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A16 - Custom Vehicles by Manux [SDX]

Found it, it did a stupid change in one of my refactoring.

I was currently calling the method to get the vehicle container again and again each time a block would get destroyed.

This also had the effect of creating internal stack overflows and also sometimes completely wiping the contents of the container.

I'll test a bit more and submit a new patch...

 
I knew it had to be something lol, seen the videos and didn't seem to see any issues in the videos.

I haven't deployed it to the server yet was just playing it on the Client Multiplayer map, not the actual server itself. For all my tests that I have done if I can get it working there, it 9/10 works on the Dedicated Server.

Glad I was able to assist. For me I haven't seen any issues with the other vehicles. What I am in the process of doing is just making all the Vehicles the same size storage as the Custom UI is pretty much set in stone.

Having different size storage is nice but in MY opinion I personally think it should just be one size for all that myself just makes it easier to maintain and as a Player consistency on that front to me, is Key and easier to learn/understand. Less confusing and easier to focus on gameplay :p

 
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Sounds good!

When you test it with multiple players, it would be nice if I can get some feedback on the animaton synching. I know it had issues in the past. When you we're looking at other players driving vehicles, it would not update properly. I'm not yet setup to test that, I hope I can be soon...

 
I will wait for the update to and test that out, then I will push it to my personal server and my brother and I can test that for you.

 
I will wait for the update to and test that out, then I will push it to my personal server and my brother and I can test that for you.
Awesome thanks! Yes I meant to mention to wait for the update ;) It's here now!

 
MP and SP update

- Destroy and Harvest performances are back to normal!

- Cannot use weapons anymore when they are broken (when no more health on them)

- "No Ammo" tooltips now show up on top of toolbelt

- Weapons degrade when shooting.

- Ammo damage should now be modulated by the weapon quality and health

In vehicleWeapons.xml, I changed the vehicle weapons DegradationMax values to be more like regular weapons.

And I added DegradationRate values also based on regular weapons.

You can change those values to change the rate of damage to the weapons when firing.

- Guns are like an AK-47

- Explosive Launchers are like the Rocket Launcher

 
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TERMS OF USE

Since I now have all the information regarding the purchased Assets I have in my mod, here is the new Terms of Use for this mod:

License:

Creative Commons


Attribution-NonCommercial 4.0



International (CC BY-NC 4.0)


In summary:

- This license lets you remix, tweak, and build upon my work non-commercially, as long as you credit me in your mod.

- You cannot ask for money for downloading your mod, if it includes my mod, or a modified version of my mod. Having a link for voluntary donations for you mod is ok.

Please refer to the 2 links below for more information on the license:

View License Deed

View Legal Code

Additional Restrictions

Some Assets in this mod were purchased from the Sketchfab store.

See the list of purchased Assets and their details on my github readme, under the Terms of Use section.

The following additional restrictions apply for those assets:

- If you include those 3D Assets in your mod along with my mod or a modified version of my mod, you do not need to re-purchase them from Sketchfab.

- You cannot distribute those 3D Assets individually, or as part of your mod, if you are not including my mod or a modified version of my mod.

- Those Assets can only be present in your mod if they are in a binary file, like a .unity3d resource file.

- You cannot extract those Assets from the binary files using Assets extraction softwares, to modify them further, and then add them back to your mod.

- You cannot ask for money for downloading your mod, if it includes my mod, a modified version of my mod, and/or those Assets from my mod. Having a link for voluntary donations for you mod is ok.

- If you wish to include those purchased assets individually, or make modifications to them, you have to purchase them from Sketchfab.

 
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Thanks for posting the TOS, you have done TOO much work for others to potentially abuse it. I personally love it so far and my brothers love it too. This is what we have been looking for a LOOOOOOONG time. I personally have about 96 additional vehicles added to my personal server which is awesome and feels more like a well rounded game, just the down side no vehicles we could actually use. This was a perfect fit.

Thank you again. So far no issues yet but I will keep you posted as we dive more deeply into it.

 
Thanks for posting the TOS, you have done TOO much work for others to potentially abuse it. I personally love it so far and my brothers love it too. This is what we have been looking for a LOOOOOOONG time. I personally have about 96 additional vehicles added to my personal server which is awesome and feels more like a well rounded game, just the down side no vehicles we could actually use. This was a perfect fit.
Thank you again. So far no issues yet but I will keep you posted as we dive more deeply into it.
That's great news! Really good to hear that you are enjoying the mod and that it was a perfect fit for what you already had.

And super happy to hear that you are having no issues so far!!!

So are you telling me that you can see you brothers drive vehicles without issues, the vehicles positions and animations all update properly?

If so, that's amazing, less work for me ;)

 
We haven't been able to play at the same time yet, due to work schedules and different time zones, hoping to be able to see that this weekend sometime.

 
The Beast is actually very good at flattening ground...., and zeds ;)
I saw The Beast in action, but all it did was destroy stuff above ground. Not what I want, really. I'd like something that would change density to default values, and, _possibly_, remove blocks above current elevation.

 
RIP using these in Ravenhearst. Shame. Credit was going to be 100 percent given of course as i always do, but I had modified a lot of the coding to fit them into our mod (there are a few things which are too restrictive on changes we have made to both xml and dll that i needed to make it "fit") and under the license that would mean it cant be used.

Which is cool. Your work on all of this has still been amazing. Hopefully when 17 comes out mods such as this can become more drag and drop friendly. As of now this mod, for the common player, cant be added easily if they are using other backpack mods or other UI mods which is a bummer. Great work none the less.

 
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Why can't you use it? I think you're misunderstanding the language.

- - - Updated - - -

Manu, may want to reword this, I think this is confusing.

- You can only add those purchased 3D Assets in your mod, if they are included with my mod. (You do not need to re-purchase the Assets from Sketchfab)

 
Why can't you use it? I think you're misunderstanding the language.
- - - Updated - - -

Manu, may want to reword this, I think this is confusing.

- You can only add those purchased 3D Assets in your mod, if they are included with my mod. (You do not need to re-purchase the Assets from Sketchfab)
Ok I probably am confusing the wording. I haven't worked much with license wording. I just usually get permission from the modder and ensure I credit. I dont want to step on any toes or possibly cause any trouble with this with anyone. Forgive me if indeed I read way too much into it.

 
Ok I probably am confusing the wording. I haven't worked much with license wording. I just usually get permission from the modder and ensure I credit. I dont want to step on any toes or possibly cause any trouble with this with anyone. Forgive me if indeed I read way too much into it.
Hi Jax,

I will try to reword my Terms Of Use. It is actually extremely permissive.

I'm not sure I understand where the confusion comes from. English is my 2nd language, so maybe I didn't use the right wording.

You can totally modify the mod:

"- This license lets you remix, tweak, and build upon my work non-commercially, as long as you credit me in your mod."

And the additional restrictions for the purchased 3D Assets, are just there to insure that noone uses the purchased Assets on their own, without my mod, or a modified version of my mod. And there currently is only 2 purchased Assets, The Beast and the Quad.

EDIT:

I made some modifications to the TOS and Additional restrictions. Let me know if this is more clear...

Also let me know if this still prevents you from using my mod in your mod. My goal is to have anyone be able to include my mod in their mod as easily as possible, I really don't want to put sticks in modders wheels, I just want to make sure that everybody plays a fair game and that the authors of the purchased 3D Assets I'm using are not being exploited ;)

 
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