at EntityUtilities.Stop (System.Int32 EntityID) [0x00027] in <7a40ba8725814d7bb9a1cb32695e189b>:0

at EntityAliveSDX.OnUpdateLive () [0x004f8] in <7a40ba8725814d7bb9a1cb32695e189b>:0

at EntityAlive.OnUpdateEntity () [0x0001e] in <3ca2702590144b2c95bd610195728952>:0

at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <3ca2702590144b2c95bd610195728952>:0

at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <3ca2702590144b2c95bd610195728952>:0

at World.TickEntitiesSlice () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.UpdateTick () [0x00026] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

 
Hi Xyth i just updated to 2.0 . in honesty iv been away for a long time so maybe im doing something wrong. But after installing the mod its working fine but i cant talk to NPCs who spawn. IF i spawn them in then i can talk and they are recruitable etc. Sphere NPC dialogue says its up to date in the launcher. What could be the issue? Nevermind it seems some are not supposed to be recruitable.

Also iv noticed that there are ALOT of NPCs spawning..i saw 5 within a very short radius after spawning

EDIT : just read this : NPC NRE issue should be fixed, please let us know if you have any further problems.

Pushed a change to the spawning as folks were complaining too few NPCs were in the world. Frankly its impossible to balance to satisfy everyone's idea of how many humans should be around. Feel free to edit the entitygroups.xml values to suit your tastes.

I have just noticed a far bigger issue. I have constant stuttering when even one NPC is hired or near me. A quick succession of micro stuttering.Not a graphics issue as i run 60 FPS. It seems to be CPU related but i ran the last version of this mod perfectly fine.

Any ideas?

 
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Xyth I hate to bother you about this again but the NRE still happens with the newest update.
NullReferenceException: Object reference not set to an instance of an object

at EntityUtilities.Stop (System.Int32 EntityID) [0x00027] in <7a40ba8725814d7bb9a1cb32695e189b>:0

at EntityAliveSDX.OnUpdateLive () [0x004f8] in <7a40ba8725814d7bb9a1cb32695e189b>:0

at EntityAlive.OnUpdateEntity () [0x0001e] in <3ca2702590144b2c95bd610195728952>:0

at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <3ca2702590144b2c95bd610195728952>:0

at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <3ca2702590144b2c95bd610195728952>:0

at World.TickEntitiesSlice () [0x00000] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.UpdateTick () [0x00026] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.gmUpdate () [0x00297] in <3ca2702590144b2c95bd610195728952>:0

at GameManager.Update () [0x00000] in <3ca2702590144b2c95bd610195728952>:0
NRE Confirmed. Investigating.

 
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Hi Xyth i just updated to 2.0 . in honesty iv been away for a long time so maybe im doing something wrong. But after installing the mod its working fine but i cant talk to NPCs who spawn. IF i spawn them in then i can talk and they are recruitable etc. Sphere NPC dialogue says its up to date in the launcher. What could be the issue? Nevermind it seems some are not supposed to be recruitable.
Also iv noticed that there are ALOT of NPCs spawning..i saw 5 within a very short radius after spawning

EDIT : just read this : NPC NRE issue should be fixed, please let us know if you have any further problems.

Pushed a change to the spawning as folks were complaining too few NPCs were in the world. Frankly its impossible to balance to satisfy everyone's idea of how many humans should be around. Feel free to edit the entitygroups.xml values to suit your tastes.

I have just noticed a far bigger issue. I have constant stuttering when even one NPC is hired or near me. A quick succession of micro stuttering.Not a graphics issue as i run 60 FPS. It seems to be CPU related but i ran the last version of this mod perfectly fine.

Any ideas?
Did you start a new game after updating to the latest version? Is this single player or dedi?

 
Did you start a new game after updating to the latest version? Is this single player or dedi?
Yes i did start new game,i even deleted previous save files. And its Single player.. No mods except for sphere core / sphere NPC dialogue / NPC pack humans/ Creature pack humans.

Verified game files

tried 18.2 beta (as it was last time i played with your NPCs)

Tested on current build

No other processes running except 7DTD and steam.

To describe in better detail ...the stutttering is very aggressive,it stutters ever 1-3 seconds. Its easy to see if you pay attention to crosshair and move it slowly from one point on screen to another.Its definetly some scripts as my frame rate is fine,and this only happens when NPCs are either near the player or hired and following.The stuttering is even worse when you have more NPCs in the scene/hired.

Win 7 64 bit 8GB RAM i74790 1060 6GB SSD - highly doub its hardware related iv not got any other issues.

 
Yes i did start new game,i even deleted previous save files. And its Single player.. No mods except for sphere core / sphere NPC dialogue / NPC pack humans/ Creature pack humans.

Verified game files

tried 18.2 beta (as it was last time i played with your NPCs)

Tested on current build

No other processes running except 7DTD and steam.

To describe in better detail ...the stutttering is very aggressive,it stutters ever 1-3 seconds. Its easy to see if you pay attention to crosshair and move it slowly from one point on screen to another.Its definetly some scripts as my frame rate is fine,and this only happens when NPCs are either near the player or hired and following.The stuttering is even worse when you have more NPCs in the scene/hired.

Win 7 64 bit 8GB RAM i74790 1060 6GB SSD - highly doub its hardware related iv not got any other issues.
Do you have a log file for me to take a look at? I am not experiencing this issue yet. Which NPC is it, so I can better match the issue

 
Do you have a log file for me to take a look at? I am not experiencing this issue yet. Which NPC is it, so I can better match the issue
Sure thing thanks. is it the log file from the launcher ? looks like this...

INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False

INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.11.18126

INFO 1 _7D2DLauncher.frmMain -

INFO 1 _7D2DLauncher.frmMain - ==================================

?

Its actually all the NPCs that i tested with. I spawned around 10 different ones to test with.

 
Sure thing thanks. is it the log file from the launcher ? looks like this...

INFO 1 _7D2DLauncher.frmMain - Is Network deployed? False

INFO 1 _7D2DLauncher.frmMain - Current Mod Launcher Version: 2.1.11.18126

INFO 1 _7D2DLauncher.frmMain -

INFO 1 _7D2DLauncher.frmMain - ==================================

?

Its actually all the NPCs that i tested with. I spawned around 10 different ones to test with.
Log from the game, so output_log or player.log

 
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