manux
Refugee
LOL!!! Welcome to the club!ooooook.... now DUST made it a bit scary but ill try it. lol..... thanks.
LOL!!! Welcome to the club!ooooook.... now DUST made it a bit scary but ill try it. lol..... thanks.
yeah, if your eyes bulge out of your skull enough to throw huge shadows then it is scary...ooooook.... now DUST made it a bit scary but ill try it. lol..... thanks.
Thanks Hratalvi!Oh my do I like this one! (Even though I only took in the roadhog for now... Is it here I should ask about the templates mentioned in the github page mentioned in the first post?
Am in the middle of developing my own mod, so I don't want to take in too many influences from other mods here... But the templates could help me to get in some new bikes and perhaps some cars - which I will add here too, once they're ready, if it'd be possible with my current skillset...
Greetings for a job well done nontheless!!!
Yes sorry, this is so new that I didn't document the hotkeys, here they are:How to turn on and off the helicopter? What key on keyboard?
Just one question. Can the "Beast" take damage, from any source? Just like wreck brick wall on full speed, and take some damage from it?That would be great, go ahead, unleash the beast.I wouldn't mind some help with the new helicopter too. It's awfully heavy and split in a million meshes, but when I tried to merge the meshes, the UVs got screwed up for some reason. I'm not really that savvy on the modeling and texturing side, I prefer using my time to code and to rig new systems. So I kept the super heavy model for now. It needs some love!
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About the Beast, you can fully control its 'OP'ness through XML properties:
How much gas it consumes, how fast it goes, what it can destroy, what it can harvest, etc...
And I can add support for new XML properties if needed, that's the easy part.![]()
Let me know if you want the original assets or the Unity scenes, I can package them for you.
I paid for the beast, but I really liked the asset and it is was not that expensive.
Yes it takes damage but the feature is not finished. It's currently set to give a constant amount of damage for anything you destroy. There is an XML property intended to control how much damage you take, but I couldn't finish the feature yet, so it's value is not used. If you put zero in it though, you wont take any damage anymore.Just one question. Can the "Beast" take damage, from any source? Just like wreck brick wall on full speed, and take some damage from it? If no, can it be done via XML?
On the list! Just couldn't make it happen in time for that vid.Switch into first person when firing and get us some crosshairs. =)
Man that's amazing, keep up the great work!On the list! Just couldn't make it happen in time for that vid.![]()
Might also add a hotkey to switch first/3rd person, and zoom 3rd person with the mouse wheel...