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A19 NPCs DMT Mod

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Updated the controller used by the NPCs. This version adds a new idle animation when you talk to the NPCs. If it works well, i can add multiple new idle anims to that point. Also, if you missed it, the NPCs reload weapons now.

 
Hey Xyth. I'm having trouble compiling this mod in DMT. Specifically it's with the Humans Creature Pack. Here's the log.

Code:
Running BackupFiles
Backup dll found: C:\DMT/Backups/SP/18.4b4/Assembly-CSharp.dll
Running DeployDlls
Deploying DLLs
Running LocalisationPatch
PatchFile: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-CreaturePackHumans/Config/Localization.txt

Unhandled Exception: System.Exception: 'C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-CreaturePackHumans/Config/Localization.txt' Row index mismatch on line: 43. Expected 6 but got 7
at LocalisationTable.ReadFromStream(BinaryReader br, String path)
at LocalisationTable.Load(String path)
at DMT.Tasks.LocalisationPatch.PatchTextFile(PatchDat a data, String sourcePath, String destPath, String patchFilePath)
at DMT.Tasks.LocalisationPatch.Patch(PatchData data)
at DMT.PatchData.Patch()
at DMTViewer.Program.Main(String[] args)

process exited with error code -532462766
I used Notepad++ to check line 43 of the indicated Localisation.txt file.

Code:
qc_FoolsGold,items,Item,New,FoolsGold Quest,,,,,
There's no glaring error, like a missing comma or quotation mark, and I haven't edited the localisation.txt file at all. I'm using the newest versions of all of the mods.

 
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Hey Xyth. I'm having trouble compiling this mod in DMT. Specifically it's with the Humans Creature Pack. Here's the log.

Code:
Running BackupFiles
Backup dll found: C:\DMT/Backups/SP/18.4b4/Assembly-CSharp.dll
Running DeployDlls
Deploying DLLs
Running LocalisationPatch
PatchFile: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-CreaturePackHumans/Config/Localization.txt

Unhandled Exception: System.Exception: 'C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-CreaturePackHumans/Config/Localization.txt' Row index mismatch on line: 43. Expected 6 but got 7
at LocalisationTable.ReadFromStream(BinaryReader br, String path)
at LocalisationTable.Load(String path)
at DMT.Tasks.LocalisationPatch.PatchTextFile(PatchDat a data, String sourcePath, String destPath, String patchFilePath)
at DMT.Tasks.LocalisationPatch.Patch(PatchData data)
at DMT.PatchData.Patch()
at DMTViewer.Program.Main(String[] args)

process exited with error code -532462766
I used Notepad++ to check line 43 of the indicated Localisation.txt file.

Code:
qc_FoolsGold,items,Item,New,FoolsGold Quest,,,,,
There's no glaring error, like a missing comma or quotation mark, and I haven't edited the localisation.txt file at all. I'm using the newest versions of all of the mods.
I'd update your version of DMT. It hasn't handled localization in a long time.

 
Notice: I deleted the XythNPC modlet and replaced it with 1-NPCPackHumans. Be sure to manually delete the old NPC modlet to avoid dupes.
I renamed it for 2 reasons. First, it's now a CommunityPack, and no longer my modlet. 2nd, the 1- prefix will make for a more predicable base as it loads right after the 0-Creaturepacks and 0-Sphereiithings. Now mods like TS and DF can load those and extend them without worrying about collisions between those dependencies.

In this new version DarkStarDragon added his new NPCs. Enjoy.
Does this still work like the NPC Modlet did before? I noticed in the mod launcher (on my end) the name changed overnight even though this post you made was from a few days ago.

I'm not sure of the differences between Modlet's and DMT, so I have no experience with it. I'm asking because even though I've downloaded the Launcher fresh recently, I can't seem to find any DMT section. Also for some reason my World save from yesterday no longer works (even though the mod changes I guess are from before that), so I'm having to restart new...again.

It's really getting frustrating having to spend my normal play time trying to troubleshoot problems that I didn't have in the last 2 days...when I made no changes during that time.

Edit: Belay my last. I've been having nothing but problems of one sort or another with 7D2D this whole last week, and I'm done messing with it. Even with new content I'm bored with Vanilla play and modding, even with the Mod Launcher, is giving me nothing but headaches.

I'm just going to uninstall and find something else to do.

 
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Only difference is the name, you just delete xythnpcs and add 1-npcpack, modlauncher does all the dmt work for you if any of the mods you want to use need it

 
got my soldiers in, stoked, here theyre taking on a demo zombie
How can i see that health bar in my server?

PD: I know that i need to install in client and server, but i only see a gray bar without any info.

Im not able to make my Linux 7 days to die server run, any idea of how to patch with DMT?

 
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You need to load the 0-SpherellCore and make sure in that modlets blocks file that this property is true: <property name="UnlockEnemyHealthBar" value="true" /> <!-- Unlocks the enemy health bar-->

 
You need to load the 0-SpherellCore and make sure in that modlets blocks file that this property is true: <property name="UnlockEnemyHealthBar" value="true" /> <!-- Unlocks the enemy health bar-->
Is not working at 18.4 Linux 7 Days To Die Server, im getting errors with 0-SphereIICore.

Im able to use at 18.4 CLIENT 7 Days To Die.

Here is the error log:

https://forums.7daystodie.com/forum/...07#post1722907

 
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Added 4 more soldiers made by GuppyCur and adapted to be NPCs by DarkStarDragon. Fixed pistol walk animation speed.

 
Hi, I would apreciate if some can helpme, I'm trying to install this mod in 2 ways with 7d2d mod launcher and DMTviewer but in both is the same error "This Assembly-CSharp.dll file has already been patched by SDX so can not be used as a backup. Reset your game files and try again.Build failed". This is the first time I want to install a mod. Thanks for your help.

 
You cant use both dmt and the launcher as far as i know. The launcher builds any dmt modlets for you when you play the game through the launcher. So you need a clean copy of the game for the launcher to use, which means no dmt builds or other mods in the base game when it make a copy to use.

 
I just started playing 7 days to die. I downloaded the mod launcher and activated the modlet for NPCs and the other required modlets plus some others I decided to try. Should I be seeing dialogue options on NPCs I walk up to and target? I am not seeing any and am assuming I set something up incorrectly. I am using the latest version off steam of 7 days as of this post and the latest version of the launcher. Anything I should check or try?

 
if you installed them correctly then you will see some npcs with no dialog options(creaturepack npcs) and some with options(npc mod)

 
I am trying to play this mod with a buddy and we both have the mod downloaded and set up. But when he joins through steam he is able to play for a few seconds before getting "NullReferenceException: Object reference not set to an instance of an object" spammed in the console. I am able to play completely fine but he is the one having problems. Any ideas?

 
Yes he can play on his own map with no issues. I sent him all the links for the mod and it's dependencies so whatever I downloaded he did too. Not really sure what to do next.

 
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