Kalarro
Refugee
It's not an exploit, it's sad.I'm not sure if this base counts to you as exploit.
What did you use to paint that btw?
It's not an exploit, it's sad.I'm not sure if this base counts to you as exploit.
Well, the problem is that a lot of players did super awesome with the broken AI of A16 and came to the conclusion that it was because of their super awesome skills.Howdy!I am having a difficult time understanding some of these threads. I am a new player with maybe 1/200th of the time in of alot of folks here, bought 7d2d at a16.4, wasn't fond, but returned because I liked the looks of what I saw in the a17 teasers. I also don't find myself having any of the aforementioned "problems" with the "retarded" system.
This is the new "base on stiltz" yaaay... from one exploit to another -_-Stair Designs are the new "normal"
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Wow, just wow. So this is what happens with our feedback? You transform it into what you want to hear?Well, the problem is that a lot of players did super awesome with the broken AI of A16 and came to the conclusion that it was because of their super awesome skills.A17 is now pointing out this misconception so clearly the game must be broken.
riiight... and they absolutely never EVER EVER used exploits and totally only used normal pois to defend themselves... RIIIGHT.Well, the problem is that a lot of players did super awesome with the broken AI of A16 and came to the conclusion that it was because of their super awesome skills.A17 is now pointing out this misconception so clearly the game must be broken.
I have watched a live stream of insane / always run / permadeath... on day 38. And the 2 players - who had not died at the time - were defending a base instead of "simply running away".
Possible? Absolutely.
Can everyone do it? Absolutely not.
Playing at the highest difficulty is... difficult. I don't know how else I can explain that.
What is even more stupid is you unlock the ability to make special arrows and bolts before you can even make the materials for them now. Who ever is running that end of the game dev is a jackass. Their audio engineer is also trash. I like how the patch notes imply that we can now craft steel bolts and arrows whenever. What they really should have said is that they screwed up the ability to repair your early game pick or machete that you bought off the trader.Yes it is
AutoCAD. There is similar free tool - Draftsight. That kind of drafting software is perfect for designing structures in voxel based games. No more situations like 'oh crap I need 1 block space more...'It's not an exploit, it's sad.
What did you use to paint that btw?
Well, the question is if it is an exploit. Not every use of the Gameworld is an exploit.This is the new "base on stiltz" yaaay... from one exploit to another -_- I will NEVER use stupid exploits....
In reality, they would simply break the bottom blocks, making the structure completely collapse (remember those early screenshots of what happened to the barn?Well, the question is if it is an exploit. Not every use of the Gameworld is an exploit.If Zombies are smart enough to find a path and you use that against them i would call that intelligent acting.
Very funny.Wow, just wow. So this is what happens with our feedback? You transform it into what you want to hear?
I have watched "classic" bases being defended. Walls, spikes, the works. No pathing tricks at all.And instead of understanding that, you condescendly tell us we thought we were too good but we are not able to survive the new AI?
Yep. Ballance is what makes game good. Also I like when game gives me challenge to test its mechanics and find best way to deal with enemies. I found best way to build base (effort/result) but if feels a bit exploit. This is not satisfying. This is still exp release, I hope for improvements.Risk-Input-Reward/Punishment
They used my favorite POI! It is just a fun base to work with.(horde night at 4:15)
This is not some hand-picked example but simply the last one I happened to watch.
A fortified base with several players defending it. One or two on the ground, most up top. Plenty of zombies to go around and attack the actual base.
Some damage was done.
No ramps or pathing shenanigans.
You can blame players like that for my critical view on "base defense is impossible".
In fact, if they happen to be online, go to their channel and ask what hax they are using.
Beeing viable doesnt mean you did it even with a cool base. Most players with cool 360؛ perimeter bases, killed the horde while inside the base. While at the same time repairing and needing to care about different fronts.Very funny.
Sitting behind a stone wall and waiting for horde night to be over won't do the trick. I know that it was a perfectly viable tactic in A16 and apparently that was not considered "boring" or "an exploit".
I am doing old base designs in a17 too, I dont find exploiting the paths fun. But it's just not intended for it. You try to penalize it vs doing a maze. It's like animals suddenly dropping a food that doesnt need to be cooked and is awesome, and telling us "you can still cook the old food".(horde night at 4:15)
This is not some hand-picked example but simply the last one I happened to watch.
A fortified base with several players defending it. One or two on the ground, most up top. Plenty of zombies to go around and attack the actual base.
Some damage was done.
No ramps or pathing shenanigans.
You can blame players like that for my critical view on "base defense is impossible".
In fact, if they happen to be online, go to their channel and ask what hax they are using.