New version submitted
On
my github as usual.
This update is mainly about making the Destroy/Harvest feature available for all vehicles, but it also includes other little fixes and improvements:
Destroy/Harvest feature:
- now available for all vehicles
- Xml properties to control/disable Entities and Vehicle damage
- Xml properties to control/disable XP gain (Thanks to
JaxTeller for that suggestion)
- Changed some of the DestroyBlocks/HarvestBlocks groups and groups names, to have something interesting for vehicles that are not The Beast.
- Hitting entities is now more interesting. No more instant kills and it hits body parts of the entity, and the speed at which you hit the entity matters. (You should
NOT use
Tormented Emu's MiniBikeImpact mod anymore when using the new version. It will still work if you do, but the results won't be the same, because two pieces of code will be managing entity damage, and my xml controls won't work as expected.)
Helicopter fixes and improvements:
- Does not get stuck anymore when hitting object colliders while flying
- Can now go in the water if you want
- Flies forward faster, based on the engine/rotor current speed
- Engine speed now stops incrementing when it reached its max, so it will be easier/faster, to slow it down when desired
- Won't go down anymore while flying forward
- Finer controls to be able to more easily reach a stable height and keep it.
UI:
- Weapons and camera controls are now disabled when opening the console or any other in-game UI. It won't show the crosshair anymore and controls won't fire weapons or zoom the camera while a UI is opened or the game is paused.
- To be able to open the map, the backpack or any other character UI while driving, add
Tormented Emu's MiniBikeOpenUI mod to your SDX mods, it's really worth it!
Currently the
RoadHog it the vehicle that does the most destruction after
The Beast. It's way less stuff than the beast, but it does more than any other vehicle in the mod, because it has that spiked shield in front of the handlebar.
The main difference is
tire and the new
hardDebris group.
hardDebris destroys/harvests: woodDebris, hubcapNoMine, emberPile, scrapMetalPile, cinderBlocks.
The Beast:
Code:
<property name="DestroyBlocks" value="grass,plant,cactus,shrubOrBush,tree,rock,bigBoulder,rareOres,tire,fenceOrDoor,buildings,softDebris,hardDebris,poleOrPillar,car,furniture,devices,curb,trap,terrain,lootCtn" />
RoadHog:
Code:
<property name="DestroyBlocks" value="grass,plant,cactus,shrubOrBush,tire,fenceOrDoor,softDebris,hardDebris,poleOrPillar" />
All other Vehicles:
Code:
<property name="DestroyBlocks" value="grass,plant,cactus,shrubOrBush,fenceOrDoor,softDebris,poleOrPillar" />
The Helicopter does no damage to blocks or entities. (except with weapons obviously)