Running BackupFiles
Backup dll found: C:\DMT/Backups/SP/18.4b4/Assembly-CSharp.dll
Running DeployDlls
Deploying DLLs
Running LocalisationPatch
PatchFile: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-CreaturePackHumans/Config/Localization.txt
Unhandled Exception: System.Exception: 'C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-CreaturePackHumans/Config/Localization.txt' Row index mismatch on line: 43. Expected 6 but got 7
at LocalisationTable.ReadFromStream(BinaryReader br, String path)
at LocalisationTable.Load(String path)
at DMT.Tasks.LocalisationPatch.PatchTextFile(PatchDat a data, String sourcePath, String destPath, String patchFilePath)
at DMT.Tasks.LocalisationPatch.Patch(PatchData data)
at DMT.PatchData.Patch()
at DMTViewer.Program.Main(String[] args)
process exited with error code -532462766
qc_FoolsGold,items,Item,New,FoolsGold Quest,,,,,
I'd update your version of DMT. It hasn't handled localization in a long time.Hey Xyth. I'm having trouble compiling this mod in DMT. Specifically it's with the Humans Creature Pack. Here's the log.
I used Notepad++ to check line 43 of the indicated Localisation.txt file.Code:Running BackupFiles Backup dll found: C:\DMT/Backups/SP/18.4b4/Assembly-CSharp.dll Running DeployDlls Deploying DLLs Running LocalisationPatch PatchFile: C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-CreaturePackHumans/Config/Localization.txt Unhandled Exception: System.Exception: 'C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods\0-CreaturePackHumans/Config/Localization.txt' Row index mismatch on line: 43. Expected 6 but got 7 at LocalisationTable.ReadFromStream(BinaryReader br, String path) at LocalisationTable.Load(String path) at DMT.Tasks.LocalisationPatch.PatchTextFile(PatchDat a data, String sourcePath, String destPath, String patchFilePath) at DMT.Tasks.LocalisationPatch.Patch(PatchData data) at DMT.PatchData.Patch() at DMTViewer.Program.Main(String[] args) process exited with error code -532462766
There's no glaring error, like a missing comma or quotation mark, and I haven't edited the localisation.txt file at all. I'm using the newest versions of all of the mods.Code:qc_FoolsGold,items,Item,New,FoolsGold Quest,,,,,
Does this still work like the NPC Modlet did before? I noticed in the mod launcher (on my end) the name changed overnight even though this post you made was from a few days ago.Notice: I deleted the XythNPC modlet and replaced it with 1-NPCPackHumans. Be sure to manually delete the old NPC modlet to avoid dupes.
I renamed it for 2 reasons. First, it's now a CommunityPack, and no longer my modlet. 2nd, the 1- prefix will make for a more predicable base as it loads right after the 0-Creaturepacks and 0-Sphereiithings. Now mods like TS and DF can load those and extend them without worrying about collisions between those dependencies.
In this new version DarkStarDragon added his new NPCs. Enjoy.
How can i see that health bar in my server?got my soldiers in, stoked, here theyre taking on a demo zombie
Is not working at 18.4 Linux 7 Days To Die Server, im getting errors with 0-SphereIICore.You need to load the 0-SpherellCore and make sure in that modlets blocks file that this property is true: <property name="UnlockEnemyHealthBar" value="true" /> <!-- Unlocks the enemy health bar-->