Space4Ace
Hunter
Is this a chicken driving a deuce coupe?no doubt, i would even suggest putting that recommendation over chicken coupe.
Is this a chicken driving a deuce coupe?no doubt, i would even suggest putting that recommendation over chicken coupe.
The chicken coop is already in code development and already has art done for it.no doubt, i would even suggest putting that recommendation over chicken coupe.
Stews used to make sense, but the best ones only restore 64 satiety. There is currently a Honey Glazed Sham that restores 98 satiety and does not require water.As far as water uses, a lot of people make the stews, which require water. If you don't, then sure... water is for drinking or glue. Not sure what that really has to do with what I said here.
For glue, I was quite happy with the dew collector as it was in 2.5. 20 collectors perfectly covered my glue needs.I'll be treating jars the way i treat lockpicks. spawn them in when it gets annoying. Such a waste of time and resources. TFP should have just let people spam e at a water source to collect up stacks of murky water. That's what people wanted essentially. so they can make their infinite glue. <old man noises> the game was better without them!!! lol
I see little reason to make the honey foods. In fact, I no longer make stews. Steak and potatoes works just fine and is easy to make without much effort. Yes, it doesn't fill you up as much, but that hardly matters. So what if I eat a couple of times during the day instead of once? I can carry 10 in a stack, so I'll have enough with me anyhow. And there's no need to spend time trying to get wax to make apiaries just to make food that really has no value beyond curing infection in the relatively rare times when you are hungry and infected at the same time or just to avoid eating as often. But for those who want to do that or need that "best" food, there's nothing wrong with it. But not everyone plays that way. The same goes for smoothies. Of course they are a great option that many people use. But many people still use teas or mineral water instead. I never bother with smoothies and only use mineral water (or regular water if I can't yet make mineral water) except to occasionally use drinks that I find just to free up space.Stews used to make sense, but the best ones only restore 64 satiety. There is currently a Honey Glazed Sham that restores 98 satiety and does not require water.
As for drinks, you can look at this thread (https://community.thefunpimps.com/t...fter-2-6-it-creates-pure-mineral-water.46852/ ) and see that many people prefer yuca smoothies.
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For glue, I was quite happy with the dew collector as it was in 2.5. 20 collectors perfectly covered my glue needs.
A way to make dew collectors useful again:
In addition to murky and drinkable water, there is dirty water which is just non-murky water of questionable quality (so there is a chance for diarrhea while murky water is basically guaranteed illness).
Food and beverages are made with drinkable water. Glue and paint can be made with drinkable or dirty water.
A craftable disposable filter can be used to craft murky water from bodies of water and loot into dirty water. The filter is used up in the process.
Dirty water is treated into drinkable water by boiling it on the campfire.
The dew collector generates dirty water without the filter mod.
With the filter mod (which could be renamed to "antimicrobial filter"), the dew collector generates drinkable water.
Water survival is solved after you can craft the simple filter to get dirty water from murky water.
It becomes really convenient when you craft a dew collector and an antimicrobial filter mod for it.
Yeah, should be descriptive enough: murky water -> filtered water -> clean water (formerly known as just water).Not a bad idea. Dirty Water sounds a bit too much like Murky Water however. Maybe Filtered Dirty Water?
no doubt, i would even suggest putting that recommendation over chicken coupe.
Yeah, should be descriptive enough: murky water -> filtered water -> clean water (formerly known as just water).
Just one more different water is already a stretch. I don't think, there is any chance for two more waters to ever make it into vanilla.Murky Water is 25% chance of Dysentery
Filtered Water is 12% chance of Dysentery (The current Murky Water)
Boiled Water is 6% chance of Dysentery (The current Blue Jar)
Potable Water is 0% chance of Dysentery (The current Mineral Water)
chicken coop is not even needed, campfire is used everyday by everyone, hmmm which one is more important? some things just make sense without explanation.The chicken coop has an actual use, a wood oven would basically just be a cosmetic skin for the campfire unless they revamp cooking.
You just proved his point. If the campfire does the same thing a wood oven would do and everyone already uses it, then what purpose does a wood oven serve? A coop is at least adding something new to the game.chicken coop is not even needed, campfire is used everyday by everyone, hmmm which one is more important? some things just make sense without explanation.
Today I did another bug fix they wanted, so that was merged over, but stable is close.@faatal Is TFP planning other additions, like more bug fixed, in 2.6 Exp before it goes stable? It does seem like a really solid update so far, and I've been playing a lot.
chicken coop is not even needed, campfire is used everyday by everyone, hmmm which one is more important? some things just make sense without explanation.
To be fair, I doubt they'd add it and just have it be cosmetic, though I'd also be fine with that. Just add the ability to craft the stove that's already in the game, cook from it, and add electricity to it and I'd always use that instead of campfires. But they'd likely do something more to it. At the minimum, I'd assume faster cook times. Possible more output spaces as well. And beyond just the minimum, they might move most recipes to the stove instead of the campfire, which is what I'd expect to happen.A chicken coop adds the ability to get a steady supply of meat, feather and eggs without having to hunt chickens.
Your post would make sense if we didn't have the campfire, but again, we already have it. Unless they revamp cooking, a wood oven would be purely cosmetic and therefore a lot less important than an actual new workstation.
Oh, I can imagine some hand-wringing over that one. "Forcing us to go electricity!"And beyond just the minimum, they might move most recipes to the stove instead of the campfire, which is what I'd expect to happen.
Not sure why a wood burning stove would need to be powered. With that said, the cement mixer should require petrol to use, I added petrol to all mixer's recipes to satisfy my immersion.Just add the ability to craft the stove that's already in the game, cook from it, and add electricity to it and I'd always use that instead of campfires.
maybe just make that as a mod champ. seems like a lot of steps for something thats not necessary, even in real life you just have to boil the water from a natural source to kill bacteria and a filter to remove dirt and other small particles and creatures.My view:
Murky Water (unfiltered and untreated) >>FILTER>> Filtered Water (untreated) >>BOILING>> Boiled Water
Murky Water >>CHEMISTRY STATION>> Potable Water
Murky Water is 25% chance of Dysentery
Filtered Water is 12% chance of Dysentery (The current Murky Water)
Boiled Water is 6% chance of Dysentery (The current Blue Jar)
Potable Water is 0% chance of Dysentery (The current Mineral Water)
A nice side effect of this is with Boiled Water still having a Dysentery chance, the Iron Gut perk is more useful. This also extends the water survival aspect until the Chemistry Station is unlocked.
If a late game "Mineral Water" is desired, then have a 5th type. (I seem to use smoothies later in the game.)
The stove in the game isn't a wood burning one. I was talking about what was already there.Not sure why a wood burning stove would need to be powered.