PC 7d2d horde "problem"

For me all this talk about exploits is too much.

Sounds as many people think that you need to act like a suicidal idiot to be not accused as exploiter.

Sure ramps that let zombies run in circles feel not very immersive.

But its the AI we have, so please talk about a disbalance and not about exploits

 
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You're right. I over-exaggerated the problem, and wasn't really clear. What I really mean is it's easier to accidentally exploit the AI. I never intentionally go out of my way to do it. I'm finding more and more things that break the AI without trying to actually do it in A17 than I did in A16. Though I'd admit some of it is just because it's still new so each one I find is fresh and different. But the quantity of them is far and away more than A16.
One most recent example out of probably 3 and half or so dozen just in the couple hours I've stumbled upon is dropping a frame in front of you in a doorway on a POI - if there is an existing clear path without a frame (like if they can go outside through another open door all the way around the house or even huge factory) the zombie will do that instead of coming to you - that wooden frame is just too much work for them :o .... There's lots of little 'accidental' things I have just incurred while playing. It's so much easier to find them and so much more worse than before. I don't want to even notice or know of them but half the things I think to do seems to cause pathing problems. A lot of times I want to do something logical but I now know it will break the AI and be cheap so I don't even do it and risk death and do it the hard way. I have to anti-game the game.
Okay but what is the point of this? Just venting? If so, fine. I feel your frustration. It will get better.

Faatal said that we would be getting version one of the new AI and that it would be rudimentary. He warned that problems of the past would be solved but that there were sure to be new problems. He also said no major improvements or fixes to it would happen until something like 17.x or A18.

As long as everyone understands that what we have isn't supposed to be the final product and people aren't lambasting it because it sucks so bad as a final product then fine. If they're saying it is too simplistic and rudimentary as it currently stands-- well, then.... Thanks. Known, but thanks.

What faatal appreciates is video of scenarios where the AI fails. He also likes descriptions but video is way more poignant. The descriptions and video are best if just presented to show what is happening. Additional commentary on just how idiotic the AI is, or how stupidly easy it is to overcome aren't constructive and convey the tone that you think that what has been presented was supposed to be the final version.

Some of the internal testers have submitted videos of exploiting the AI to faatal and he has some ideas of where he wants to go next. Further examples from the player base are desirous but hopefully submitted with the understanding that we are at version one of something that will eventually develop into something great and not submitted with incredulity that something so idiotic could be viewed as release-worthy by the developers.

 
@ Roland: the point was within context to the reply I made to Gazz on the broader part of this subject.

He seemed to think any criticisms on AI is because players were too used to sitting in a corner exploiting them when I was pointing out to him that it's actually the complete opposite and in this current build you can't help but exploit them EVEN accidentally.

 
I see. I was more using your post as a catalyst because I’ve seen many posts that really make it seem like the author was under the impression that what we have is final product.

 
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