IzPrebuilt
Survivor
This raises a point that a lot of people don't seem to be able to actually engage with in good faith (Not directed at you Dan)Simple solution, change jar of honey to honeycomb and remove the jar refund. Done!
>Jars were removed to make water and food abstract resources that don't need containers. Great cool.
>Dew collectors were introduced to introduce completely artificial scarcity of water now that it was an abstract resource. Dumb not cool. Actually bordering on malice quite frankly. Intelligence insulting at minimum.
>this had the effect of creating a survival game in which there were rivers everywhere but my character could not physically figure out how to store some of that water for future uses. Super dumb, Super not cool. Antithetical to the theme of a survival game IMO.
Solutions:
>Say ■■■■ it and just add jars back. Easy, previously accepted mechanic few people disliked but has quirks and imperfections.
>Try to balance immersive water collection (i.e being able to take water from a river) with water scarcity (this would require extensive reworks to the fuel economy of the game or massive lore changes to implement reasons the water in rivers was not drinkable after processing): A LOT of work that could have a lot of knock on effects and would likely require 309 revisions to get right.
>Keep water abstract but remove 100% of water scarcity by basically just allowing water to appear in your inventory by pressing E on rivers.
I think TFP picked the easiest and smartest path there. Not necessarily the one that would have resulted in the best end outcome but certainly the one that maintains water scarcity while not having to overhaul half the game to maintain scarcity and abstraction. My main point being that now they will have to do some minor work to re-abstract some of the resources like honey so that they don't involve jars because it goes against the game's visual language to have the honey NOT return a jar but it IS dumb to have jars appear from thin air from tree stumps and apiaries.
Post automatically merged:
Can someone please explain why PVP players think anyone gives a ■■■■ about PVP when the game is absolutely OVERWHELMED by PVE players lmao. I cannot fathom wasting your time PVPing a game that has such ■■■■ PVP mechanics for 13 years. Can't you play literally any other survival PVP game and get a vastly better experience? PVP has never been well treated by the devs in this game.Can someone please explain to me why pve players are so obsessed with jars?
in pvp players are more concerned with building defense strategy and damage balance.
Jars never seem to come up as an issue but the way some of you make out on jars its like your being raided.