I never found wild grown strawberries and I suspect they are loot-the-seed exclusive. I definitely got some seeds from kitchen cabinets.
I notice an overall increase of screamer appearing as well. Partly due to the weather, partly to the changes in heat produced from lighting. The issue I'm having with this is, that it becomes less of a rare event but something you get so used to, that you set up a permanent solution and not really interact with anymore. I suggest two tweaks:
1. Less impactful and more for logic consistency: screamers are attracted by the flickering warm light coming from fire, not from cold electrical light, because half of the abandoned buildings are lit electrically. So, adding candles to heat map: yes, insect lights: no.
2. We could give players a way to counteract heat generation at a cost that would also put some more use to the survivors beacon and survivors in general in exchange for spending fuel and food in a two-step change. First step would be to make the player have the beacon run more often and for longer times, thus spending more fuel. This would be achieved by adding a delay to the next survivor appearing, depending on how many of them have already been called from this location (this would be logic too, first the ones living close by appear quickly and later it takes longer and longer for people living further away to discover the signal and travel to you). Combined with a motivation to house more survivors than the ones you want to occupy the stations: unemployed survivors and children survivors could be a way to decrease heat of the location. So they don't just do nothing at all, but for that to work they will need to eat. They just eat from their inventory only, so the player has a better control over it. What you guys think about the idea?