Mortelentus
Refugee
Public servers are UP
Keep the feedback coming, don't let my bad mood stop you
Keep the feedback coming, don't let my bad mood stop you

Thanks mate, let's hope people like itVery impressive stuff guysI look forward to trying it out. Well done Starvation Team!
The seasons no doubt are a product of a lot of thought, work and love, so what about making the system 3-tier like off, casual and hardcore, hardcore being the one in the current version, casual preventing temperature drops above or below certain limits, to make cattle and trees stop producing but not die, to make people being able to counter the effects without minmaxing temp gear. Casual could be the version on by default then and people could be able to adjust to either turn it off or go hardcore.Both are a 2 edged sword... We want weather in starvation, so it feels like default should be on, but hey whatever, I might just do that just to avoid all the stress of dealing with complains... I knew we would get complains, just like we did with Sanity, and crop plagues, and rats, and I could go on and on, and I'm sure people with settle in and either love it or hate it![]()
Adding the fridge sounds like an excellent idea. Something else that comes to mind would be the farmer being able to work with the un-upgraded farm storage, the food just spoils inside. This would feel intuitive and would solve the free food storage issue as well. I totally agree on that issue and it should be solved! Having to babysit the farmer in return isn't a good tradeoff though.As for the farmer, it may make it useless (it was never a popular feature), but it couldn't stay as it was... Free food spoilage free container for life is a no go (there's enough exploits for that already). We'll probably have to add Fridge to the usable storages for the farmer though...
Correct no wipe needed.so i assume the new version does not need a wipe?
For now, I will provide a few weather files .The seasons no doubt are a product of a lot of thought, work and love, so what about making the system 3-tier like off, casual and hardcore, hardcore being the one in the current version, casual preventing temperature drops above or below certain limits, to make cattle and trees stop producing but not die, to make people being able to counter the effects without minmaxing temp gear. Casual could be the version on by default then and people could be able to adjust to either turn it off or go hardcore.
Adding the fridge sounds like an excellent idea. Something else that comes to mind would be the farmer being able to work with the un-upgraded farm storage, the food just spoils inside. This would feel intuitive and would solve the free food storage issue as well. I totally agree on that issue and it should be solved! Having to babysit the farmer in return isn't a good tradeoff though.
Got to play a little more and this is what I found:Correct no wipe needed.
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For now, I will provide a few weather files .
Let's wait a bit more to see what else comes up, and i'll do that farmer update
Hi I made x-rad gloves/boots and found they were the same as beekeeper equivalents. Unfortunately, they barely did anything to my situation as noted in my previous message.Don't forget you can wear radiation gloves and boots, that should bring the temp up.
I only have 1 day left for this stage 5 winter so I'm going to tough it out. Then I can say I survived the default stage 5 winter. But nevertheless I'll show you some footage. Perhaps you'll be able to reproduce it.I'm playing through a session to see about temperature... As I said I managed to keep temperature under control on my tests even at stage 5 winter, but I add to choose my resting biome carefully... Let's see how it goes, if you can't manage it in the meanwhile, reduce or remove temperature modifiers...
As for being wet inside, during forced seasons you will ALWAYS have some level of wetness or cold, anywhere everywhere...
Btw, I probably edited in the suggestions after you saw the post, check it out.I only have 1 day left for this stage 5 winter so I'm going to tough it out. Then I can say I survived the default stage 5 winter. But nevertheless I'll show you some footage. Perhaps you'll be able to reproduce it.
Yes just checked that post. Thanks for the quick replies.Btw, I probably edited in the suggestions after you saw the post, check it out.
I never found wild grown strawberries and I suspect they are loot-the-seed exclusive. I definitely got some seeds from kitchen cabinets.2. I still haven't found strawberries at all. Do they grow in the forests? Or where can I find them?
I notice an overall increase of screamer appearing as well. Partly due to the weather, partly to the changes in heat produced from lighting. The issue I'm having with this is, that it becomes less of a rare event but something you get so used to, that you set up a permanent solution and not really interact with anymore. I suggest two tweaks:7. Possible issue with spawning screamers (witches) after these weather changes. Whenever the forge and big forge is running, I'd have visits from screamers. I have not seen any screamers after this update even when they're running.
If you don't plan to make beeswax candles placeable on the wall then I'd keep them as is. Trade-off is placement flexibility vs more light. Plus the beeswax candle is harder to make compared to torches so they should be better.2. Beeswax candles cannot be placed on walls. Can you make them act like torches?3. Beeswax candles give a *huge* light source. I think 1.5 or 2x torches. Is this intended? (Want to keep balance)
They were intended to be high quality table candles, the model isnt for a wallcandle. I was intending the light to equal that of a torch. Maybe I will adjust it down a bit.
Questions:
1. For the snowy seasons, will they fill up the rain collectors? If not, snowy seasons makes the rain collectors useless.
I hope it does. We would like to freeze most water in the future s until then this would be good.