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A19 NPCs DMT Mod

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Where do I find these logs my friend?

Edit: Through some testing I found that the error only occurs when an NPC with dialogue options spawn. When that NPC is killed the problem goes away. NPC with no dialogue does not cause the same problem. Is there something I can change in the Spherell NPC Dialog Windows config to stop this?

 
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OUTPUT LOG LOCATIONS

Windows: From Steam or Launcher

<gamefolder>\7DaysToDie_Data\output_log__<DATETIME >.txt From .exe

%AppData%\LocalLow\The Fun Pimps\7 Days To Die\player.log From dedicated through startdedicated.bat

<gamefolder>/7DaysToDie_Data/output_log_<DATETIME>.txt

Linux From Executable

<homefolder>/.config/unity3d/The Fun Pimps/7 Days To Die <- Dedicated>/Player.log From start scripts or Steam

<gamefolder>/7DaysToDie_Data/output_log__<DATETIME>.txt From server with management scripts

/home/sdtd/instances/<instancename>/logs/output_log_<DATETIME>.txt

MacOS

<homefolder>/Library/Logs/Unity/Player.log

 
Those 2 logs seem the same. Without knowing what most of those mods do, im guessing one of the UI mods your loading is messing with the NPC Dialog windows function somehow.

 
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Whats weird is that this does not happen in single player. This mod works fine with the others until someone else joins, then they get the error.

 
You playing on a dedi or are they connecting to your MP session? NPC pack is used extensively on dedi, but im not sure anyone uses MP with it. Many mods dont play well on multiplayer

 
Lots of code isnt loading: 2020-04-05T02:46:11 64.486 INF Unable to find class: MinEventActionNotifyTeamAttack, Mods

2020-04-05T02:46:11 64.487 INF Unable to find class: MinEventActionSkillPointSDX, Mods

2020-04-05T02:46:14 67.516 INF Unable to find class: MinEventActionChangeFactionSDX, Mods

2020-04-05T02:46:14 67.516 INF Unable to find class: MinEventActionChangeFactionSDX, Mods

2020-04-05T02:46:14 67.516 INF Unable to find class: MinEventActionChangeFactionSDX, Mods

2020-04-05T02:46:14 67.517 INF Unable to find class: MinEventActionChangeFactionSDX, Mods

Maybe you didnt build the dedi DMT version correctly

 
So I rebuilt DMT for the dedi and those errors went away however the NRE still persists when in the proximity of an NPC with dialogue.

Edit:

I did a clean install of the server files and the client files and reinstalled only the NPC mod and it's dependencies. I am still getting NRE spam when near an NPC I can talk to. This eliminates the possibility of the error being a conflict with any mods i'm using. Is there a specific way to get this mod to work on servers that i'm not understanding? I have nearly run out of ideas for how to fix this. I appreciate your patience with me so far though, I don't have much experience with modding outside of basic XML modification.

Server Output Log:

Player Log(Me):

output_log_dedi__2020-04-06__03-12-20.txt

Player.txt

 

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Pushed an update to lower the spawnrate of NPCs as we added so many that its flooding the game :-) Also added GuppySoldiers to biome spawning

 
Strange. That error doesn't have much useful info. Will do a little research, but we cant repo the error on a dedi. Maybe build a new world, as a change to the NPC mod might have corrupted the game

 
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Is there anything else I can provide to help you guys out? I really love this mod.

I just tried again on new world; still happening. Another weird thing I noticed is that even after the NPC with dialogue options dies and is laying on the ground, the NRE still happens until the body despawns.

Is it possible to play with the NPCs in the game, just with no Dialogue? Like if I just build the mods 0-CreaturePackHumans and 1-NPCPackHumans??

 
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