PC V2.6 EXP

the whole conversation was about loot dumps between another person and i, It had nothing to do with testing or anything else, you decided to make it that way which i do not know why you did.
The only recommendation i can give you is sometimes stay out of a conversation you are not a part of, you seriously don't have to chime in on every conversation like you do.
You are on a public forum and not in a private message system. Anyone can respond to any message here.
 
I'll be treating jars the way i treat lockpicks. spawn them in when it gets annoying. Such a waste of time and resources. TFP should have just let people spam e at a water source to collect up stacks of murky water. That's what people wanted essentially. so they can make their infinite glue. <old man noises> the game was better without them!!! lol
 
As far as water uses, a lot of people make the stews, which require water. If you don't, then sure... water is for drinking or glue. Not sure what that really has to do with what I said here.
Stews used to make sense, but the best ones only restore 64 satiety. There is currently a Honey Glazed Sham that restores 98 satiety and does not require water.

As for drinks, you can look at this thread (https://community.thefunpimps.com/t...fter-2-6-it-creates-pure-mineral-water.46852/ ) and see that many people prefer yuca smoothies.
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I'll be treating jars the way i treat lockpicks. spawn them in when it gets annoying. Such a waste of time and resources. TFP should have just let people spam e at a water source to collect up stacks of murky water. That's what people wanted essentially. so they can make their infinite glue. <old man noises> the game was better without them!!! lol
For glue, I was quite happy with the dew collector as it was in 2.5. 20 collectors perfectly covered my glue needs.
 
Stews used to make sense, but the best ones only restore 64 satiety. There is currently a Honey Glazed Sham that restores 98 satiety and does not require water.

As for drinks, you can look at this thread (https://community.thefunpimps.com/t...fter-2-6-it-creates-pure-mineral-water.46852/ ) and see that many people prefer yuca smoothies.
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For glue, I was quite happy with the dew collector as it was in 2.5. 20 collectors perfectly covered my glue needs.
I see little reason to make the honey foods. In fact, I no longer make stews. Steak and potatoes works just fine and is easy to make without much effort. Yes, it doesn't fill you up as much, but that hardly matters. So what if I eat a couple of times during the day instead of once? I can carry 10 in a stack, so I'll have enough with me anyhow. And there's no need to spend time trying to get wax to make apiaries just to make food that really has no value beyond curing infection in the relatively rare times when you are hungry and infected at the same time or just to avoid eating as often. But for those who want to do that or need that "best" food, there's nothing wrong with it. But not everyone plays that way. The same goes for smoothies. Of course they are a great option that many people use. But many people still use teas or mineral water instead. I never bother with smoothies and only use mineral water (or regular water if I can't yet make mineral water) except to occasionally use drinks that I find just to free up space.

As far as the dew collectors and glue, I agree that 2.5 worked very well. It's 2.6 that we're talking about with the changes made to the dew collectors. That's where I have a problem with their decision. But it doesn't matter. I don't expect them to change it.
 
A way to make dew collectors useful again:
In addition to murky and drinkable water, there is dirty water which is just non-murky water of questionable quality (so there is a chance for diarrhea while murky water is basically guaranteed illness).
Food and beverages are made with drinkable water. Glue and paint can be made with drinkable or dirty water.

A craftable disposable filter can be used to craft murky water from bodies of water and loot into dirty water. The filter is used up in the process.
Dirty water is treated into drinkable water by boiling it on the campfire.
The dew collector generates dirty water without the filter mod.
With the filter mod (which could be renamed to "antimicrobial filter"), the dew collector generates drinkable water.

Water survival is solved after you can craft the simple filter to get dirty water from murky water.
It becomes really convenient when you craft a dew collector and an antimicrobial filter mod for it.
 
A way to make dew collectors useful again:
In addition to murky and drinkable water, there is dirty water which is just non-murky water of questionable quality (so there is a chance for diarrhea while murky water is basically guaranteed illness).
Food and beverages are made with drinkable water. Glue and paint can be made with drinkable or dirty water.

A craftable disposable filter can be used to craft murky water from bodies of water and loot into dirty water. The filter is used up in the process.
Dirty water is treated into drinkable water by boiling it on the campfire.
The dew collector generates dirty water without the filter mod.
With the filter mod (which could be renamed to "antimicrobial filter"), the dew collector generates drinkable water.

Water survival is solved after you can craft the simple filter to get dirty water from murky water.
It becomes really convenient when you craft a dew collector and an antimicrobial filter mod for it.

Not a bad idea. Dirty Water sounds a bit too much like Murky Water however. Maybe Filtered Dirty Water?
 
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Not a bad idea. Dirty Water sounds a bit too much like Murky Water however. Maybe Filtered Dirty Water?
Yeah, should be descriptive enough: murky water -> filtered water -> clean water (formerly known as just water).
The icon for filtered water could be a cloudy gray instead of blue (clean water) or brown (murky water).

P.S.: Looks like my first post didn't get eaten by the reconnect, but got silently moved to https://community.thefunpimps.com/t...-creates-pure-mineral-water.46852/post-631179 . Discussion should probably continue there.
 
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Yeah, should be descriptive enough: murky water -> filtered water -> clean water (formerly known as just water).

My view:

Murky Water (unfiltered and untreated) >>FILTER>> Filtered Water (untreated) >>BOILING>> Boiled Water
Murky Water >>CHEMISTRY STATION>> Potable Water

Murky Water is 25% chance of Dysentery
Filtered Water is 12% chance of Dysentery (The current Murky Water)
Boiled Water is 6% chance of Dysentery (The current Blue Jar)
Potable Water is 0% chance of Dysentery (The current Mineral Water)

A nice side effect of this is with Boiled Water still having a Dysentery chance, the Iron Gut perk is more useful. This also extends the water survival aspect until the Chemistry Station is unlocked.

If a late game "Mineral Water" is desired, then have a 5th type. (I seem to use smoothies later in the game.)
 
Murky Water is 25% chance of Dysentery
Filtered Water is 12% chance of Dysentery (The current Murky Water)
Boiled Water is 6% chance of Dysentery (The current Blue Jar)
Potable Water is 0% chance of Dysentery (The current Mineral Water)
Just one more different water is already a stretch. I don't think, there is any chance for two more waters to ever make it into vanilla.
I would even go so far and remove mineral water. It doesn't fit nicely into the visual jar design language and there are lots of other beverages which do.
 
The chicken coop has an actual use, a wood oven would basically just be a cosmetic skin for the campfire unless they revamp cooking.
chicken coop is not even needed, campfire is used everyday by everyone, hmmm which one is more important? some things just make sense without explanation.
 
chicken coop is not even needed, campfire is used everyday by everyone, hmmm which one is more important? some things just make sense without explanation.
You just proved his point. If the campfire does the same thing a wood oven would do and everyone already uses it, then what purpose does a wood oven serve? A coop is at least adding something new to the game.
 
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