carpediembr
Refugee
Should this space be enough for them to spawn?Leave several blocks of space around the underground tower or the survivors will spawn inside the walls and be stuck so you don't see them.
https://i.imgur.com/9A9sc2a.jpg
Should this space be enough for them to spawn?Leave several blocks of space around the underground tower or the survivors will spawn inside the walls and be stuck so you don't see them.
16 blocks? I thought it was only 5 blocks? Hmm. We can win more than coins from the game room????Farm animals are being fixed, since the bug was finally identified.
1) some ranges are in xml, some are harcoded. I can tell you out of my head that plants look for water in a 7 block radius, and NPCs look for food either inside their own inventory or in a 16 block radius, give it or take it... It's a good idea not to have too many fridges near survivors, since they will look for the closest one, and it's harder to keep multiple fridges with the correct supplies... Also remember they don't need direct access to it, like the animals, so they may find one on a different room and try to use that one... I will review this procedure when possible.
2) there are a few way actually: find the farmer npc and finish the quest, be lucky enough to loot one (VERY rare and only drops on one place), or be lucky enough to get one on Pacco's slot machines. Quest can only be done once, but you can loot more then one... They are not currently breedable, but since Tormentedemu is making nice stuff with mounts, who knowsmaybe they'll get to be a lot more useful in the future.
IMPORTANT NOTE TO EVERYONE: next patch will bring weather seasons. It will all be configurable via xml, so that server managers or individual players can opt out of it or configure their own season distribution. The patch is not far away, so I thought I would give a heads up to let you guys discuss that with your groups to make a decision before it drops.
On our MP game we found an NPC that looked like a bobby, and he gave us a quest to get a donkey. We found him in a random hose in a city.Hi, I first wanted to say thanks for creating this mod. It really really really enhances vanilla. I have a few questions myself:
In reference to the post above about pigs, I too noticed that my goats reproduce but my pigs have never reproduced once. My chickens and rabbits eat food and drink water but my larger live stock (pigs and goats) do not eat or drink water.
I too have a couple questions question!
1) Is there an XML file for the mod or someplace I can somehow look at the code to kind of figure out what's actually going on? For example, I know the wiki has some basic info like what NPC's eat, but I am looking for really specific things like how many blocks away does an NPC eat from, and how far does water travel in dirt for farming, and how far do the repellents work. Just a lot of little questions on mechanics.
2) How do you get a donkey / mule?
Thanks!
It's posting over and over. It posts this twice every 30 seconds.Parameter name: sArgumentNullException: Argument cannot be null.
2018-02-06T18:41:02 5739.924 WRN Player Archetype 'BuilderBobBoss' not found! Using Base UMA Archetype.
'BuilderBobBoss' is not part of starvation and is not on any of our xmls, no idea where that comes from?We started getting this today on our server.
It's posting over and over. It posts this twice every 30 seconds.
also
Thats probably from a player who has that archetype on their local game, and when the game saves the player data (every 30 secs) it reports the error.We started getting this today on our server.
It's posting over and over. It posts this twice every 30 seconds.
also
Sounds like a boss out of War of the Walkers.'BuilderBobBoss' is not part of starvation and is not on any of our xmls, no idea where that comes from?
Oh no, quick, build roofs. The UFOs are on their way to tractor beam up your cows!Build some roofs for your farm animals.
Other than starvation we run coppi, cbsm/envul, and battlemetrics. I only see that error once in a while. This one:'BuilderBobBoss' is not part of starvation and is not on any of our xmls, no idea where that comes from?
What do you mean, on their local game?Thats probably from a player who has that archetype on their local game, and when the game saves the player data (every 30 secs) it reports the error.
"Screw you guys, I'm goin' home...." LOLOh no, quick, build roofs. The UFOs are on their way to tractor beam up your cows!
You are correct. I found the player this error is linked to, and he confirmed. I don't think it's causing and server problems, other then the error posting.Sounds like a boss out of War of the Walkers.
Personally not a fan of central back either... Would much rather have something like Halicopper or, even better, have donkey be able to have some "automation" to carry stuff back and forth.Avocado and Dates seem to be a kind of low-tier fruit in this game. They are not rare and not only have no recipes, they give less wellness or no hydration in case of date. While I agree with the concept of not having all fruits of the same usefulness and rarity, especially in a game like this which isn't farmville, it's a zombie shooter after all, I'm a bit confused about the choice to make avocado of all things eaten only raw and unprepared.
Centralized Bank: it's called shopping basket on your minibike. As much as I can see the usefulness of a wow-type bank like you describe or maybe an ender chest, it might be just too convenient and counter too many challenges in the game so it hurts more, than it helps. Me personally would find it breaks the realism a bit too much too, even though I accept a lot of other realism breaking as a welcome genuine game element.
Agree. You can make many things with avocados. However with the current ingredients in starvation mod I recommend the vietnamese dessert called 'Sinh tố bơ' which is an avocado smoothie/shake:Avocado and Dates seem to be a kind of low-tier fruit in this game. They are not rare and not only have no recipes, they give less wellness or no hydration in case of date. While I agree with the concept of not having all fruits of the same usefulness and rarity, especially in a game like this which isn't farmville, it's a zombie shooter after all, I'm a bit confused about the choice to make avocado of all things eaten only raw and unprepared.
Agree a chest that can be accessed anywhere in the world (like the ender chest) doesn't fit in this game.Centralized Bank: it's called shopping basket on your minibike. As much as I can see the usefulness of a wow-type bank like you describe or maybe an ender chest, it might be just too convenient and counter too many challenges in the game so it hurts more, than it helps. Me personally would find it breaks the realism a bit too much too, even though I accept a lot of other realism breaking as a welcome genuine game element.
The donkey idea is not a bad idea, as long as it's not instant and requires the donkey to actually travel to the destination. If it is instant there is no point creating storage/chests outside your base.Personally not a fan of central back either... Would much rather have something like Halicopper or, even better, have donkey be able to have some "automation" to carry stuff back and forth.
As for food, Pam has an extensive tweak in her mind, but she has been a bit busy lately... If i understood well, the idea is making food a lot more important, through manipulation of different player stats that will impact general player efficiency, thus making having a diverse diet all-in-all more useful and attractive.
Oh, just wait till the new patch drops ...you will see the value of can food in a new way.The donkey idea is not a bad idea, as long as it's not instant and requires the donkey to actually travel to the destination. If it is instant there is no point creating storage/chests outside your base.
As for food, I think canned food needs to be modified to be more useful. RNG generated canned food is only useful during early game when you are scavenging and can't farm. By mid and end game, the higher tier foods can make your hunger last for quite a while. I'm all for more food recipes/buffs and also more animals.
YEAH! so happy! Hope pet and animal get fixedOh, just wait till the new patch drops later today...
Centralized Bank: it's called shopping basket on your minibike.
Agree. You can make many things with avocados. However with the current ingredients in starvation mod I recommend the vietnamese dessert called 'Sinh tố bơ' which is an avocado smoothie/shake:
Ingredients:
avocados
sugar
milk (actually condensed milk but only milk exists in Starvation)
Tool: Blender
The transformers (including powercores) are in the process of being adapted to use ingame time like the bee hives, so that they produce while the chunk is dorment.Well in my suggestion I was thinking of the centralize bank as a very late endgame thing. Something that will come after a very long quest chain. (either the access to it or the one time use item)
I'm currently playing on a no minibike server, with small backback and I'm having a blast having to properly schedule my trips and items to scrap or loot. The donkey is an AMAZING idea and I love it. Just scared to lose him. Only issue is when going to the vendor and back... that's why the idea of a centralized bank. But I agree it would be a bit too OP, that's why I was suggesting as a very late endgame item.
What about Guacamole? That later can be used in TACOS ? Avocado, Onion, Garlic, Tomato....
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@Mortelentus
Currently the power plant get's disconnected/turned off if the "chunk" is not loaded in. Making it quite hard to make Plutonium. Any chance we can allow it to run without being turned off? Or some other way to craft Plutonium?