Redarmy45
New member
OK here is output logLog from the game, so output_log or player.log
<Snip> Edited by Xyth as its fixed
Last edited by a moderator:
OK here is output logLog from the game, so output_log or player.log
Thanks for the fix. The New NPC's are really cool.Microstutter confirmed. Fix pushed to repo.
The issue is the aggressive searching for pathing blocks used to create custom wander paths for NPCs, like patroling a base. By default it was enabled in the template meaning every NPC was searching for those blocks. I commented it out in the templates. If you want to use that feature on a specific npc you will need to add that commented out pathing block property on that entity for now. Hopefully now that the issue is identified the code can be optimized.
Thanks for the bug report.
Do you have a full log file of the error?Hi Xyth and SphereII,
I spent long hours trying to find what's the problem with my mod load order because I was getting this error:
![]()
Using the method of adding mods from the list one by one, I finally tracked the problem down and found out the incompatibility. It's 10 Slot Toolbelt mod that's causing this red sea that doesn't ever let me enter the game world!
Could you please take a look and see if this can be fixed on your side? It used to work in some of the previous versions of NPC mod and 10 Slot Toolbelt wasn't really updated, so I guess it has to be something in NPC mod itself.
Thanks!
I removed most of the other mods in hope it would make it easier for you to check out what's wrong. You can find the log here.Do you have a full log file of the error?
I'm sorry for trouble, but you know that Core is an essential part of the mod list if you want to use this awesome NPC mod, so it kinda is related lolPoor NPC Modlet, gets blamed for 0-SphereiiCore code issues all the time : :monkey:
It is never trouble. You are providing invaluable feedback to us and our efforts, and we appreciate that effort and you.I removed most of the other mods in hope it would make it easier for you to check out what's wrong. You can find the log here.
Um, here is the ModInfo.xml if that helps:It is never trouble. You are providing invaluable feedback to us and our efforts, and we appreciate that effort and you.
Where did you download the 10 Slot tool belt? I'd like to review it again.
<?xml version="1.0" encoding="UTF-8" ?>
<xml>
<ModInfo>
<Name value="10 Slot Toolbelt" />
<Description value="Increases toolbelt to 10 slots" />
<Author value="KhaineGB and SphereII" />
<Version value="18.1.0.11" />
<Website value="" />
</ModInfo>
</xml>
That's the right mod.SphereII, it could be this one. I don't know for sure, because I just downloaded it using the link in that thread and for some reason one of the files there is different in size than the file I have in my local copy. The one file that is different in size is called Harmony-10 Slot Toolbelt.pdb, but the version in the ModInfo.xml file is the same. I'm confused.
I just admire Bonobos.I'm sorry for trouble, but you know that Core is an essential part of the mod list if you want to use this awesome NPC mod, so it kinda is related lol
By the way, is there any specific connection between your avatar and the fact the developers added this monkey emoticon to the smiles list? Just asking lol
I haven't used DMT Viewer itself, just Mod Launcher with the manual download of the mod I believe, not sure if it can be downloaded through Mod Launcher, but Mod Launcher did the rest for me in the past and adding it manually and then starting the game through Mod Launcher seemed to be enough to make it work and the mod was installed alongside the NPC and Core mods with no problems, only recently it stopped working. I'm sorry, I don't know which update broke the compatibility, but I'm pretty sure I haven't updated 10 Slot Toolbelt mod itself, as there was no update for it that I would know of.That's the right mod.
I might be able to test this evening, but might be more likely tomorrow morning. Are you playing them through the mod launcher or is it a manual download? You would need to build the 10 Tool belt mod alongside with the 0-SphereIICore in DMT for it to be active.
The NPCs may not have an icon, but their names still show up on the map.Tracking turns of in the entitiyClasses.xml, comment out this: <property name="MapIcon" value="ui_game_symbol_bullet_point"/>
I loaded up the mod this morning, and I did not reproduce your issue. I did notice you renamed some of the folders; that's fine, but I'd suggest updating their ModInfo.xml to reflect the new names.I haven't used DMT Viewer itself, just Mod Launcher with the manual download of the mod I believe, not sure if it can be downloaded through Mod Launcher, but Mod Launcher did the rest for me in the past and adding it manually and then starting the game through Mod Launcher seemed to be enough to make it work and the mod was installed alongside the NPC and Core mods with no problems, only recently it stopped working. I'm sorry, I don't know which update broke the compatibility, but I'm pretty sure I haven't updated 10 Slot Toolbelt mod itself, as there was no update for it that I would know of.
2020-04-11T07:37:33 12.458 INF [MODS] Start loading
2020-04-11T07:37:33 12.458 INF [MODS] Trying to load from folder: 0-CreaturePackAnimals
2020-04-11T07:37:33 12.482 INF [MODS] Loaded Mod: 0-CreaturePackAnimals (18.4.0.1)
2020-04-11T07:37:33 12.482 INF [MODS] Trying to load from folder: 0-CreaturePackFantasy
2020-04-11T07:37:33 12.482 INF [MODS] Loaded Mod: 0-CreaturePackFantasy (18.4.0.1)
2020-04-11T07:37:33 12.482 INF [MODS] Trying to load from folder: 0-CreaturePackHumans
2020-04-11T07:37:33 12.483 INF [MODS] Loaded Mod: 0-CreaturePackHumans (18.4.0.6)
2020-04-11T07:37:33 12.483 INF [MODS] Trying to load from folder: 0-CreaturePackMechs
2020-04-11T07:37:33 12.483 INF [MODS] Loaded Mod: 0-CreaturePackMechs (18.4.0.1)
2020-04-11T07:37:33 12.483 INF [MODS] Trying to load from folder: 0-CreaturePackZombies
2020-04-11T07:37:33 12.483 INF [MODS] Loaded Mod: 0-CreaturePackZombies (18.4.0.1)
2020-04-11T07:37:33 12.483 INF [MODS] Trying to load from folder: 0-SphereIICore
2020-04-11T07:37:33 12.485 INF [MODS] Loaded Mod: 0-SphereIICore (18.4.1.302)
2020-04-11T07:37:33 12.485 INF [MODS] Trying to load from folder: 10 Slot Toolbelt
2020-04-11T07:37:33 12.485 INF [MODS] Loaded Mod: 10 Slot Toolbelt (18.4.1.1)
2020-04-11T07:37:33 12.485 INF [MODS] Trying to load from folder: 1-NPCPackHumans
2020-04-11T07:37:33 12.486 INF [MODS] Loaded Mod: 1-NPCPackHumans (18.4.0.20)
2020-04-11T07:37:33 12.486 INF [MODS] Trying to load from folder: Agony
2020-04-11T07:37:33 12.491 INF [MODS] Loaded Mod: Agony (1.0)
2020-04-11T07:37:33 12.491 INF [MODS] Trying to load from folder: Blooms Animal Husbandry
2020-04-11T07:37:33 12.492 INF [MODS] Loaded Mod: Blooms Animal Husbandry (18.4.1.1)
2020-04-11T07:37:33 12.492 INF [MODS] Trying to load from folder: SphereII A Better Life
2020-04-11T07:37:33 12.492 INF [MODS] Loaded Mod: SphereII A Better Life (18.4.1.1)
2020-04-11T07:37:33 12.492 INF [MODS] Trying to load from folder: SphereII Legacy Distant Terrain
2020-04-11T07:37:33 12.493 INF [MODS] Loaded Mod: SphereII Legacy Distant Terrain (18.4.1.1)
2020-04-11T07:37:33 12.493 INF [MODS] Trying to load from folder: SphereII Music Boxes
2020-04-11T07:37:33 12.493 INF [MODS] Loaded Mod: SphereII Music Boxes (18.4.1.1)
2020-04-11T07:37:33 12.493 INF [MODS] Trying to load from folder: SphereII NPC Dialog Windows
2020-04-11T07:37:33 12.494 INF [MODS] Loaded Mod: SphereII NPC Dialog Windows (18.4.1.1)
2020-04-11T07:37:33 12.494 INF [MODS] Trying to load from folder: SphereII Quick Continue
2020-04-11T07:37:33 12.494 INF [MODS] Loaded Mod: SphereII Quick Continue (18.4.1.1)
2020-04-11T07:37:33 12.494 INF [MODS] Trying to load from folder: SphereII Take And Replace
2020-04-11T07:37:33 12.494 INF [MODS] Loaded Mod: SphereII Take And Replace (18.4.1.1)
2020-04-11T07:37:33 12.494 INF [MODS] Trying to load from folder: SphereII UMA Tweaks
2020-04-11T07:37:33 12.495 INF [MODS] Loaded Mod: SphereII UMA Tweaks (18.4.1.1)
2020-04-11T07:37:33 12.495 INF [MODS] Initializing mod code