A New Chapter for The Fun Pimps and 7 Days to Die

Two things....
Bloodmoons has a ladder climbing animation for the zombies. So we know there's no issue with them climbing ladders.

And I am sure that having the players climb up with that silly looking walking (or even worse, running) animation is worse looking than having a ladder climbing animation while allowing the player to freely turn and either break the ladder holding position and go into a shooting stance or block placing stance. Or just let the player turn and shoot / build while maintaining the ladder holding position. That might look silly but it would sure look less silly then them twiddling their feet while they float up the ladder.

Attention to detail might not seem like a priority or a big thing, but when devs do it, it is one of the top things that always gets praise. The level designers for this game are brilliant with attention to detail. You got the incredible ways they make those horror movie POIs work. You got the little remnant POIs and regular POIs that have awesome environmental storytelling.

But then you have player and zombie models levitating up ladders. I don't get it.
 
@Double G
Are you talking about an animation for zombies, players, or both?
This isn't what you are talking about is it?

I saw one in the video I posted near the end for cod with the player and the pistol
that was nice, but the animations here only shoot from right hand.
 
I don't know. But even though he is the most present one here, he wasn't in charge.
So it might not have been considered a priority.
I know that's why he said he didn't want to do ladder animations.
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Two things....
Bloodmoons has a ladder climbing animation for the zombies. So we know there's no issue with them climbing ladders.

And I am sure that having the players climb up with that silly looking walking (or even worse, running) animation is worse looking than having a ladder climbing animation while allowing the player to freely turn and either break the ladder holding position and go into a shooting stance or block placing stance. Or just let the player turn and shoot / build while maintaining the ladder holding position. That might look silly but it would sure look less silly then them twiddling their feet while they float up the ladder.

Attention to detail might not seem like a priority or a big thing, but when devs do it, it is one of the top things that always gets praise. The level designers for this game are brilliant with attention to detail. You got the incredible ways they make those horror movie POIs work. You got the little remnant POIs and regular POIs that have awesome environmental storytelling.

But then you have player and zombie models levitating up ladders. I don't get it.
Right? It's just lazy.
 
But then you have player and zombie models levitating up ladders. I don't get it.
There was a long conversation, about that animation, years ago, it got squashed,
so I left it alone, I was hoping someone would eventually mod one.

But if there is a good animation in Bloodmoons, TFP owns the IP maybe it will get
added.
I was glad when the cracks got fixed, they use to look like magic marker
overlays before. The nuance fixes that I liked most were the cracks, the fog when
Faatal first adjusted it, the directional chicken noise version 1, animals reacting to
damage and temporarily running away, actually being able to shoot a zombie through
a hole in the door, The vulture flight pattern when it changed, no longer looking like
you were running on the minibike.

I guess I just learned to overlook it.
 
On-topic but different direction - I hope Behavior makes the devs fix the ladder climbing animation.

Yeah I get the idea behind wanting to shoot in any direction on a ladder, but y'know what? having players and zombies just walk/run up ladders looks unprofessional. And you can still shoot from any direction on a ladder with a normal animation.

I could be mistaken, but wasn't there a technical ultimatum presented? Either the character is walking/running up the ladder but it gives them a full range of movement and the ability to place blocks, upgrade, or repair them, shoot down, so forth, or there is a legitimate climbing animation but the player is fixed to it and is restricted from everything else.
 
I could be mistaken, but wasn't there a technical ultimatum presented? Either the character is walking/running up the ladder but it gives them a full range of movement and the ability to place blocks, upgrade, or repair them, shoot down, so forth, or there is a legitimate climbing animation but the player is fixed to it and is restricted from everything else.
Faatal implied as much, because he said that's what he preferred. There's no reason not to be able to still shoot down or place/repair blocks from a ladder, unless the engine just absolutely doesn't support it. But I don't recall him saying it was anything regarding limitations, just how he wanted it to be.
 
It might also need to come with movement changes; atm you're free to traverse ladders horizontally, but making a dynamic animation for that would be .. rough. For such a small portion of the game, and "perfection" being rather impossible - imagining how you would actually fire a sniper IRL, while climbing up a ladder, while turning 360... I don't mind it getting skipped.

Not really against it either, even a basic climbing animation would be an improvement .. but we'd have our rifles pointing through our bodies while aiming etc etc.
 
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