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A16 - STARVATION Mod for A16

Doing a quick check for Dog, as well as some weather checks...

Stage 5 winters (-13 temperature drop), does seem a bit excessive and I would advise less hardcore players to review it down for now, until we balance stuff and / or add new items.

 
Hi !

Got a console full (30'000+ lines ) of :

Code:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
CrafterWorkScript: Crafter has no inventory
in 5 minutes. Is it normal? How to get rid of this Sh...tstorm?

UPD: happening again 10'000 lines in 2 minutes.

Updated server to 16.0.1.02 hflf an hour ago

 
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Hi ! Got a console full (30'000+ lines ) of :

Code:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
CrafterWorkScript: Crafter has no inventory
Is it normal?
Nope, I don't think so, try restarting the server and keep us posted please.

 
Restartted. No sign if paranormal activity.

Waiting for players to login. That issue is shurely caused by player-base crafter NPC's

 
hey Mortelentus

I absolutely LOVE this mod!!!

I'm having trouble growing wheat and sunflowers

how many days does it take?

tomatoes and corn are growing

Edit:

Also I would like to understand husbandry a bit more

when I look at a tamed animal, I get "(E) search pig (UNTOUCHED)"

I click E and I get nothing

Is it supposed to do something?

Thanks in advance!

 
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4df2f-clip-1163kb.jpg


:smile-new: :cocksure: :offended:

Weather become crazy.

 
Well... weather is supposed to become crazy if you have our weather activated :) If you look at patch notes and example file, July is actually in the middle of GLOBAL winter.

You can disable it though... Everything you need to know is on the patch notes, you just need to read them...

As a side note, I am changing weather because temperature was a female dog, but the main concept is still the same. Screamers have nothing to do with weather though... We did not touch a thing about screamer spawning, BUT starvation has much more heat generation then vanilla indeed.

 
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What does this mean?

I logged into BattleMetrics today, as I do most everyday to check on the server I admin.

I was greeted with over 5 MILLION lines of error code.

Here is the first error

2018-02-12T08:34:24 30852.037 ERR Wrong entity chunk position! [type=EntityVulture, name=animalZombieVulture, id=752367] x=-170 z=-319/Chunk_0,0

This is the last error

2018-02-12T10:09:57 36584.977 ERR Wrong entity chunk position! FallingBlock_753088 (EntityFallingBlock) x=22 z=140/Chunk_0,0

Thats 5 million errors over a span of an hour and a half.

One player was online when it started, it was scrolling vultures at first, then it added santa. He logged off 5 seconds after it started. Once he was gone the vultures stopped but the santa continued. (That 5 seconds was several thousand lines of errors btw) It continued with no change until 9:11 when another player logged in. now it was doing blocks, animals, traders, and zombies. He logged out a 9:24 and the errors continued until stopping for some unknown reason at 10:09am.

However, after they stopped, i know players were unable to join the server until after we rebooted it twice.

Now, I'm not looking to find out WHAT happened, I want to know what exactly that code means. Does it mean an object failed to spawn, or does it mean an object spawned and then fell through the world?

I also thought that when players were not in a chunk, that nothing should spawn there, because the chunks don't render until a player is in them? Especially if no one is on the server at all, shouldn't processes stop?

 
Hi ! Got a console full (30'000+ lines ) of :

Code:
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
CrafterWorkScript: Crafter has no inventory
in 5 minutes. Is it normal? How to get rid of this Sh...tstorm?

UPD: happening again 10'000 lines in 2 minutes.

Updated server to 16.0.1.02 hflf an hour ago
We got this alot before the patch. We dont have any NPCs right now so havent seen it. Anytime we'd get that error, a npc had stopped working. the ywould have stuff but wouldnt work.. wed have to kill them, and not place a new one until a reboot, or it would happen again.

--------

We still Can't access FARM animal stats. Tried all over it's body. Nothing. No prompt to pree E and pressing E anyway does nothing. Tried all over every animal.

The goats are breeding, but none of the other animals seem to be. They also dont seem to be eating.

New Guns still wont reliably hit wolves and bears. There is like a tiny spot right at the front shoulder where i can hit them. Everywhere else just goes through them.

 
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3. Still haven't found the ore scanner. What container(s) is/are defined as 'rare tools'?

Thanks.
In the game files the box is literally called "rare tools" we've made the assumption that this box is likely the working stiffs box that is in the crate. I plan to test this later on.

 
Suggestions/Questions:

1. Any plans to make some kind of heater that use electricity that keeps a room warm? Similar to the AC unit.

2. Any plans to allow indoor farming (with appropriate temperature)? I don't know if stage 3-4 weather will affect farm growth, but at least for stage 5, you should allow indoor farms.

3. Any plans to stop spoilage from the weather? If it's really cold then I don't see why things should spoil.

4. Any plans to add food/drinks to increase temperature? I know coffee and beef stew, but how about new foods? Warm milk? Warm water?

5. I don't have any survivors (yeah I'm lazy) but will they die from the cold weather?

6. Does the cold weather affect fruit tree growth? My fully grown fruit trees didn't appear to revert back to so I assume mature fruit trees are not affected.
You can farm indoors, I do it all the time, you just need to have to make light shafts. 1 block of light, will light up 4 blocks in each direction.

I also found you can light from the side as well. I have trees growing in an enclosed area, and the only light coming in is from the side.

 
You can farm indoors, I do it all the time, you just need to have to make light shafts. 1 block of light, will light up 4 blocks in each direction.
I also found you can light from the side as well. I have trees growing in an enclosed area, and the only light coming in is from the side.
True but making light shafts to bedrock is lame - O !!! It's not as immersive as having a massive indoor farm to express your sustainability and "end game colony" feel.

Also temperature control.

 
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Temperature fix is taking a bit longer then I expected, and I'm too tired to do it tonight... You'll have to wait till tomorrow.

As a side note, winter is supposed to stop farming all together... The idea is making food management and storage very important. It will still be possible to survive through scavenging, but keeping a healthy diet and keeping a working colony will require some food storage during non winter months.

 
You can farm indoors, I do it all the time, you just need to have to make light shafts. 1 block of light, will light up 4 blocks in each direction.
I also found you can light from the side as well. I have trees growing in an enclosed area, and the only light coming in is from the side.
Hi with this new global weather, it doesn't matter if you're indoors or not. Farms will not grow if it's too cold. The change I suggested is allowing plants to grow indoors if an enclosed room is at the right temperature and has enough sunlight. The idea of having artificial light (for growing plants) was brought up before.

 
Hi with this new global weather, it doesn't matter if you're indoors or not. Farms will not grow if it's too cold. The change I suggested is allowing plants to grow indoors if an enclosed room is at the right temperature and has enough sunlight. The idea of having artificial light (for growing plants) was brought up before.
Well, actually I start to see the possibility of your suggestion... If you manage to have a few AC heating the room, and some interior lights, it might be interesting to do... Let's first try to balance and fix the temperature and wetness, and we'll try that next.

 
Well, actually I start to see the possibility of your suggestion... If you manage to have a few AC heating the room, and some interior lights, it might be interesting to do... Let's first try to balance and fix the temperature and wetness, and we'll try that next.
Exactly, a well developed late game colony should have the capability to produce food indoors with heating and grow lights after investing in electricity and the infrastructure.

The game RimWorld (a colony simulator) has a huge emphasis on growing food indoors and outdoors and preparing for the long cold winter with temperature controls, hydroponics, and grow lights.

SO here is my post:

First off, thanks for all of your hard work. I tried to go back to vanilla 7 days to die and it was just so boring. I will never be able to play vanilla again because of how fun this mod is.

1) Grow lights are great and I would be super excited if this was implemented along with a heater of some sort to control the temperature within a room

2) Someone brought this up earlier in the thread but I also thought of a mechanic that can repair blocks. I am actually trying to play the game fairly and build an above ground base and I seem to be getting about 4 or 5 hordes a day (my day times are 2 hours long in real life). Maybe at some point a mechanic can be implemented that can slowly repair blocks IF THERE ARE NO ENEMIES NEAR BY within a large radius of him if he has materials available within a small radius from him. More automation for a developed end game colony.

3) Branching off of the end game colony idea, in my opinion the farmer should have more use and be far more important to an end game colony. The farm should be able to plant more crops, remove plagued plants, and harvest. Also the whole concept of having a snow ball upgraded seed container that degrades over time is kind of wonky. I think what bothers me is the concept that I have to harvest tons of snow now which technically has a limited supply in a very specific biome. Why not have the seed and harvest container be a special type of fridge or something that requires electricity to run eliminating the constant need for snow.

Or better yet, can I change it on my own in the XML file so that the snow upgrade does not degrade over time?

4) I am excited to test out animal husbandry and see how it works. I am reading that there are still some bugs but I am excited for it to be fully functioning again in the near future. Having a constant source of large animals for meat will be nice.

Thanks for your hard work.

 
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is it winter time (always snowing) ? Btw, dogs and animals need no water atm.PS -pigs and farm animals are definitely eating as long as they're tamed...
And there might be the problem. They always appear as untamed, even new ones, that I catch and put them on my farm, appear untamed. They walk around and never got stucked. The trough is in the middle of the farm, free access from all sides and there is no winter, we are at day 30.

The dogs are in room about 10x5 blocks and always get stuck at the door, maybe we should leave them walking free around, but they always go upstairs the wall and jump over the rail into the spikes and die.

So I guess we need to remove the stairs and try to let them roam around the house.

I found the *.anm files on the server and deleted them. Later when I am home, I will look in my client folder for the *.anm files and delete them, too.

PS: our rabbits and chicken eat and reproduce themself well.

 
is it winter time (always snowing) ? Btw, dogs and animals need no water atm.PS -pigs and farm animals are definitely eating as long as they're tamed...
And there might be the problem. They always appear as untamed, even new ones, that I catch and put them on my farm, appear untamed. They walk around and never got stucked. The trough is in the middle of the farm, free access from all sides and there is no winter, we are at day 30.

The dogs are in room about 10x5 blocks and always get stuck at the door, maybe we should leave them walking free around, but they always go upstairs the wall and jump over the rail into the spikes and die.

So I guess we need to remove the stairs and try to let them roam around the house.

I found the *.anm files on the server and deleted them. Later when I am home, I will look in my client folder for the *.anm files and delete them, too.

PS: our rabbits and chicken eat and reproduce themself well.

 
As said before, all animals (farm and dogs) currently need to be "tamed" a second time after you place them once... Animals that you had previous to the last patch will need that too...

I'm actually gonna do a patch today that will hopefully improve dogs getting stuck (they're usually looking for the owner when that happens), and will remove the need for that second "taming" action....

It will also change the winter temperature management, and it is a client / server update.

 
How do you tame farm animals twice? I thought once you beat them with a stick and they appear in your inventory you just release them and they are yours.

 
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