A New Chapter for The Fun Pimps and 7 Days to Die

If 7 days to die Terrain engine + Blight survival static terrain with Hybrid areas
+ Blight survival Lighting + 7 days to die entities especially the animals + blight
survival Buildings and main characters + 7 days to die building ideal + crafting and
cooking, were combined.

Purely personal conjecture; 7 days to die 2 vs DS and ER series. And having access to
both Unity and Unreal simultaneously. That would be something worth seeing.
 
DEVELOPERS have always been unable to develop this game.
TODAY I REALIZE THAT I HAVE ALWAYS PLAYED a dead-born game.
I no longer play this game at all nor indie games;
I understood that they were nests of bugs, unfinished games, with lots of poorly optimized and designed mechanics.
Today I am very happy to play other games, I enjoy them and no longer expect anything from promises, hopes, or so-called potential which, anyway, will only be used at 10 percent with lots of bugs patched poorly.
The modders managed to keep the game alive and did much better than Fun Pimps in every way.
RIP 7 DAYS TO DIE and I will not be there for the birth of the buggy clone which will anyway only be a vulgar, failed copy of an eternally failed game whose developers have betrayed their own hardcore community.
So what, you play AAA games like...COD?

Also, if you no longer play this game...why ya here?
 
this is great music to my ears@!

does bE behavior studio game devs support pvp?


Yes! Behaviour Interactive (BHVR) is very much in the PvP space. Here's a quick rundown:

Dead by Daylight — their flagship game and the best example. It's an asymmetrical PvP multiplayer horror game where one player plays as the Killer and up to four others play as Survivors trying to escape. It's been their signature title since 2016 Wikipedia and has entertained over 50 million players across multiple platforms. LinkedIn

Meet Your Maker — a base-building and raiding title LinkedIn with indirect PvP elements (you build traps/bases for other players to raid).

Upcoming — Blight: Survival — this one is actually more PvE-focused. It's described as a PvE action-horror game set in a brutal medieval world where you play solo or team up with friends to face monsters. Steam

So in short, PvP (especially asymmetric multiplayer) is pretty core to Behaviour Interactive's identity, with Dead by Daylight being the crown jewel of that. Were you asking about a specific game of theirs or something else?

claude AI
 
DEVELOPERS have always been unable to develop this game.
TODAY I REALIZE THAT I HAVE ALWAYS PLAYED a dead-born game.
I no longer play this game at all nor indie games;
I understood that they were nests of bugs, unfinished games, with lots of poorly optimized and designed mechanics.
Today I am very happy to play other games, I enjoy them and no longer expect anything from promises, hopes, or so-called potential which, anyway, will only be used at 10 percent with lots of bugs patched poorly.
The modders managed to keep the game alive and did much better than Fun Pimps in every way.
RIP 7 DAYS TO DIE and I will not be there for the birth of the buggy clone which will anyway only be a vulgar, failed copy of an eternally failed game whose developers have betrayed their own hardcore community.
Buhbye
 
We'll see how things play out, but this sounds like a nail in the coffin to me. They may not be changing anything until after bandits, but that just means they are going to change things instead of finishing the game the way TFP had planned. Acquisitions inevitably kill creativity of the original studio by imposing their own rules and requirements and I expect the same thing to happen here. I just hope we'll continue to be able to play the current version of the game in case the changes imposed ruin the game. I know we can now, but you never know what that company will require. They may require all old versions be removed from Steam and SteamDB so they can have only their version of the game available.

Behavior Interactive has some really bad ratings among players. It seems that even their one "success" - Dead by Daylight - is felt to basically survive despite the bad decisions of Behavior Interactive rather than because of good decisions from them. Microtransaction focus, live-service focus, poor communication (that doesn't sound like it would change anything here ;) ), political influences, layoffs and closures of studios they acquired... the list goes on. This is basically almost the worst group TFP could have chosen to work with. It seems to be right up there with EA, which is not a good thing.

But we'll see. It doesn't bode well, but maybe TFP will manage to hold the reins enough to finish the game in a good state before it gets corrupted by Behavior Interactive. But I definitely don't even want to think about TFP's next games. There's little chance of those being much good after this. And keep in mind that I support TFP and this game. I just don't support Behavior Interactive or anything they touch.
 
As long as the game isn't getting flipped, I'm good with it. Giving the TFP team some reinforcements should help out.

Also...Hammer, you good? Seem even more ■■■■■■y than usual, which is crazy to type out. Must've skipped your meds this morning.
not like you are actually going to respond but, what the hell.

1) 2.5 was launched over 2 months ago...have they released any fixes for how much more poorly it now plays on console since then?
2) why do you find it "■■■■■■■" that "we" would like to play the mid to late game too?
3) I do find it mildly insulting that they are not doing the AMA on here...why is this AMA being done on Reddit? why are the brothers not taking any questions ON THEIR OWN SITE?
 
FUN PIMPS ARE INCAPABLE of making a decent game, they destroyed their own creation, we are just here out of habit, always hoping for what was planned at the beginning or for their many promises that were never kept. EVEN IF THEY ADD BANDITS ETC.....
it will be broken.
Fun Pimps is incapable of properly developing a game except for dumb groupies who make their money off this game.
The game is pathetic, it hasn't evolved for a long time, they just made it look good but the content is terrible and unplayable.
 
FUN PIMPS ARE INCAPABLE of making a decent game, they destroyed their own creation, we are just here out of habit, always hoping for what was planned at the beginning or for their many promises that were never kept. EVEN IF THEY ADD BANDITS ETC.....
it will be broken.
Fun Pimps is incapable of properly developing a game except for dumb groupies who make their money off this game.
The game is pathetic, it hasn't evolved for a long time, they just made it look good but the content is terrible and unplayable.
Ok Hammer, take it easy now
 
Hopefully it also means better communication with the community.
Faatal and Roland do a good job but I get what you mean
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View attachment 38809
Survivors,

We’re excited to share some big news. The Fun Pimps have officially joined Behaviour Interactive.

7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game idea at the dinner table. Thirteen years later, that idea has grown into something far bigger than we ever imagined, with over 20 million copies sold and a community that’s been with us every step of the way.

There is still so much we want to do, and we’ve always believed the future of our game could be even greater than what we’ve shipped so far. This partnership means more support for 7 Days to Die moving forward. We’ll continue to lead development, just as we always have, but now, with Behaviour’s help, we’ll be able to grow the team and deliver even more for the game and our community.

Nothing about the heart of the game is changing. Our vision stays the same, our team stays the same, and our focus remains on the community that has carried 7 Days to Die for over a decade. This is simply the next step in a long journey, and we’re excited to take it with you.

More details are coming soon, including a Reddit AMA on 3/25/26. Feel free to submit your questions ahead of time at r/7daystodie and we’ll answer them live during the session.

In the meantime, check out this message from Richard about the new partnership:

Watch YouTube Video
– The Fun Pimps
Quasimodo predicted all of this btw
 
this is great music to my ears@!

does bE behavior studio game devs support pvp?


Yes! Behaviour Interactive (BHVR) is very much in the PvP space. Here's a quick rundown:

Dead by Daylight — their flagship game and the best example. It's an asymmetrical PvP multiplayer horror game where one player plays as the Killer and up to four others play as Survivors trying to escape. It's been their signature title since 2016 Wikipedia and has entertained over 50 million players across multiple platforms. LinkedIn

Meet Your Maker — a base-building and raiding title LinkedIn with indirect PvP elements (you build traps/bases for other players to raid).

Upcoming — Blight: Survival — this one is actually more PvE-focused. It's described as a PvE action-horror game set in a brutal medieval world where you play solo or team up with friends to face monsters. Steam

So in short, PvP (especially asymmetric multiplayer) is pretty core to Behaviour Interactive's identity, with Dead by Daylight being the crown jewel of that. Were you asking about a specific game of theirs or something else?

claude AI

lol...you complain about TFP designing their game for only a max of 8 players and wish that it more robustly supported PVP with higher player counts and yet it's music to your ears that they were acquired by a studio whose flagship PvP title is designed for up to 5 players and is 1v4 gameplay....

Why does this make you excited?
 
this is great music to my ears@!

does bE behavior studio game devs support pvp?


Yes! Behaviour Interactive (BHVR) is very much in the PvP space. Here's a quick rundown:

Dead by Daylight — their flagship game and the best example. It's an asymmetrical PvP multiplayer horror game where one player plays as the Killer and up to four others play as Survivors trying to escape. It's been their signature title since 2016 Wikipedia and has entertained over 50 million players across multiple platforms. LinkedIn

Meet Your Maker — a base-building and raiding title LinkedIn with indirect PvP elements (you build traps/bases for other players to raid).

Upcoming — Blight: Survival — this one is actually more PvE-focused. It's described as a PvE action-horror game set in a brutal medieval world where you play solo or team up with friends to face monsters. Steam

So in short, PvP (especially asymmetric multiplayer) is pretty core to Behaviour Interactive's identity, with Dead by Daylight being the crown jewel of that. Were you asking about a specific game of theirs or something else?

claude AI
Imagine having to ask AI if the developers of Dead By Daylight make PVP games.
 
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Behavior Interactive has some really bad ratings among players. It seems that even their one "success" - Dead by Daylight - is felt to basically survive despite the bad decisions of Behavior Interactive rather than because of good decisions from them. Microtransaction focus, live-service focus, poor communication (that doesn't sound like it would change anything here ;) ), political influences, layoffs and closures of studios they acquired... the list goes on.
Well, darnit ... wasn't happy about the news themselves, but I half-expected the other party to be something reasonable. Had no idea, but if even half of this is real ... well. It's been a run.

It was worth the $10, though; can't say that about many things these days :D
 
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