Double G
Survivor
Two things....
Bloodmoons has a ladder climbing animation for the zombies. So we know there's no issue with them climbing ladders.
And I am sure that having the players climb up with that silly looking walking (or even worse, running) animation is worse looking than having a ladder climbing animation while allowing the player to freely turn and either break the ladder holding position and go into a shooting stance or block placing stance. Or just let the player turn and shoot / build while maintaining the ladder holding position. That might look silly but it would sure look less silly then them twiddling their feet while they float up the ladder.
Attention to detail might not seem like a priority or a big thing, but when devs do it, it is one of the top things that always gets praise. The level designers for this game are brilliant with attention to detail. You got the incredible ways they make those horror movie POIs work. You got the little remnant POIs and regular POIs that have awesome environmental storytelling.
But then you have player and zombie models levitating up ladders. I don't get it.
Bloodmoons has a ladder climbing animation for the zombies. So we know there's no issue with them climbing ladders.
And I am sure that having the players climb up with that silly looking walking (or even worse, running) animation is worse looking than having a ladder climbing animation while allowing the player to freely turn and either break the ladder holding position and go into a shooting stance or block placing stance. Or just let the player turn and shoot / build while maintaining the ladder holding position. That might look silly but it would sure look less silly then them twiddling their feet while they float up the ladder.
Attention to detail might not seem like a priority or a big thing, but when devs do it, it is one of the top things that always gets praise. The level designers for this game are brilliant with attention to detail. You got the incredible ways they make those horror movie POIs work. You got the little remnant POIs and regular POIs that have awesome environmental storytelling.
But then you have player and zombie models levitating up ladders. I don't get it.