So what, you play AAA games like...COD?DEVELOPERS have always been unable to develop this game.
TODAY I REALIZE THAT I HAVE ALWAYS PLAYED a dead-born game.
I no longer play this game at all nor indie games;
I understood that they were nests of bugs, unfinished games, with lots of poorly optimized and designed mechanics.
Today I am very happy to play other games, I enjoy them and no longer expect anything from promises, hopes, or so-called potential which, anyway, will only be used at 10 percent with lots of bugs patched poorly.
The modders managed to keep the game alive and did much better than Fun Pimps in every way.
RIP 7 DAYS TO DIE and I will not be there for the birth of the buggy clone which will anyway only be a vulgar, failed copy of an eternally failed game whose developers have betrayed their own hardcore community.
BuhbyeDEVELOPERS have always been unable to develop this game.
TODAY I REALIZE THAT I HAVE ALWAYS PLAYED a dead-born game.
I no longer play this game at all nor indie games;
I understood that they were nests of bugs, unfinished games, with lots of poorly optimized and designed mechanics.
Today I am very happy to play other games, I enjoy them and no longer expect anything from promises, hopes, or so-called potential which, anyway, will only be used at 10 percent with lots of bugs patched poorly.
The modders managed to keep the game alive and did much better than Fun Pimps in every way.
RIP 7 DAYS TO DIE and I will not be there for the birth of the buggy clone which will anyway only be a vulgar, failed copy of an eternally failed game whose developers have betrayed their own hardcore community.
not like you are actually going to respond but, what the hell.As long as the game isn't getting flipped, I'm good with it. Giving the TFP team some reinforcements should help out.
Also...Hammer, you good? Seem even more ■■■■■■y than usual, which is crazy to type out. Must've skipped your meds this morning.
Ok Hammer, take it easy nowFUN PIMPS ARE INCAPABLE of making a decent game, they destroyed their own creation, we are just here out of habit, always hoping for what was planned at the beginning or for their many promises that were never kept. EVEN IF THEY ADD BANDITS ETC.....
it will be broken.
Fun Pimps is incapable of properly developing a game except for dumb groupies who make their money off this game.
The game is pathetic, it hasn't evolved for a long time, they just made it look good but the content is terrible and unplayable.
Faatal and Roland do a good job but I get what you meanHopefully it also means better communication with the community.
Quasimodo predicted all of this btwView attachment 38809
Survivors,
We’re excited to share some big news. The Fun Pimps have officially joined Behaviour Interactive.
7 Days to Die started back in Thanksgiving 2012, when two brothers cooked up a game idea at the dinner table. Thirteen years later, that idea has grown into something far bigger than we ever imagined, with over 20 million copies sold and a community that’s been with us every step of the way.
There is still so much we want to do, and we’ve always believed the future of our game could be even greater than what we’ve shipped so far. This partnership means more support for 7 Days to Die moving forward. We’ll continue to lead development, just as we always have, but now, with Behaviour’s help, we’ll be able to grow the team and deliver even more for the game and our community.
Nothing about the heart of the game is changing. Our vision stays the same, our team stays the same, and our focus remains on the community that has carried 7 Days to Die for over a decade. This is simply the next step in a long journey, and we’re excited to take it with you.
More details are coming soon, including a Reddit AMA on 3/25/26. Feel free to submit your questions ahead of time at r/7daystodie and we’ll answer them live during the session.
In the meantime, check out this message from Richard about the new partnership:
Watch YouTube Video
– The Fun Pimps
With the rainbow shirt pride day pack dlc $8.99Not enthused in the least with this announcement.
Behavior Interactive pushed DEI training on it's employees just a year ago.
I expect my 7DTD 10K+ hours will hit a block wall of forced slop in the not-too distant future.
Rekt with a blue comb-over and a septum ring might seem amusing, but not.
Blech.
this is great music to my ears@!
does bE behavior studio game devs support pvp?
Yes! Behaviour Interactive (BHVR) is very much in the PvP space. Here's a quick rundown:
Dead by Daylight — their flagship game and the best example. It's an asymmetrical PvP multiplayer horror game where one player plays as the Killer and up to four others play as Survivors trying to escape. It's been their signature title since 2016 Wikipedia and has entertained over 50 million players across multiple platforms. LinkedIn
Meet Your Maker — a base-building and raiding title LinkedIn with indirect PvP elements (you build traps/bases for other players to raid).
Upcoming — Blight: Survival — this one is actually more PvE-focused. It's described as a PvE action-horror game set in a brutal medieval world where you play solo or team up with friends to face monsters. Steam
So in short, PvP (especially asymmetric multiplayer) is pretty core to Behaviour Interactive's identity, with Dead by Daylight being the crown jewel of that. Were you asking about a specific game of theirs or something else?
claude AI
This might have some value to it if I haven't been promised bandits in the next alpha since a16The only reason it's 4.0 and not 3.0 is because they changed how their version numbering worked.
The current 3.0 would have been a 2.X before.
Imagine having to ask AI if the developers of Dead By Daylight make PVP games.this is great music to my ears@!
does bE behavior studio game devs support pvp?
Yes! Behaviour Interactive (BHVR) is very much in the PvP space. Here's a quick rundown:
Dead by Daylight — their flagship game and the best example. It's an asymmetrical PvP multiplayer horror game where one player plays as the Killer and up to four others play as Survivors trying to escape. It's been their signature title since 2016 Wikipedia and has entertained over 50 million players across multiple platforms. LinkedIn
Meet Your Maker — a base-building and raiding title LinkedIn with indirect PvP elements (you build traps/bases for other players to raid).
Upcoming — Blight: Survival — this one is actually more PvE-focused. It's described as a PvE action-horror game set in a brutal medieval world where you play solo or team up with friends to face monsters. Steam
So in short, PvP (especially asymmetric multiplayer) is pretty core to Behaviour Interactive's identity, with Dead by Daylight being the crown jewel of that. Were you asking about a specific game of theirs or something else?
claude AI
Well, darnit ... wasn't happy about the news themselves, but I half-expected the other party to be something reasonable. Had no idea, but if even half of this is real ... well. It's been a run.Behavior Interactive has some really bad ratings among players. It seems that even their one "success" - Dead by Daylight - is felt to basically survive despite the bad decisions of Behavior Interactive rather than because of good decisions from them. Microtransaction focus, live-service focus, poor communication (that doesn't sound like it would change anything here), political influences, layoffs and closures of studios they acquired... the list goes on.