PC V2.6 EXP

Just add the ability to craft the stove that's already in the game, cook from it, and add electricity to it and I'd always use that instead of campfires.
Not sure why a wood burning stove would need to be powered. With that said, the cement mixer should require petrol to use, I added petrol to all mixer's recipes to satisfy my immersion.
If food spoilage ever gets added, then there could be tiers of food storage, from a snow filled esky as the basic and a powered fridge/freezer for the advanced.
 
My view:

Murky Water (unfiltered and untreated) >>FILTER>> Filtered Water (untreated) >>BOILING>> Boiled Water
Murky Water >>CHEMISTRY STATION>> Potable Water

Murky Water is 25% chance of Dysentery
Filtered Water is 12% chance of Dysentery (The current Murky Water)
Boiled Water is 6% chance of Dysentery (The current Blue Jar)
Potable Water is 0% chance of Dysentery (The current Mineral Water)

A nice side effect of this is with Boiled Water still having a Dysentery chance, the Iron Gut perk is more useful. This also extends the water survival aspect until the Chemistry Station is unlocked.

If a late game "Mineral Water" is desired, then have a 5th type. (I seem to use smoothies later in the game.)
maybe just make that as a mod champ. seems like a lot of steps for something thats not necessary, even in real life you just have to boil the water from a natural source to kill bacteria and a filter to remove dirt and other small particles and creatures.
 
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