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Agree 100 percent there. I'll be making sure Ravenhearst is as accessible to everyone as possible so they CAN mix any single mod into it in 17. I'll probably also be releasing a lot of the models I have from RH as separate modlets as well, well some of them.I wish all mods were SDX and public so we could mix any modlet like the vehicles with any other complete big mod.
Sounds good!Loaded question and i probably already know the answer, but is there a way to disable the xp gains from the loader? Without removing the xp from the actual block? Perhaps a way of not allowing xp to passthrough on the vehicle.
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Agree 100 percent there. I'll be making sure Ravenhearst is as accessible to everyone as possible so they CAN mix any single mod into it in 17. I'll probably also be releasing a lot of the models I have from RH as separate modlets as well, well some of them.
Good question. I think that if you don't add the 2 new slots in the UI, you don't need to add empty slots in the vehicle xml, you can just remove the weapon slots, but I'm not 100% sure.So in the vehicles section do you replace the gun part slots with the empty slots if you don't want them? And if you give them all empty slots instead of weapons do you have to change the UI still to include those empty slots?
The TFP code already adapts to the number of parts you have, so it should work yes. Small issues only happen when you have less parts slots defined than the number of slots you display in the UI, that's what empty slots are for.So the weapon slots can just be removed from the vehicle xml they don't need replaced?
Yes you need to add an empty slot because for this to work and not require a basket, you need to remove the slot_type xml property from the storage section, which has the effect or removing a part slot from the vehicle.In the vehicles xml when a vehicle uses the built-in storage function does storage not count toward a slot used? Like would you need to add an empty slot if storage uses the built-in storage?
<property class="storage">
<property name="class" value="Storage" />
<property name="is_built-in_storage" value="true" />
<property name="parent_part" value="chassis" />
</property>
<property name="DestroyBlocks" value="grass,plant,cactus,shrubOrBush,tree,rock,bigBoulder,rareOres,tire,fenceOrDoor,buildings,softDebris,hardDebris,poleOrPillar,car,furniture,devices,curb,trap,terrain,lootCtn" />
<property name="DestroyBlocks" value="grass,plant,cactus,shrubOrBush,tire,fenceOrDoor,softDebris,hardDebris,poleOrPillar" />
<property name="DestroyBlocks" value="grass,plant,cactus,shrubOrBush,fenceOrDoor,softDebris,poleOrPillar" />